Search found 1094 matches

by roerich
Fri Jul 21, 2017 2:44 pm
Forum: SHotN Lore
Topic: The High King
Replies: 3
Views: 1120

Re: The High King

Thanks for your input! I agree about your point about the role of a High King, but I think the tradition predates the first Cyrodiilic Empire. And Thian is definitely poised to be or become High King in our plans for the main questline. We have done a lot of planning in that direction, including tak...
by roerich
Tue Jul 18, 2017 3:42 pm
Forum: SHotN General Discussion
Topic: OpenMW and SHotN
Replies: 11
Views: 2578

Re: OpenMW and SHotN

Sorry about that. The Thieves Guild has not been included as of yet, but the introductionary dialogue has. We are working on implementing the guild quests in the next release.
by roerich
Sun Jul 16, 2017 10:00 am
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 14
Views: 1029

Re: Imperial Tilesets

I like it a lot so far. Some comments: Make the buildings bulkier, base size like the Anvil set. Unsure if this is your intention, it's a bit hard to tell with the window sizes, if this is supposed to be a one- or two story house. I wouldn't be afraid to use plaster here and there, or have slight va...
by roerich
Sun Jul 16, 2017 9:15 am
Forum: SHotN Skyrim Discussion
Topic: The snowline between The Reach and Haafinheim
Replies: 11
Views: 1277

Re: The snowline between The Reach and Haafinheim

No worries, qualified and thoughtful input is always welcome. The worst that can happen is we decide to not use it. I didn't consider it preachy, and I think you put it in a polite way. That said, you'll be happy to hear that White Hold will be a high altitude tundra plateau, and the forests of the ...
by roerich
Mon Jul 10, 2017 2:18 pm
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 41
Views: 4544

Re: Design Notes: The City of Sutch

I agree with Infragris here, at least for practical reasons. Ideally we would have unique sets for each major city, but it isn't a necessity. The cities will each be unique in their own way. It sets an unlucky precedent when it comes to developing completely new sets in the future, and we're not exa...
by roerich
Mon Jul 03, 2017 11:09 pm
Forum: PO Screenshot Gallery
Topic: Previous Outreach Screenshots
Replies: 20
Views: 22788

Re: Previous Outreach Screenshots

Hello, Mad God! Sadly not, no. The PO project is seemingly kinda dead, and they never made a release.

You are more than welcome to sign up for the other PT projects though!
by roerich
Fri Jun 30, 2017 6:34 am
Forum: Claimed
Topic: Dragonstar: Warehouse (Sky_iRe_Ds23) [Tristior]
Replies: 3
Views: 245

Re: Dragonstar: Warehouse (Sky_iRe_Ds23)

Grant! This should be similar to the warehouse in Karthwasten, but maybe with more locked off "cells". Perhaps you can add some bedrolls for the Khajiit to sleep upon.
by roerich
Sun Jun 25, 2017 9:04 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiilic Cities & Settlements
Replies: 3
Views: 1448

Re: Cyrodiilic Cities & Settlements

This is highly impressive world building.
by roerich
Fri Jun 23, 2017 10:29 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 1825

Re: Paintings

Incredible. Great work again! Would be neat to have some more jungle ones too, but these are more than enough.
by roerich
Thu Jun 22, 2017 10:25 am
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 182

Re: Dragonstar Character Development

I have plans for some of the claims, I can post them some time.

No, the Convent of Zeht was planned to be another merchant-affiliated faction. Originally the Merchant Captains guildhall was located by the southgate, but now it's next to Prince Darojad’s palace and the Dragon Fountain.
by roerich
Wed Jun 21, 2017 6:05 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar Character Development
Replies: 3
Views: 182

Re: Dragonstar Character Development

Great job Yeti. There's already been a lot of planning done in the interior claims, if you haven't checked those out. A traditional Yoku temple and the Convent of Zeht are other locations. The general Yoku temple has been turned into a more specific house of worship, a Diagna cloister. An obscure de...
by roerich
Tue Jun 20, 2017 11:47 am
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]
Replies: 4
Views: 268

Re: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]

Quick note:

As noted in the original post, you are more than welcome to use T_ImpFurn_Sky and the T_ common furniture and beds in these interiors. Like the bed used in the Rga reference cell. In many places it will be much more appropriate than Nord furniture, especially in Dragonstar West.
by roerich
Mon Jun 19, 2017 1:10 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 25
Views: 1825

Re: Paintings

These are great, the one with the photoshopped White-Gold is particularly atmospheric.

I'm thinking that the portrait of Ivan the Terrible might be a tad too recognizable, and thus immersion breaking.

Edit: @Infragris - wow. What a collection.
by roerich
Fri Jun 16, 2017 10:01 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7485

Re: Architecture Planning

Western Reach Breton architecture. Rural set, more inspired by Celtic culture than most other places in HR. Used in Jehenna, Farrun, Dunlain etc. Materials should be similar to or the same as the Reachmen buildings, so these can be placed together. Two main styles, using mostly the same textures (b...
by roerich
Thu Jun 15, 2017 8:07 am
Forum: Winterhold
Topic: College of Winterhold; Home of Nordic Magic
Replies: 3
Views: 201

Re: College of Winterhold; Home of Nordic Magic

No worries, and thanks for your input! There's some interesting ideas there for sure.

