Search found 1154 matches

by roerich
Thu Sep 21, 2017 6:56 am
Forum: Claimed
Topic: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]
Replies: 5
Views: 143

Re: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]

This is looking good as always, but again I have to say that this is much too small - it should be almost double this size. The T_Rga_SetReach_I_TileAddon_02 indicates the size of one T_Rga_SetReach_X_House_05, and you've only used one here. Perhaps see the Karthwasten Guard Barracks for inspiration...
by roerich
Wed Sep 20, 2017 5:50 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 95

Re: Region Planning: Solitude Forest

I agree that there should be some badass hermits and rangers out in the woods, and a lot of other interesting locations. Another proposal is to hide the lair/fortress of Potema's vampire generals here. Although they are present at Thian's court, they would want a more secure location. BTW Yeti, we'v...
by roerich
Wed Sep 20, 2017 5:22 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 55

Re: Region Planning: Small Marsh Plains

Great. That way, the Ridgelands will cover the area between The Reach, Solitude Forest, Eldersblood Peak and Sundered hills/Lake Ilinalta. That's a good size for a region.
by roerich
Tue Sep 19, 2017 3:06 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 95

Re: Region Planning: Solitude Forest

I agree with everything here. If at all feasible, I'd possibly like to see the forest trimmed a bit. I.e. removing some of the trees here and there, in order to make it more traversable.
by roerich
Tue Sep 19, 2017 1:51 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 55

Re: Region Planning: Small Marsh Plains

I propose merging this region with the Ridgelands and following this style there. It can be named [something] Plains and just have a lowlands and a highlands part. I don't want too many mini-regions.
by roerich
Tue Sep 19, 2017 7:01 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 144
Views: 21067

Re: Markarth (Sky_xRe_Mk) [berry]

This is looking good! It's great to see some work on this after so much time, and this should really just be finished off finally. Initial thoughts while looking through this: - Wayside shrine in -101,18 - about 95% of those lights needs to go. Ideally replaced with a travel lantern, as this region ...
by roerich
Sun Sep 17, 2017 11:48 am
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 100
Views: 11767

Re: Dragonstar (Sky_xRe_Ds) [roerich]

This is like 99% finished, so feel free to download and do some testing. I've added the files for the Shadowkey style dragon statue fountain as well. Provided by Asylum. Collecting errors and bugs here: - Something weird has happened with Geldwyr Manor/Order of the Dragon Tooth after adding an extra...
by roerich
Mon Sep 11, 2017 12:27 pm
Forum: Claimed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 100
Views: 11767

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Another update.

- Merged some of the finished int claims
- Detailing and some long needed changes to Dragonstar East
by roerich
Mon Sep 11, 2017 11:21 am
Forum: Claimed
Topic: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]
Replies: 5
Views: 143

Re: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]

On a second note, could you make the entire basement of this a jail with 4 big cells? Shadowkey had a separate jailhouse in Dragonstar East. This is thus a barracks for the city guard and the main jail. The castle has a dungeon too, but it is used for important prisoners and treasure.
by roerich
Mon Sep 11, 2017 11:17 am
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 9
Views: 532

Re: Dragonstar: House (Sky_iRe_Ds32)

Grant!
by roerich
Mon Sep 11, 2017 11:17 am
Forum: Claimed
Topic: Dragonstar: Nord Barracks (Sky_iRe_Ds15) [Tristior]
Replies: 5
Views: 143

Re: Dragonstar: Nord Barracks (Sky_iRe_Ds15)

Great! Grant
by roerich
Mon Sep 11, 2017 7:19 am
Forum: Completed
Topic: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]
Replies: 18
Views: 1091

Re: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]

Humptydum. I kept track of what I changed in this, but now I can't find the txt file.

Anyway, added to main file (viewtopic.php?f=124&t=331&p=10205#p10205)
by roerich
Mon Sep 11, 2017 7:17 am
Forum: Completed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]
Replies: 9
Views: 583

Re: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]

Review clean = yes Sky_iRe_Ds26 illegal to sleep = yes north marker = yes - added corner pillar (x1) - replaced T_Com_Furn_TrophWolfColovian_01 with bm_wolfhead_red please don't use the Colovian versions of these, the vanilla ones matches the creatures found in the wild - removed T_IngFood_Tomato_0...
by roerich
Sat Sep 09, 2017 11:43 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 41
Views: 2740

