Search found 1178 matches

by roerich
Thu Oct 19, 2017 8:01 am
Forum: Claimed
Topic: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
Replies: 3
Views: 176

Re: Dragonstar: Arena (Sky_iRe_Ds14)

Stick it to the man! Grant
by roerich
Tue Oct 17, 2017 7:24 pm
Forum: Modder Showcase
Topic: Outlander's Interior Showcase
Replies: 4
Views: 201

Re: Outlander's Interior Showcase

Very good.

Member promoted.

Congrats and welcome aboard!
by roerich
Mon Oct 16, 2017 6:00 pm
Forum: Modder Showcase
Topic: Outlander's Interior Showcase
Replies: 4
Views: 201

Re: Outlander's Interior Showcase

Clean: Yes Northmarker: Yes Illegal to sleep here: Yes - Light settings seems fine, a bit dark for vanilla but perfect for SHotN - bk_Anticipations could be rotated a bit to rest on the book besides it. - Misc_Com_Bottle_14 slightly floating - misc_com_wood_cup_01 ^ - misc_de_foldedcloth00 ^ Cloth i...
by roerich
Wed Oct 11, 2017 7:35 am
Forum: Unclaimed
Topic: Karthwasten Quests: Fighters Guild
Replies: 1
Views: 85

Re: Karthwasten Quests: Fighters Guild

Just wanted to say that this is really good. Carry on
by roerich
Tue Oct 10, 2017 8:15 pm
Forum: Claimed
Topic: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]
Replies: 19
Views: 4501

Re: Old Hrol'dan + Beorinhal (Sky_xFk_OH) [roerich]

Here you go. This is a very wonky file. It hasn't been cut from the RestExteriors in this file (lol), and the fort pieces haven't been replaced with Tamriel Data variants. I will make sure to make a correct version of this when I get around to it. Possibly making a claim map to make it more manageab...
by roerich
Mon Oct 09, 2017 6:46 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12701

Re: Dragonstar (Sky_xRe_Ds) [roerich]

That's true. I'll finish this very soon and put it up for review.
by roerich
Mon Oct 09, 2017 2:40 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12701

Re: Dragonstar (Sky_xRe_Ds) [roerich]

That sounds like a good idea. There's just some areas I have a hard time finishing without the surrounding cells, but that can always be done in the merging fo course.

I still have one cell to finish, Ghast's Pass. It's currently 70% finished I'd say. Uploading another update soon.
by roerich
Sun Oct 08, 2017 2:57 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 105
Views: 12701

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Sunday funday update. 99,5% finished. I reckon this can be merged into the main file, when Yeti's done with it. Ended up with some lovely landscape tears in Ghast's Pass cell, so that's axed for now and I'll merge an older version in. New cobblestone texture can be found in the Tamriel Data Contribu...
by roerich
Sun Oct 08, 2017 8:07 am
Forum: Claimed
Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Replies: 5
Views: 530

Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]

Hi Yeti! We've had quite some discussion on Lakvan's Stronghold already, on Discord. Initially I wanted to place it in #8 or on Mesa 3. But we concluded that we'll place it in #1, in place of Cascabel Hall, which would fit better in the Western Reach after all, as it is connected to Farrun and would...
by roerich
Wed Oct 04, 2017 7:14 am
Forum: Reviewing
Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Replies: 7
Views: 299

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Go for it. Just remember only com and nor ceramics.
by roerich
Sun Oct 01, 2017 10:56 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22363

Re: Markarth (Sky_xRe_Mk) [berry]

Comments and whining - Tsunholm structure is cool but please for the love of Shor move it back to its previous state and save that (admittedly super cool!) structure for somewhere else. There was no need to change it. This is supposed to be an ancient trial island, for duels between chieftains, jar...
by roerich
Sun Oct 01, 2017 9:22 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 525

Re: SHotN Basemap

Ivarstead might be there as a minor settlement, but not Rorikstead. In general we're giving Arena cities priority over later ideas. I was unsure about the mountains ending or not, so take it with a pinch of salt. If TR's mountains go all the way to the coast, so will ours. The Jerall mts. will gener...
by roerich
Sun Oct 01, 2017 9:15 pm
Forum: Unclaimed
Topic: Falkheim (Sky_xRe_02) [Unclaimed]
Replies: 5
Views: 1198

Re: Falkheim (Sky_xRe_02) [Unclaimed]

A couple of Nourthu tribe camps would be fitting yes. Just 1-2 huts each, and then preserve the larger camps for the area north of here. Possibly a watchtower somewhere too?
by roerich
Sun Oct 01, 2017 9:09 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 20
Views: 1833

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

That sounds like a good solution, Yeti. I've been thinking about that myself. What about the "secret" entrance in the back of the cave?
by roerich
Sat Sep 30, 2017 7:13 pm
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [roerich]
Replies: 4
Views: 592