Windhelm/Kynholm is quite frozen as well, but the large Eastmarch valley is more thawed and will likely have some farms and husbandry.
by roerich
Thu Jun 15, 2017 8:05 am
Forum: Off Topic
Topic: Social Media and PR
Replies: 3
Views: 306

Re: Social Media and PR

Thanks for the offer! That sounds like a good idea. I know I personally don't have the time for coordinated Project Tamriel PR right now, but I've tried to post some stuff on reddit as well now and then. I don't use Twitter myself, but if you want to post something now and then, that would be great!
by roerich
Wed Jun 14, 2017 2:19 pm
Forum: Winterhold
Topic: College of Winterhold; Home of Nordic Magic
Replies: 3
Views: 201

Re: College of Winterhold; Home of Nordic Magic

Thanks for the writeup! Your view on Winterhold differs a bit from our concepts on a number of subjects, but there's sure something to be inspired from here. 'Ash-fever' if nothing else. :-D The Dunmer population of Winterhold should make up around 15-20% of the the population, and the main refugee ...
by roerich
Wed Jun 14, 2017 1:59 pm
Forum: Claimed
Topic: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]
Replies: 13
Views: 618

Re: Dragonstar: Crown Palace (Sky_iRe_Ds36) [Tristior]

Really awesome stuff! Very enjoyable to explore, and just the right amount of stylistic differences from the Nord-occupied manors to make it clear that another culture lives here. Chimneys and minor door/windows changes are fine, they will be altered when merging. There's a war waging in the shadows...
by roerich
Wed Jun 14, 2017 1:54 pm
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 610

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]

Is this ready for review?
by roerich
Wed Jun 14, 2017 1:52 pm
Forum: Claimed
Topic: Dragonstar: House (Sky_iRe_Ds30) [Torlof]
Replies: 3
Views: 257

Re: Dragonstar: House (Sky_iRe_Ds30)

Grant!

Don't worry about Shadowkey references. This should be a small interior, possibly just a single floor (with a higher ceiling than usual), and possibly a (small) basement.
by roerich
Wed Jun 14, 2017 1:51 pm
Forum: Claimed
Topic: Dragonstar: Apartment house (Sky_iRe_Ds26) [Tristior]
Replies: 4
Views: 268

Re: Dragonstar: Apartment house (Sky_iRe_Ds26)

Grant!

Remember to make this two seperate cells. On a second thought, the two apartments should probably not be connected in the interior.
by roerich
Tue Jun 13, 2017 12:01 pm
Forum: P:C Character's & Questing
Topic: Thresvy Character Development
Replies: 4
Views: 535

Re: Thresvy Character Development

Yes, I know :-D

John Hoff, classic Imperial name.
by roerich
Tue Jun 13, 2017 8:28 am
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 610

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This is perfect. Great style and very skillfully done interior! These ints you guys are churning out are boding very well for Dragonstar's future.

You need to place some pillars in the corners, like this http://i.imgur.com/FNugPn7.png That's the only error I encountered during a quick view.
by roerich
Tue Jun 13, 2017 6:47 am
Forum: P:C Character's & Questing
Topic: Thresvy Character Development
Replies: 4
Views: 535

Re: Thresvy Character Development

I'm sorry, but most of those names are awful.

I don't think Thresvy needs a NPC makeover, I think it's pretty good as is.
by roerich
Mon Jun 12, 2017 1:30 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7485

Re: Architecture Planning

Bjoulsae tents image dump. Did a google search for some inspiration. http://i.imgur.com/Ap50qsx.jpg http://i.imgur.com/orvjF47.jpg http://i.imgur.com/uRuMOzG.jpg http://i.imgur.com/ud2TuTa.jpg http://i.imgur.com/BUEjP4X.jpg http://i.imgur.com/5dSHvGp.jpg http://i.imgur.com/MmwDkXJ.jpg http://i.imgur...
by roerich
Sun Jun 11, 2017 10:40 am
Forum: SHotN General Discussion
Topic: Ask your questions here
Replies: 39
Views: 7161

Re: Ask your questions here

Yes. Falkirstad is Snowhawk. The nearest legion forts are Northwatch and Taurus Hall.
by roerich
Fri Jun 09, 2017 7:46 am
Forum: Reviewing
Topic: Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]
Replies: 13
Views: 610

Re: Dragonstar: Crown barracks (Sky_iRe_Ds29)

This is looking great.
by roerich
Fri Jun 09, 2017 7:41 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 48
Views: 2881

Re: Map Discussion

Agreed on all points. Although Alcaire has already been added, north of Balfiera. We also renamed Blackhead, I can't remember to what.
by roerich
Thu Jun 08, 2017 11:13 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 15
Views: 1201

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Update. Some more work on Thraswatch, mainly the large manor/temple (some doorways need fixing).
Wilderness detailing. A graveyard near Thresvy.

http://imgur.com/a/vpCL3
by roerich
Thu Jun 08, 2017 6:05 am
Forum: P:C Literature
Topic: Thraswatch Census 3E201
Replies: 0
Views: 130

Thraswatch Census 3E201

Placeholder thread, mainly to not forget about the image. This is supposed to be a dusty old official (possibly tax-related) document of Thraswatch, found in some Curia building in Anvil.

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