Search found 1224 matches

by roerich
Sun Nov 19, 2017 4:59 pm
Forum: Claimed
Topic: Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]
Replies: 1
Views: 60

Re: Dragonstar: Castle Dungeon (Sky_iRe_Ds2)

Claim & Grant.
by roerich
Sun Nov 19, 2017 4:35 pm
Forum: Claimed
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 2
Views: 75

Re: Dragonstar: Castle Interior (Sky_iRe_Ds1b)

Interesting! Grant. I have some ideas for this. First off, mixing the interior and exterior set might be a bad idea. Instead use the fort pieces creatively and use beams and planks for the rest. Secondly I think this interior, as a base, is too big. And lastly I think that a dirt texture might be a ...
by roerich
Fri Nov 17, 2017 11:14 am
Forum: SHotN Skyrim Discussion
Topic: The snowline between The Reach and Haafinheim
Replies: 16
Views: 2111

Re: The snowline between The Reach and Haafinheim

Yes, we have a lot of farms in the Reach, and will have a few in Riften too. The Reach is Skyrim's breadbasket, being one of the only temperate lowland regions in the entire province. It is also one of the reasons that it has been fought over for so long.
by roerich
Thu Nov 16, 2017 8:15 am
Forum: Claimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]
Replies: 2
Views: 191

Re: The Reach: Cavern (Sky_iRe_Lorchw02)

Grant! This would be (another) good location for a small group of Redguard insurgents. So, a bandit cave with some hookahs and scimitars.
by roerich
Thu Nov 16, 2017 7:25 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 163
Views: 24259

Re: Markarth (Sky_xRe_Mk) [berry]

Looks excellent from pictures, I will make sure to check out the file in depth soon!
by roerich
Wed Nov 15, 2017 10:40 am
Forum: Claimed
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander]
Replies: 3
Views: 158

Re: Dragonstar: Farmhouse (Sky_iRe_Ds3)

Grant!
by roerich
Sat Nov 11, 2017 12:19 pm
Forum: SHotN Skyrim Discussion
Topic: The snowline between The Reach and Haafinheim
Replies: 16
Views: 2111

Re: The snowline between The Reach and Haafinheim

The rest of Skyrim will be much more snowy, but there will be more temperate zones as well; Falkreath Forests (Mhorlan March) and the southern Rift will be less snowy. The rest will have snow in various degrees, i.e. White Plains resembling a tundra. But southeast of Solitude Forest, everything will...
by roerich
Thu Nov 09, 2017 9:57 pm
Forum: Claimed
Topic: Dragonstar: Taurus Hall (Sky_iRe_Ds40) [Torlof]
Replies: 0
Views: 64

Dragonstar: Taurus Hall (Sky_iRe_Ds40) [Torlof]

A makeshift legion fort located in an old Redguard cliff fort. After the Simulacrum, the legion posted more soldiers here after "solving" the Dragonstar situation. Should function like a vanilla Legion fort, with a small IC chapel and soldier barracks. Use t_imp_furnsky and t_nor_furnM. Location num...
by roerich
Thu Nov 09, 2017 3:49 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 7
Views: 390

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.
by roerich
Thu Nov 09, 2017 3:47 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Replies: 9
Views: 236

Re: Dragonstar: House (Sky_iRe_Ds12)

Very good! Grant.

This should be one floor with a basement.
by roerich
Tue Nov 07, 2017 6:00 pm
Forum: Reviewing
Topic: Dragonstar: Palace guardhouse (Sky_iRe_Ds36a) [Tristior]
Replies: 4
Views: 136

Re: Dragonstar: Palace guardhouse (Sky_iRe_Ds36a) [Tristior]

Excellent interior, just what I had in mind. Review time!

Illegal to sleep: Yes
Northmarker set: No
Clean: Yes

- added northmarker
- added two missing corner pillars
- lowered bunkbed
- locked T_SkyCom_Furn_ChHv2Smith
by roerich
Tue Nov 07, 2017 5:48 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds13) [Tristior]
Replies: 3
Views: 119

Re: Dragonstar: House (Sky_iRe_Ds13)

Grant! You're on fire
by roerich
Tue Nov 07, 2017 1:56 pm
Forum: Reviewing
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 109
Views: 14350

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Thanks.

