Search found 1261 matches

by roerich
Thu Jan 18, 2018 5:44 pm
Forum: Unclaimed
Topic: Haimtír Quest: Ghoul Hunt
Replies: 6
Views: 209

Re: Haimtír Quest: Ghoul Hunt

tThe direction doesn't matter. That mine sounds like an ideal spot to put them in!
by roerich
Sat Jan 13, 2018 2:49 pm
Forum: Reviewing
Topic: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]
Replies: 11
Views: 426

Re: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]

Protip: Always test with Altmer male.
by roerich
Sat Jan 13, 2018 2:41 pm
Forum: Claimed
Topic: Dragonstar: Nord Manor (Sky_iRe_Ds5) [Tristior]
Replies: 2
Views: 302

Re: Dragonstar: Nord Manor (Sky_iRe_Ds5)

Granthage!
by roerich
Sat Jan 13, 2018 9:56 am
Forum: Claimed
Topic: The Reach: House (Sky_iRe_DH18) [Loremaster]
Replies: 2
Views: 890

Re: The Reach: House (Sky_iRe_DH18)

Grant! Make sure to check this out for inspiration: http://www.project-tamriel.com/viewtopi ... 626cd26d05
by roerich
Sat Jan 13, 2018 9:55 am
Forum: Reviewing
Topic: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]
Replies: 11
Views: 426

Re: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]

I've started reviewing this.
by roerich
Thu Jan 11, 2018 6:05 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 44
Views: 4082

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

I'm assuming there are no planned uses so far for that prisoner?
Nope, go nuts.
by roerich
Fri Dec 29, 2017 10:36 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH12) [Outlander]
Replies: 4
Views: 904

Re: The Reach: House (Sky_iRe_DH12)

Grant!
by roerich
Wed Dec 27, 2017 9:29 am
Forum: Reviewing
Topic: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]
Replies: 11
Views: 426

Re: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]

Looks great! I'd prefer it if you didn't use the darkened wood meshes (planks, beams, railings) in here - they should ideally only be used in poorer/more worn interiors. They aren't used anywhere inside in Karthwasten, but I like how you've introduced them in some Dragonstar ints. But, even with Jon...
by roerich
Tue Dec 26, 2017 8:58 pm
Forum: Reviewing
Topic: The Reach: Hut(Sky_iRe_DH29) [Loremaster]
Replies: 3
Views: 375

Re: The Reach: Hut(Sky_iRe_DH29) [Loremaster]

Grabbing authenticated! Put some gold in this int, in a trapped chest or somewhere else.
by roerich
Tue Dec 26, 2017 8:55 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH15) [Outlander]
Replies: 4
Views: 949

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Grant! Have fun.
by roerich
Tue Dec 26, 2017 7:07 pm
Forum: Reviewing
Topic: Dragonstar: Castle Palace (Sky_iRe_Ds1a) [Tristior]
Replies: 11
Views: 426

Re: Dragonstar: Castle Palace (Sky_iRe_Ds1a)

Grant! Don't be afraid to make this elaborate and bigger than the exterior shell. The most important rooms should be the throne and council rooms. I think you could make court and dining room in one, but I wouldn't mind if there was a seperate banquet hall and a more spartan council/court room. Reme...
by roerich
Tue Dec 26, 2017 10:02 am
Forum: Unclaimed
Topic: Haimtír Quest: Ghoul Hunt
Replies: 6
Views: 209

Re: Haimtír Quest: Ghoul Hunt

Alternatively, we could cut out the part about them having stolen something. The people in Haimtír might just want them gone, but the cult won't leave freely. So, either kill 'em all or perform some morally dubious task to make them leave.
by roerich
Tue Dec 26, 2017 9:59 am
Forum: Unclaimed
Topic: Haimtír Quest: Ghoul Hunt
Replies: 6
Views: 209

Re: Haimtír Quest: Ghoul Hunt

Good suggestion! If only we had any local crypts, it could be stealing the key to there. But taking care of a rival seems fair.
by roerich
Sun Dec 17, 2017 8:57 am
Forum: Claimed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 9
Views: 510

