Search found 1244 matches

by roerich
Wed Dec 13, 2017 10:50 pm
Forum: Claimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
Replies: 2
Views: 201

Re: The Reach: Cavern (Sky_iRe_Lorchw01)

That sounds very fitting. Grant!
by roerich
Tue Dec 12, 2017 12:23 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 11
Views: 1592

Re: Falkheim (Sky_xRe_02) [Unclaimed]

Grant! I have some plans for this and we'll need to coordinate heightmaps with 1 and 3. I will post them later when i have more time
by roerich
Mon Dec 11, 2017 5:58 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]
Replies: 11
Views: 340

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Sorry to hear that! Hope all is well. Do you have a WIP file?
by roerich
Sat Dec 09, 2017 10:04 pm
Forum: P:C Playtesting & Error Reporting
Topic: Public release betacomments
Replies: 3
Views: 127

Re: Public release betacomments

An important issue that comes up here is the point of barter gold. In general, PT and especially SHOTN has gone in a direction of realistic/minimized barter gold, to reflect living conditions etc. But as player it's troublesome to have to go to extreme lengths to sell your loot and afford new gear o...
by roerich
Sat Dec 09, 2017 3:03 pm
Forum: SHotN Literature
Topic: [Book] Nordic Vedas (WIP)
Replies: 1
Views: 48

Re: [Book] Nordic Vedas (WIP)

I like it!
by roerich
Tue Dec 05, 2017 10:09 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3053

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

This is great stuff. We're lucky to have you on board! I hope you stick around, so that we can get a finished Dragonstar out a bit quicker than KW. :-D
by roerich
Tue Dec 05, 2017 9:58 am
Forum: Reviewing
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 7
Views: 310

Re: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]

This is god damn beautiful. As a makeshifting-aficionado, I'm very impressed.
by roerich
Tue Dec 05, 2017 9:49 am
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH31) [Loremaster]
Replies: 3
Views: 241

Re: The Reach: Orc Tent(Sky_iRe_DH31)

Grant!
by roerich
Tue Dec 05, 2017 9:42 am
Forum: Claimed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 2
Views: 255

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7)

Excellent! Grant.

Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.
by roerich
Fri Dec 01, 2017 4:50 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH33) [Loremaster]
Replies: 3
Views: 238

Re: The Reach: Orc Tent(Sky_iRe_DH33)

Grant!

This can be a bit more lavish than the other tents; you can use a T_Nor_FurnM_Stool for the Chieftain's chair. It should have beds for the chieftain and his wives, armor and weapons etc.
by roerich
Fri Dec 01, 2017 8:53 am
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH30) [roerich]
Replies: 1
Views: 205

Re: The Reach: Orc Tent(Sky_iRe_DH30)

Claim & Grant.

I've never done a Orc tent before.
by roerich
Thu Nov 30, 2017 9:00 pm
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH32)[Loremaster]
Replies: 3
Views: 250

Re: The Reach: Orc Tent(Sky_iRe_DH32)

Grant!
by roerich
Wed Nov 29, 2017 10:05 pm
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 3
Views: 242

Re: The Reach: Orc Tent(Sky_iRe_DH34)

Grantage.

Perhaps make this the home of a hunter/scout tribesman?
by roerich
Wed Nov 29, 2017 10:00 pm
Forum: Modder Showcase
Topic: Loremaster's Showcase
Replies: 6
Views: 252

Re: Loremaster's Showcase

Welcome aboard!
by roerich
Tue Nov 28, 2017 7:04 pm
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [Worsas]
Replies: 8
Views: 1013

Re: Druadach Highlands (Sky_xRe_08) [Unclaimed]

Dropping this. Haven't done anything on it.
by roerich
Tue Nov 28, 2017 6:59 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 6
Views: 823

Re: Falkheim (Sky_xRe_01) [Unclaimed]

Why is this in news? The claim isn't even finished yet.
by roerich
Tue Nov 28, 2017 6:44 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 6
Views: 823

Re: Falkheim (Sky_xRe_01) [Unclaimed]

Grabby-grab-grab. Claimeth.

Will make this cool and emulate all the cool stuff Scamp did in #5+6.