Re: Common Plants and Ingredients

That second tree is downright gorgeous. I wonder if these would be appropriate for southern Skyrim as well.
by roerich
Fri Sep 08, 2017 7:06 am
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 67
Views: 9048

Re: Developer Roll-Call

Congrats berry! I just finished my defense a week ago, I understand your situation. :)
by roerich
Fri Sep 08, 2017 6:19 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 144
Views: 21067

Re: Markarth (Sky_xRe_Mk)

You most certainly may! (It's what I hoped for when dropping this)

Welcome back!
by roerich
Thu Sep 07, 2017 3:04 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 144
Views: 21067

Re: Markarth (Sky_xRe_Mk) [roerich]

Dropping this.

Here's a patched version. Nothing new otherwise.
by roerich
Wed Sep 06, 2017 1:19 pm
Forum: Completed
Topic: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
Replies: 8
Views: 319

Re: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]

Ain't that the truth. Here is my edited/(semi)reviewed file, which I've already discussed with Tristior. I added a few nods to Shadowkey: - "Helmet of Tirasch" added to Tanin's home. Goblin helmet with a decent fortify blunt + night eye enchantment. http://en.uesp.net/wiki/Shadowkey:Tirasch - "Asuul...
by roerich
Tue Sep 05, 2017 4:38 pm
Forum: Claimed
Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Replies: 4
Views: 168

Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22)

Very happy to grant! Perhaps make this shell a bit larger than your prior ones.
by roerich
Tue Sep 05, 2017 10:12 am
Forum: Completed
Topic: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]
Replies: 8
Views: 319

Re: Dragonstar: Bookseller + Knight (Sky_iRe_Ds6) [Tristior]

Amazing. Just FYI this int could easily have been larger, the shells have room for a bit more compared to other Morrowind int/ext scale examples. But tbh. I like these smaller ints, compared to some of the huge empty houses in Karthwasten (which must cost a fortune in firewood to heat up). I'd like ...
by roerich
Sun Sep 03, 2017 11:19 am
Forum: Claimed
Topic: Cod resources [Gevalt]
Replies: 1
Views: 190

Re: Cod resources

Claimed by Gevalt/Heinrich
by roerich
Mon Aug 28, 2017 9:08 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 18
Views: 1435

Re: Karthwasten Quests: Thieves Guild

Very good. Someone with more quest knowledge than me could set up the claim itself. Yeti? Worsas? Luxray?
by roerich
Sun Aug 27, 2017 12:47 pm
Forum: SHotN Asset Development
Topic: Falmer Spectre
Replies: 5
Views: 913

Re: Falmer Spectre

What a pretty lil' thing. Great job. Sounds like a good thing to have in the Tomb of the Snow Prince. I'm not sure how much use we're gonna have for it in the near future, though. The few Falmer ruins we might include are far to the east, and in the most remote and frozen parts of the mountains. See...
by roerich
Sun Aug 27, 2017 12:43 pm
Forum: Cross-Project Coordination
Topic: Screenshots with no Bethesda resources
Replies: 4
Views: 200

Re: Screenshots with no Bethesda resources

I think you are misunderstanding the question, worsas. As far as I understand it, it isn't about showing all Tamriel_Data assets, but just having a screenshot where no Bethesda assets are used - from ground textures and items to, yes, skybox. This could be done, but probably not in any of our existi...
by roerich
Thu Aug 24, 2017 10:58 am
Forum: Claimed
Topic: Haafingar exterior set (Sky_Ex_Haaf) [Asylum]
Replies: 3
Views: 274

Re: Haafingar exterior set (Sky_Ex_Haaf) [Asylum]

Comments: For starters I'd like to avoid buildings too similar to the vanilla com set. Like those shown in pictures 1, 2 and 3. 5, 6 and 7 are the best representations of the type of building wanted. Irregular types like shown in 4 and 9 are much welcome too. I'd like for the set to have seperate je...
by roerich
Tue Aug 22, 2017 11:42 am
Forum: Reviewing
Topic: Dragonstar: Mara's House (Sky_iRe_Ds8) [Tristior]
Replies: 5
Views: 204

Re: Dragonstar: Mara's House (Sky_iRe_Ds8) [Tristior]

This looks great. If you're finished with it, I can implement some changes in the review phase. - I would swap the Wolf Queen series for some religious books. For one, the entire series is worth about 2,000 gold (and should be appropriately rare, and secondly this would be a great place to put some ...

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