Re: Druadach Highlands (Sky_xRe_08) [roerich]

I live for your approval, o' Master of Exteriors.
by roerich
Sat Sep 30, 2017 3:37 pm
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [roerich]
Replies: 4
Views: 592

Re: Druadach Highlands (Sky_xRe_08) [Unclaimed]

Claimeth.
by roerich
Sat Sep 30, 2017 1:54 am
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 644

Re: Stirk Quest/Script Suggestions

Awesome, you're doing terrific work, Texafornian.
by roerich
Tue Sep 26, 2017 7:23 am
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 525

Re: SHotN Basemap

Yes, I discussed my ideas with worsas and we agreed that it would make sense to put it in Haafinheim. First off, Falkirstad doesn't feel like it should be a Reach city when it comes to location or identity. It's sort of the odd one out. Secondly, The Reach is already saturated with settlements which...
by roerich
Mon Sep 25, 2017 7:08 am
Forum: Claimed
Topic: Cod resources [Gevalt]
Replies: 2
Views: 348

Re: Cod resources [Gevalt]

Did you do any work on this? No stress, just impatience and curiosity. :-D
by roerich
Mon Sep 25, 2017 7:06 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22363

Re: Markarth (Sky_xRe_Mk) [berry]

Tbh I'm not so sure about using those shacks. To me at least, they are instantly recognizable as heavily inspired by de shacks - it doesn't look like something a coast dwelling Nord in a cold climate would want to live in. The concept of these types of shacks on wooden stilts looks much more suitabl...
by roerich
Mon Sep 25, 2017 6:36 am
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 525

Re: SHotN Basemap

Undertaker wrote:
Mon Sep 25, 2017 3:31 am
Pornhak east of Mortal sounds weird.
Because of the O-A thing? Both are lore-based names, and their locations are pretty specific as well.
by roerich
Sun Sep 24, 2017 8:31 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 525

Re: SHotN Basemap

New version up:

Image

I'm working on a short description of each region.
by roerich
Fri Sep 22, 2017 8:51 am
Forum: SHotN Skyrim Discussion
Topic: SHotN Basemap
Replies: 9
Views: 525

SHotN Basemap

Here's a WIP proposal for the regions of Skyrim. It's a bit rough around the edges (and some cell borders need adjustment etc.), but there's some ideas in here that I'd like input on. https://i.imgur.com/kqf98Wo.png Some important proposals that are relevant to current exterior planning: - Rename & ...
by roerich
Fri Sep 22, 2017 8:49 am
Forum: Whiterun
Topic: Ridgelands/Lainalten Region
Replies: 6
Views: 1860

Re: Ridgelands/Lainalten Region

What do you think about reworking the lime green grass texture a bit? Make it more brown-orange, but still visually distinct from the set used in Falkar Foothills?
by roerich
Thu Sep 21, 2017 6:56 am
Forum: Claimed
Topic: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]
Replies: 6
Views: 288

Re: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]

This is looking good as always, but again I have to say that this is much too small - it should be almost double this size. The T_Rga_SetReach_I_TileAddon_02 indicates the size of one T_Rga_SetReach_X_House_05, and you've only used one here. Perhaps see the Karthwasten Guard Barracks for inspiration...
by roerich
Wed Sep 20, 2017 5:50 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 239

Re: Region Planning: Solitude Forest

I agree that there should be some badass hermits and rangers out in the woods, and a lot of other interesting locations. Another proposal is to hide the lair/fortress of Potema's vampire generals here. Although they are present at Thian's court, they would want a more secure location. BTW Yeti, we'v...
by roerich
Wed Sep 20, 2017 5:22 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 177

Re: Region Planning: Small Marsh Plains

Great. That way, the Ridgelands will cover the area between The Reach, Solitude Forest, Eldersblood Peak and Sundered hills/Lake Ilinalta. That's a good size for a region.
by roerich
Tue Sep 19, 2017 3:06 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 239

Re: Region Planning: Solitude Forest

I agree with everything here. If at all feasible, I'd possibly like to see the forest trimmed a bit. I.e. removing some of the trees here and there, in order to make it more traversable.
by roerich
Tue Sep 19, 2017 1:51 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 177

Re: Region Planning: Small Marsh Plains

I propose merging this region with the Ridgelands and following this style there. It can be named [something] Plains and just have a lowlands and a highlands part. I don't want too many mini-regions.
by roerich
Tue Sep 19, 2017 7:01 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 151
Views: 22363

Re: Markarth (Sky_xRe_Mk) [berry]

This is looking good! It's great to see some work on this after so much time, and this should really just be finished off finally. Initial thoughts while looking through this: - Wayside shrine in -101,18 - about 95% of those lights needs to go. Ideally replaced with a travel lantern, as this region ...

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