Before anyone starts reviewing this, can you please announce so? I'll keep merging ints when they are finished.
by roerich
Mon Nov 06, 2017 10:03 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 226

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9)

Grant!
by roerich
Mon Nov 06, 2017 9:07 pm
Forum: Reviewing
Topic: Dragonstar: Imperial Border Fort (Sky_iRe_Ds20) [roerich]
Replies: 3
Views: 231

Re: Dragonstar: Imperial Border Fort (Sky_iRe_Ds20) [roerich]

Finished. I have made two custom notes, that are currently empty. I figured they should be written once we have a clearer image of the NPC'ing situation in the city as well as quests, as at least one of these should be a bounty notice for someone hiding in Dragonstar. Just have to keep them in mind.
by roerich
Mon Nov 06, 2017 3:51 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 171

Re: Showcase - ClownApocalypse

Promoted

Congrats and welcome to the team! Perhaps I could also offer something in here to you? http://www.project-tamriel.com/viewforum.php?f=127
by roerich
Mon Nov 06, 2017 3:38 pm
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 230

Re: Iskuss/Luke's Interior Showcase

Promoted

Congrats Iskuss! Welcome aboard. Now, may I interest you with something in here? http://www.project-tamriel.com/viewforum.php?f=127
by roerich
Sun Nov 05, 2017 8:05 pm
Forum: Reviewing
Topic: Dragonstar: Imperial Border Fort (Sky_iRe_Ds20) [roerich]
Replies: 3
Views: 231

Re: Dragonstar: Imperial Border Fort (Sky_iRe_Ds20) [roerich]

Update. Shell mostly done. C&E office finished.
by roerich
Sun Nov 05, 2017 1:09 pm
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds38) [Yeti]
Replies: 3
Views: 94

Re: Dragonstar: Apartment house (Sky_iRe_Ds38) [Yeti]

BTW, the Bosmer should be a Blades agent, but that shouldn't necessarily be reflected in the interior.
by roerich
Sun Nov 05, 2017 1:03 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 109

Re: Dragonstar: Mill (Sky_iRe_Ds40)

Perfect! Thanks worsas.
by roerich
Sat Nov 04, 2017 7:03 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 109

Re: Dragonstar: Mill (Sky_iRe_Ds40)

Really? That's great.

Hopefully we can get it somewhere. I have the same issue with the old forum.
by roerich
Sat Nov 04, 2017 6:58 pm
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds38) [Yeti]
Replies: 3
Views: 94

Re: Dragonstar: Apartment house (Sky_iRe_Ds38)

Awesome! Let's do this.
by roerich
Sat Nov 04, 2017 4:31 pm
Forum: Claimed
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander]
Replies: 3
Views: 158

Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander]

Poor Breton farmer.

Use T_Nor_FurnP .

Location number 3 on this map:

Image

The exterior can be found here (use the latest file)
by roerich
Sat Nov 04, 2017 4:30 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 226

Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Poor Redguard commoner.

Use T_Nor_FurnP

Location number 9 on this map:

Image

The exterior can be found here (use the latest file)
by roerich
Sat Nov 04, 2017 4:28 pm
Forum: Claimed
Topic: Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]
Replies: 1
Views: 60

Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]

The lower part of Castle Dragonstar, the massive and mostly abandoned dungeon. Enterable only from Sky_iRe_Ds1b. Should house a few high profile prisoners, but the majority of prisoners are housed in Sky_iRe_Ds15. The rest of the cells are used for storage (wine cellar?) or just completely abandoned...
by roerich
Sat Nov 04, 2017 4:23 pm
Forum: Claimed
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 2
Views: 75

Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]

The middle part of Castle Dragonstar, enterable from the yard through the giant gates. This interior should consist of a large fort-wall-using hall, lots of equipment storage, soldier quarters. It should also have an entrance to the palace (Sky_iRe_Ds1a) and the dungeon (Sky_iRe_Ds2) Whoever claims ...
by roerich
Sat Nov 04, 2017 4:21 pm
Forum: Unclaimed
Topic: Dragonstar: Castle Palace (Sky_iRe_Ds1a)
Replies: 0
Views: 36

Dragonstar: Castle Palace (Sky_iRe_Ds1a)

The uppermost part of the Dragonstar Castle, home to the courtroom of Jarla Jona, her private quarters, council room, servant quarters, guard quarters, huscarl quarters etc. Whoever claims this should coordinate with those building Sky_iRe_Ds1b and Sky_iRe_Ds2 Use T_Nor_FurnR and T_Nor_FurnM where a...
by roerich
Sat Nov 04, 2017 4:10 pm
Forum: Reviewing
Topic: Dragonstar: Apartment house (Sky_iRe_Ds10) [Tristior]
Replies: 4
Views: 94

Dragonstar: Apartment house (Sky_iRe_Ds10) [Tristior]

This claim consists of two apartments and should be two cells. The lower apartment is the home and shop of a Nordic high-end smith. Earns a good sum repairing and doing smithingwork for arena combatants. Use t_imp_furnsky and t_nor_furnM. The upper apartment is the home of a poor Breton rogue. Use t...

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