Search found 1087 matches

by roerich
Sun Jun 25, 2017 9:04 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiilic Cities & Settlements
Replies: 2
Views: 1308

Re: Cyrodiilic Cities & Settlements

This is highly impressive world building.
by roerich
Fri Jun 23, 2017 10:29 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1577

Re: Paintings

Incredible. Great work again! Would be neat to have some more jungle ones too, but these are more than enough.
by roerich
Thu Jun 22, 2017 10:25 am
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 117

Re: Dragonstar Character Development

I have plans for some of the claims, I can post them some time.

No, the Convent of Zeht was planned to be another merchant-affiliated faction. Originally the Merchant Captains guildhall was located by the southgate, but now it's next to Prince Darojad’s palace and the Dragon Fountain.
by roerich
Wed Jun 21, 2017 6:05 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 117

Re: Dragonstar Character Development

Great job Yeti. There's already been a lot of planning done in the interior claims, if you haven't checked those out. A traditional Yoku temple and the Convent of Zeht are other locations. The general Yoku temple has been turned into a more specific house of worship, a Diagna cloister. An obscure de...
by roerich
Tue Jun 20, 2017 11:47 am
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]
Replies: 4
Views: 231

Re: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]

Quick note:

As noted in the original post, you are more than welcome to use T_ImpFurn_Sky and the T_ common furniture and beds in these interiors. Like the bed used in the Rga reference cell. In many places it will be much more appropriate than Nord furniture, especially in Dragonstar West.
by roerich
Mon Jun 19, 2017 1:10 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1577

Re: Paintings

These are great, the one with the photoshopped White-Gold is particularly atmospheric.

I'm thinking that the portrait of Ivan the Terrible might be a tad too recognizable, and thus immersion breaking.

Edit: @Infragris - wow. What a collection.
by roerich
Fri Jun 16, 2017 10:01 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7358

Re: Architecture Planning

Western Reach Breton architecture. Rural set, more inspired by Celtic culture than most other places in HR. Used in Jehenna, Farrun, Dunlain etc. Materials should be similar to or the same as the Reachmen buildings, so these can be placed together. Two main styles, using mostly the same textures (b...
by roerich
Thu Jun 15, 2017 8:07 am
Forum: Winterhold
Topic: College of Winterhold; Home of Nordic Magic
Replies: 3
Views: 155

Re: College of Winterhold; Home of Nordic Magic

No worries, and thanks for your input! There's some interesting ideas there for sure.

Windhelm/Kynholm is quite frozen as well, but the large Eastmarch valley is more thawed and will likely have some farms and husbandry.
by roerich
Thu Jun 15, 2017 8:05 am
Forum: Off Topic
Topic: Social Media and PR
Replies: 2
Views: 121

Re: Social Media and PR

Thanks for the offer! That sounds like a good idea. I know I personally don't have the time for coordinated Project Tamriel PR right now, but I've tried to post some stuff on reddit as well now and then. I don't use Twitter myself, but if you want to post something now and then, that would be great!
by roerich
Wed Jun 14, 2017 2:19 pm
Forum: Winterhold
Topic: College of Winterhold; Home of Nordic Magic
Replies: 3
Views: 155

Re: College of Winterhold; Home of Nordic Magic

Thanks for the writeup! Your view on Winterhold differs a bit from our concepts on a number of subjects, but there's sure something to be inspired from here. 'Ash-fever' if nothing else. :-D The Dunmer population of Winterhold should make up around 15-20% of the the population, and the main refugee ...
by roerich
Wed Jun 14, 2017 1:59 pm
Forum: Claimed
Topic: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]
Replies: 13
Views: 516

Re: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]

Really awesome stuff! Very enjoyable to explore, and just the right amount of stylistic differences from the Nord-occupied manors to make it clear that another culture lives here. Chimneys and minor door/windows changes are fine, they will be altered when merging. There's a war waging in the shadows...
by roerich
Wed Jun 14, 2017 1:54 pm
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 573

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]

Is this ready for review?
by roerich
Wed Jun 14, 2017 1:52 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds30) [Torlof]
Replies: 3
Views: 219

Re: Dragonstar: House (Sky_iRe_Ds30)

Grant!

Don't worry about Shadowkey references. This should be a small interior, possibly just a single floor (with a higher ceiling than usual), and possibly a (small) basement.
by roerich
Wed Jun 14, 2017 1:51 pm
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]
Replies: 4
Views: 231

Re: Dragonstar: Apartment house (Sky_iRe_Ds26)

Grant!

Remember to make this two seperate cells. On a second thought, the two apartments should probably not be connected in the interior.
by roerich
Tue Jun 13, 2017 12:01 pm
Forum: P:C Character's & Questing
Topic: Thresvy Character Development
Replies: 4
Views: 477

Re: Thresvy Character Development

Yes, I know :-D

John Hoff, classic Imperial name.
by roerich
Tue Jun 13, 2017 8:28 am
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 573

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This is perfect. Great style and very skillfully done interior! These ints you guys are churning out are boding very well for Dragonstar's future.

