Search found 99 matches

by Lord Berandas
Sun Aug 12, 2018 12:39 pm
Forum: P:C Playtesting & Error Reporting
Topic: P:C bugs
Replies: 13
Views: 17346

Re: P:C bugs

T_CyrImp_FurnR_Dw1Empty Stirk, Helvor Manor -789 519 -207 "two pieces of clothing are floating"
by Lord Berandas
Sun Aug 12, 2018 12:38 pm
Forum: P:C Playtesting & Error Reporting
Topic: Dialogue Error Reporting
Replies: 3
Views: 7718

Re: Dialogue Error Reporting

In the latest release:
PC_Str_Quintex Doralis00000000 Stirk Isle Region (-136,-53) -1110401 -427276 72 "Quintex Doralis gives the topic option "Travel to Vvardenfell", which loops infinitely and answers lead nowhere."
by Lord Berandas
Mon Jun 05, 2017 10:09 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 352485

Re: Jiub's Projects

Very nice! ;-)
by Lord Berandas
Tue May 02, 2017 5:29 pm
Forum: P:C Playtesting & Error Reporting
Topic: Exterior & Interior Error Reporting
Replies: 14
Views: 14974

Re: Exterior & Interior Error Reporting

T_Imp_Var_ColLantern02_128 Stirk Isle Region (-136,-53) -1109724 -427095 399 "floating" T_Imp_SetStr_DoorIn_02 Stirk, Old Seawater Tavern 506 67 256 "bleeding through the bed when opened" light_com_candle_02 Stirk, Old Seawater Tavern 1472 187 328 "floater" PC_Str_LikeB...
by Lord Berandas
Mon May 01, 2017 9:57 pm
Forum: SHotN Screenshot Gallery
Topic: The Reach Screenshots
Replies: 12
Views: 28102

Re: The Reach Screenshots

Few more screenshots from the 01-05-2017 release. https://www.mediafire.com/convkey/577f/dl64livvzunlyk94g.jpg https://www.mediafire.com/convkey/21ad/cmxa252mjsyg81e4g.jpg https://www.mediafire.com/convkey/3dbd/7libpy6tml950gd4g.jpg https://www.mediafire.com/convkey/63c0/zn9drddgd7lr6dt4g.jpg Whole ...
by Lord Berandas
Mon May 01, 2017 9:49 pm
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 38493

Re: SHotN Oddities and Bugs

Handful of thing I was able to find during my quick walkthrough: T_Rga_SetReach_DoorGrateDblL_01 Karthwasten (-104,5) -845486 44336 2890 "this gate is upside down (see the keyhole)" T_Nor_SetPalisade_LadderUp_01 Karthwasten, Dancing Saber: Tavern, Basement 4766 3896 12254 "activating ...
by Lord Berandas
Sun Apr 30, 2017 5:42 pm
Forum: Modder Showcase
Topic: -
Replies: 8
Views: 8942

Re: Trey's Interior Showcase

Yay, it's great to see new people joining. Congratz!
by Lord Berandas
Wed Mar 08, 2017 6:15 pm
Forum: SHotN Screenshot Gallery
Topic: Videos & trailers
Replies: 28
Views: 38689

Re: Videos & trailers

Excellent! ;-)
by Lord Berandas
Tue Apr 26, 2016 4:28 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 19404

Re: Official Error Reporting Topic

Here is the screenshot.

Image

Also the incompatibility with that mesh replacer isn't a big problem I think, it causes way too many errors with any other content, so I don't use it anyway. (It has the meshes very well done though.)
by Lord Berandas
Sat Apr 02, 2016 8:33 am
Forum: P:C Asset Development
Topic: Flora rework
Replies: 34
Views: 24297

Re: Flora rework

You're a gift, Spineinside. ;)
by Lord Berandas
Sun Mar 13, 2016 10:20 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 19404

Re: Official Error Reporting Topic

Hey! I did a quick walkthrough and find some issues, here they are: az_door_cavern_blocked Scabrous Residuum, Tarshon (50,-24) 410741 -196222 396 "gap above door" az_door_cavern_blocked Scabrous Residuum, Tarshon (49,-24) 409077 -195900 396 "here as well" az_cont_corpse_hanging S...
by Lord Berandas
Wed Mar 09, 2016 5:22 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 71895

Re: Needed Assets for Skyrim

Have you ever considered cloning yourself? I'd like to order two copies.


Well done!
by Lord Berandas
Sun Feb 28, 2016 7:35 pm
Forum: SHotN Screenshot Gallery
Topic: Shotn: Misc screenshots
Replies: 5
Views: 22741

Re: Shotn: Misc screenshots

Oh and I nearly forgot to upload the one I created at the market! ;)
Image
by Lord Berandas
Sat Feb 27, 2016 12:37 am
Forum: SHotN Screenshot Gallery
Topic: Shotn: Misc screenshots
Replies: 5
Views: 22741

Re: Shotn: Misc screenshots

I updated the above link, added some new screenshots from the latest exterior merge.
by Lord Berandas
Tue Feb 23, 2016 10:14 pm
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 38493