Will also add Lakvan's stronghold.
by roerich
Tue Nov 28, 2017 3:03 pm
Forum: Reviewing
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 7
Views: 310

Re: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]

This is looking most excellent. Just what I imagined when building the exterior. Comments and ideas: - The armory could do with a bit more Nordic gear, i.e. wooden shields instead of steel shields, more axes, more variation in armor (ringmail, iron, fur etc.) - T_Rga_SetReach_X_FortStairs should be ...
by roerich
Thu Nov 23, 2017 7:37 pm
Forum: Claimed
Topic: Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]
Replies: 2
Views: 183

Re: Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]

Update.

Total mess right now, but here's the file in case of a crash/apocalypse.
by roerich
Wed Nov 22, 2017 7:16 pm
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [Worsas]
Replies: 8
Views: 1013

Re: Druadach Highlands (Sky_xRe_08) [roerich]

Forgot about this. Will get started! ...soon
by roerich
Sun Nov 19, 2017 4:59 pm
Forum: Claimed
Topic: Dragonstar: Castle Dungeon (Sky_iRe_Ds2) [roerich]
Replies: 2
Views: 183

Re: Dragonstar: Castle Dungeon (Sky_iRe_Ds2)

Claim & Grant.
by roerich
Sun Nov 19, 2017 4:35 pm
Forum: Reviewing
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 7
Views: 310

Re: Dragonstar: Castle Interior (Sky_iRe_Ds1b)

Interesting! Grant. I have some ideas for this. First off, mixing the interior and exterior set might be a bad idea. Instead use the fort pieces creatively and use beams and planks for the rest. Secondly I think this interior, as a base, is too big. And lastly I think that a dirt texture might be a ...
by roerich
Fri Nov 17, 2017 11:14 am
Forum: SHotN Skyrim Discussion
Topic: The snowline between The Reach and Haafinheim
Replies: 16
Views: 2338

Re: The snowline between The Reach and Haafinheim

Yes, we have a lot of farms in the Reach, and will have a few in Riften too. The Reach is Skyrim's breadbasket, being one of the only temperate lowland regions in the entire province. It is also one of the reasons that it has been fought over for so long.
by roerich
Thu Nov 16, 2017 8:15 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]
Replies: 3
Views: 283

Re: The Reach: Cavern (Sky_iRe_Lorchw02)

Grant! This would be (another) good location for a small group of Redguard insurgents. So, a bandit cave with some hookahs and scimitars.
by roerich
Thu Nov 16, 2017 7:25 am
Forum: Reviewing
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 169
Views: 25332

Re: Markarth (Sky_xRe_Mk) [berry]

Looks excellent from pictures, I will make sure to check out the file in depth soon!
by roerich
Wed Nov 15, 2017 10:40 am
Forum: Claimed
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander]
Replies: 4
Views: 240

Re: Dragonstar: Farmhouse (Sky_iRe_Ds3)

Grant!
by roerich
Sat Nov 11, 2017 12:19 pm
Forum: SHotN Skyrim Discussion
Topic: The snowline between The Reach and Haafinheim
Replies: 16
Views: 2338

Re: The snowline between The Reach and Haafinheim

The rest of Skyrim will be much more snowy, but there will be more temperate zones as well; Falkreath Forests (Mhorlan March) and the southern Rift will be less snowy. The rest will have snow in various degrees, i.e. White Plains resembling a tundra. But southeast of Solitude Forest, everything will...
by roerich
Thu Nov 09, 2017 9:57 pm
Forum: Claimed
Topic: Dragonstar: Taurus Hall (Sky_iRe_Ds40) [Torlof]
Replies: 0
Views: 96

Dragonstar: Taurus Hall (Sky_iRe_Ds40) [Torlof]

A makeshift legion fort located in an old Redguard cliff fort. After the Simulacrum, the legion posted more soldiers here after "solving" the Dragonstar situation. Should function like a vanilla Legion fort, with a small IC chapel and soldier barracks. Use t_imp_furnsky and t_nor_furnM. Location num...
by roerich
Thu Nov 09, 2017 3:49 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 8
Views: 551

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.

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