You need to place some pillars in the corners, like this http://i.imgur.com/FNugPn7.png That's the only error I encountered during a quick view.
by roerich
Tue Jun 13, 2017 6:47 am
Forum: P:C Character's & Questing
Topic: Thresvy Character Development
Replies: 4
Views: 477

Re: Thresvy Character Development

I'm sorry, but most of those names are awful.

I don't think Thresvy needs a NPC makeover, I think it's pretty good as is.
by roerich
Mon Jun 12, 2017 1:30 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7358

Re: Architecture Planning

Bjoulsae tents image dump. Did a google search for some inspiration. http://i.imgur.com/Ap50qsx.jpg http://i.imgur.com/orvjF47.jpg http://i.imgur.com/uRuMOzG.jpg http://i.imgur.com/ud2TuTa.jpg http://i.imgur.com/BUEjP4X.jpg http://i.imgur.com/5dSHvGp.jpg http://i.imgur.com/MmwDkXJ.jpg http://i.imgur...
by roerich
Sun Jun 11, 2017 10:40 am
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 39
Views: 6966

Re: Ask your questions here

Yes. Falkirstad is Snowhawk. The nearest legion forts are Northwatch and Taurus Hall.
by roerich
Fri Jun 09, 2017 7:46 am
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 573

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This is looking great.
by roerich
Fri Jun 09, 2017 7:41 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 44
Views: 2493

Re: Map Discussion

Agreed on all points. Although Alcaire has already been added, north of Balfiera. We also renamed Blackhead, I can't remember to what.
by roerich
Thu Jun 08, 2017 11:13 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 15
Views: 1077

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Update. Some more work on Thraswatch, mainly the large manor/temple (some doorways need fixing).
Wilderness detailing. A graveyard near Thresvy.

http://imgur.com/a/vpCL3
by roerich
Thu Jun 08, 2017 6:05 am
Forum: P:C Literature
Topic: Thraswatch Census 3E201
Replies: 0
Views: 104

Thraswatch Census 3E201

Placeholder thread, mainly to not forget about the image. This is supposed to be a dusty old official (possibly tax-related) document of Thraswatch, found in some Curia building in Anvil.

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by roerich
Wed Jun 07, 2017 4:42 pm
Forum: PO General Discussion
Topic: General Discussion
Replies: 14
Views: 3936

Re: General Discussion

Lol you actually checked. Go Sumurset and Black Marsh!
by roerich
Wed Jun 07, 2017 2:54 pm
Forum: PO General Discussion
Topic: General Discussion
Replies: 14
Views: 3936

Re: General Discussion

I think every region has a -karth place in that game. But only Skyrim has a Karth river!
by roerich
Mon Jun 05, 2017 9:38 pm
Forum: Modding Discussion
Topic: Will there be Joughats in S:HotN?
Replies: 4
Views: 218

Re: Will there be Joughats in S:HotN?

Perhaps raki will fill that role, joughat just being another name.

https://youtube.com/watch?v=OlhsgNyCD8c
by roerich
Mon Jun 05, 2017 8:04 pm
Forum: Claimed
Topic: Dunbarrow (Sky_xHf_Db) [roerich]
Replies: 42
Views: 3816

Re: Dunbarrow (Sky_xHf_Db) [roerich]

Nice one.

The whole forest really needs a minor revamp, besides adding new stuff like barrows and Nordic style cabins. But most of it could just be thinning out trees. Where do we find a lumberjack?

And thanks for the comment on the barrow! Berry already made parts of the interior.
by roerich
Mon Jun 05, 2017 7:10 pm
Forum: Claimed
Topic: Dunbarrow (Sky_xHf_Db) [roerich]
Replies: 42
Views: 3816

Re: Dunbarrow (Sky_xHf_Db) [roerich]

Yes, hopefully we can reuse some those ints. Your first int should surely be included! I've been thinking the same with the trees, and already started thinning out in the edges. Ideally the forest should lose 10-20% of trees in general to actually make it traversable. I mean, it looks good but right...
by roerich
Mon Jun 05, 2017 1:37 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 11
Views: 626

Re: Gold Coast Exterior: GC_02 [berry]

Agreed, this is looking magnificent. Great job on this!
by roerich
Mon Jun 05, 2017 1:29 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 15
Views: 1077

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Sorry berry, I must've missed your comment the first time around. If we could recreate the Oblivion style ruin somewhere else that would be good. Placing it near Seppaki would make this region too saturated with Ayleid ruins IMO. Maybe somewhere in the south of GC_00? I worked from this description:...

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