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Agreed with all the feedback here, but this feels great so far! Comments: - Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version) - Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too. - On the top floor, I would replace t...
by roerich
Fri Dec 15, 2017 1:42 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 7
Views: 1040

Re: Falkheim (Sky_xRe_01) [roerich]

Alright, here's an update. Most things are completely messy, but there's some developed areas too. So far I've added three points of interest: 1. Lakvan's Stronghold, a Nordic ruin of Shadowkey fame. Occupied by bandits. 2. Currently unnamed border fort to the Western Reach. Since parts of WR has be...
by roerich
Thu Dec 14, 2017 6:27 pm
Forum: Reviewing
Topic: The Reach: Hut(Sky_iRe_DH28) [Loremaster]
Replies: 3
Views: 298

Re: The Reach: Hut(Sky_iRe_DH28)

Grant!
by roerich
Wed Dec 13, 2017 10:50 pm
Forum: Claimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
Replies: 4
Views: 374

Re: The Reach: Cavern (Sky_iRe_Lorchw01)

That sounds very fitting. Grant!
by roerich
Tue Dec 12, 2017 12:23 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 12
Views: 1931

Re: Falkheim (Sky_xRe_02) [Unclaimed]

Grant! I have some plans for this and we'll need to coordinate heightmaps with 1 and 3. I will post them later when i have more time
by roerich
Mon Dec 11, 2017 5:58 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 15
Views: 641

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Sorry to hear that! Hope all is well. Do you have a WIP file?
by roerich
Sat Dec 09, 2017 10:04 pm
Forum: P:C Playtesting & Error Reporting
Topic: Public release betacomments
Replies: 3
Views: 252

Re: Public release betacomments

An important issue that comes up here is the point of barter gold. In general, PT and especially SHOTN has gone in a direction of realistic/minimized barter gold, to reflect living conditions etc. But as player it's troublesome to have to go to extreme lengths to sell your loot and afford new gear o...
by roerich
Sat Dec 09, 2017 3:03 pm
Forum: SHotN Literature
Topic: [Book] Nordic Vedas (WIP)
Replies: 1
Views: 130

Re: [Book] Nordic Vedas (WIP)

I like it!
by roerich
Tue Dec 05, 2017 10:09 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 44
Views: 4082

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

This is great stuff. We're lucky to have you on board! I hope you stick around, so that we can get a finished Dragonstar out a bit quicker than KW. :-D
by roerich
Tue Dec 05, 2017 9:58 am
Forum: Reviewing
Topic: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]
Replies: 7
Views: 427

Re: Dragonstar: Castle Interior (Sky_iRe_Ds1b) [Tristior]

This is god damn beautiful. As a makeshifting-aficionado, I'm very impressed.
by roerich
Tue Dec 05, 2017 9:49 am
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH31) [Loremaster]
Replies: 3
Views: 336

Re: The Reach: Orc Tent(Sky_iRe_DH31)

Grant!
by roerich
Tue Dec 05, 2017 9:42 am
Forum: Claimed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 9
Views: 510

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7)

Excellent! Grant.

Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.
by roerich
Fri Dec 01, 2017 4:50 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH33) [Loremaster]
Replies: 3
Views: 313

Re: The Reach: Orc Tent(Sky_iRe_DH33)

Grant!

This can be a bit more lavish than the other tents; you can use a T_Nor_FurnM_Stool for the Chieftain's chair. It should have beds for the chieftain and his wives, armor and weapons etc.
by roerich
Fri Dec 01, 2017 8:53 am
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH30) [roerich]
Replies: 1
Views: 263

Re: The Reach: Orc Tent(Sky_iRe_DH30)

Claim & Grant.

I've never done a Orc tent before.
by roerich
Thu Nov 30, 2017 9:00 pm
Forum: Claimed
Topic: The Reach: Orc Tent(Sky_iRe_DH32)[Loremaster]
Replies: 3
Views: 327

Re: The Reach: Orc Tent(Sky_iRe_DH32)

Grant!
by roerich
Wed Nov 29, 2017 10:05 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]
Replies: 4
Views: 390

Re: The Reach: Orc Tent(Sky_iRe_DH34)

Grantage.

Perhaps make this the home of a hunter/scout tribesman?

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