Re: SHotN Oddities and Bugs

Well, it's not about cliffracers, one annoying thing about mobs can be that they can see you thrugh grass and bushes, but for the player it's quite difficult to determine from where is he actually attacked, based on the music change and since our exterirs are very rich, it could be difficult to avoi...
by Lord Berandas
Mon Feb 22, 2016 10:59 pm
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 38493

Re: SHotN Oddities and Bugs

So, I did some walkthroughs in our latest exterior merge and I found these: Sky_Ex_Docks_Piling_01 The Reach, Vorndgad Forest (-104,9) -846962 80436 -64 "this ford is too deep" Sky_Ex_Railing_02 The Reach, Vorndgad Forest (-102,9) -829459 81906 981 "cell seam here" Sky_Ex_Nord_Fo...
by Lord Berandas
Mon Feb 08, 2016 8:42 pm
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 62
Views: 57072

Re: Developer Roll-Call

It actually seems that PT is not that abandoned as we thought, we're just bunch of silent guys. :-D
by Lord Berandas
Sat Feb 06, 2016 11:31 am
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 62
Views: 57072

Re: Developer Roll-Call

Well, we could always release some content for Darkelfguy to be reviewed in his videos, he's quite an icon terms of MW and YT.
by Lord Berandas
Fri Feb 05, 2016 7:25 am
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 62
Views: 57072

Re: Developer Roll-Call

I see the best way of drumming up interest as sort of following the TR route and having a "Main" file (e.g. Stirk) and an unfinished "Preview" file (Gold Coast/Anvil). While the actual release of finished content like Stirk would be somewhat of a boon to activity, a preview file...
by Lord Berandas
Thu Feb 04, 2016 5:27 pm
Forum: Completed
Topic: Direnni ruin [Reviewed]
Replies: 8
Views: 6953

Re: The Reach: Direnni ruin 01

Direnni Moria! (that was the first thing that came to my mind after seeing that deep shaft) :-)
I very much like the idea of dark creepy abandoned direnni mines, with both treasures and terrors hidden deep under the ground. Well done!

Also don't thank me for the tileset, I just did some clutter. :-)
by Lord Berandas
Thu Feb 04, 2016 10:11 am
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 62
Views: 57072

Re: Developer Roll-Call

This problem is not only related to P:C, but to PT in general. It's the magic circle all over again. Release the content, right now as it is!
Either it will bring more attention to the project and some new blood, or at least it won't be all locked up here, slowly starving with dust falling on it.
by Lord Berandas
Sun Jan 31, 2016 5:34 pm
Forum: SHotN Screenshot Gallery
Topic: Shotn: Misc screenshots
Replies: 5
Views: 22741

Re: Shotn: Misc screenshots

I wanted to try this new MGE XE feature - physically based rendering, so I converted all shotn textures into normal maps a did some screenshotting in Karthwasten, it's practically just bumpmapping overview, because I heven't created all the proper textures for metalness and roughness, they're using ...
by Lord Berandas
Wed Jan 27, 2016 10:15 pm
Forum: General Discussion
Topic: Show us what you're working on
Replies: 42
Views: 60138

Re: Show us what you're working on

Yup, took several screens in OpenMW and merged them together.
by Lord Berandas
Wed Jan 27, 2016 4:47 pm
Forum: General Discussion
Topic: Show us what you're working on
Replies: 42
Views: 60138

Re: Show us what you're working on

I was wondering about the total size of all Morrowind landmass mods combined, so I tried...

Image

It's actually not bad at all. :-)
by Lord Berandas
Sun Jan 24, 2016 7:34 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 71895

Re: Needed Assets for Skyrim

I really like the Bottomweed. Looks unique, but still descrete enough to blend with other flora. Good work! :-)
by Lord Berandas
Sat Jan 16, 2016 10:22 am
Forum: SHotN Asset Development
Topic: Possible new architecture style
Replies: 14
Views: 14412

Re: Possible new architecture style

This updated version looks much better, compared to first two screenshots imo. Also the last building is really huge, reminds me of some asylum, haunted house or something. :-D
Nice work!
by Lord Berandas
Thu Jan 07, 2016 5:30 pm
Forum: Completed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 171
Views: 147465

Re: The Reach - City Claim: Markarth [roerich]

Amazing!
The new look with stone walls is really great, the whole city has very nice atmosphere now.
Shouldn't be the chickens hanged head down though? :-D
Can't wait to visit that ingame and in OpenMW. :-)
by Lord Berandas
Mon Dec 21, 2015 3:02 pm
Forum: SHotN General Discussion
Topic: Systematic playtesting instead of Reviewing?
Replies: 13
Views: 12836

Re: Systematic playtesting instead of Reviewing?

So, my holidays started already. I am going to do some modding again, yay!
Do we have something completed, that could be actually playtested? Do we plan on releasing something soon?
Let's meet on IRC, I am present there all day long, let's get things moving again! ;-)
by Lord Berandas
Fri Oct 30, 2015 6:39 pm
Forum: Off Topic
Topic: Multiversum: Find your path to the stars
Replies: 3
Views: 13106

Re: Multiversum: Find your path to the stars

Thanks for your support, you're great! ;-) @Worsas: Each player is producing research point by his buildings (laboratories etc.) in his colonies, those points are then added to the common goal of researching the technology, in the research queue. Resources are stored at planetary storages. This way ...

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