Search found 34 matches
- Fri Sep 09, 2016 11:47 pm
- Forum: P:C General Discussion
- Topic: Developer Roll-Call
- Replies: 62
- Views: 58124
Re: Developer Roll-Call
Hey guys! Just dropping a line since I noticed this thread. Real life prevents me from having time to work on this mod which was something I had hoped would never occur, but I'm glad to see so many friendly faces still chatting in 2016. I hope to be able to put in a bit of work here and there when t...
- Sat Aug 29, 2015 7:18 pm
- Forum: P:C General Discussion
- Topic: News!
- Replies: 8
- Views: 11500
Re: News!
I honestly don't know what needs to be done to attract modders anymore, our little family is growing older and losing interest or becoming busy adults (that'd be me... :cry: ) the demand to play something like this mod is far greater than the want to make it happen these days and that is a frustrati...
- Mon May 04, 2015 11:10 pm
- Forum: P:C General Discussion
- Topic: Well, hello there!
- Replies: 2
- Views: 6655
Re: Well, hello there!
I love it when old names pop back up!
- Mon May 04, 2015 11:07 pm
- Forum: P:C General Discussion
- Topic: I'M MAD! (But in a Good Way)
- Replies: 10
- Views: 14222
Re: I'M MAD! (But in a Good Way)
I pretty much agree with everything Infragris has said to this point.
- Mon May 04, 2015 11:06 pm
- Forum: Completed
- Topic: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]
- Replies: 4
- Views: 7115
Re: PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Worsas]
Nice to see those ruins finally making their way into the PC palette.
- Sun Mar 01, 2015 3:09 pm
- Forum: P:C General Discussion
- Topic: Passage to Cyrodiil
- Replies: 10
- Views: 13803
Re: Passage to Cyrodiil
Try out some of the tutorials we have and make a showcase so we can help you learn! It is really very easy to get started and the CS is very user friendly imo. The easiest place to start is interiors and it is the most abundant type of claim for these mods as well. We will all be happy here at Proje...
- Sun Mar 01, 2015 2:59 pm
- Forum: PO Screenshot Gallery
- Topic: Previous Outreach Screenshots
- Replies: 21
- Views: 86613
Re: Previous Outreach Screenshots
I don't think you should try to match up with TESO, bring in elements for sure, but have your own vision. People will want to see your interpretation not a clone of TESO. You guys have some talent here, let it flow!
- Sun Mar 01, 2015 2:53 pm
- Forum: HR Asset Development
- Topic: Terrain Objects
- Replies: 4
- Views: 7598
Re: Terrain Objects
You have made some beautiful terrain assets Dave.
- Mon Feb 16, 2015 2:42 pm
- Forum: P:C General Discussion
- Topic: Claims from the Old Forum
- Replies: 6
- Views: 10673
Claims from the Old Forum
Can someone with the proper access move all of our claim topics over? I would do so, but simply typing this is taxing. Coaching in the cold and wind has done me in.
- Mon Feb 16, 2015 2:35 pm
- Forum: PO Screenshot Gallery
- Topic: Previous Outreach Screenshots
- Replies: 21
- Views: 86613
Re: Previous Outreach Screenshots
Really nice assets you have here.
- Mon Feb 16, 2015 2:33 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cartography
- Replies: 51
- Views: 976811
Re: Cartography
I like these ideas and the thought that has been put into them. It will be interesting to see them with assets being used to create them.
- Sat Feb 07, 2015 3:16 am
- Forum: SHotN Skyrim Discussion
- Topic: New plant containers
- Replies: 13
- Views: 13405
Re: New plant containers
Now that is a blst from the past right there. I had no idea any of these had been made. Awesome!
- Wed Feb 04, 2015 12:49 am
- Forum: P:C Concept Art
- Topic: Saint_Jiub's Art Thread mk. II
- Replies: 59
- Views: 117234
Re: Saint_Jiub's Art Thread mk. II
Should have a dark and gothic feel to Skingrad for sure.
- Tue Feb 03, 2015 2:02 am
- Forum: P:C Characters & Questing
- Topic: Stirk Quest Proposals
- Replies: 7
- Views: 11609
Re: Stirk Quest Proposals
No, it makes sense with this guy. I also don't see how it is moddy when there are ingredient fetch quests in the vanilla game.
- Tue Feb 03, 2015 1:54 am
- Forum: P:C Concept Art
- Topic: Saint_Jiub's Art Thread mk. II
- Replies: 59
- Views: 117234
Re: Saint_Jiub's Art Thread mk. II
I like those.
- Tue Jan 27, 2015 1:38 am
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28105
Re: Berry's interior and exterior showcase
May be some exts at PC right now, not sure. Also has anyone looked at the interior in this file?
- Sun Jan 25, 2015 7:35 pm
- Forum: P:C Asset Development
- Topic: Modelling claims
- Replies: 10
- Views: 13517
Re: Modelling claims
If you don't have a claim system then how are things to be tracked? Perhaps in the model area it isn't necessary, but for ints and exts it is absolutely needed.
- Sun Jan 25, 2015 4:55 pm
- Forum: Completed
- Topic: PC_Longfin_01-?[Final]
- Replies: 8
- Views: 11545
Re: PC_Longfin_01-?[Unclaimed]
I agree, should be a sleek fish though with a long fin obviously also not really a menacing creature. Just a cool fish that tastes good.
- Sun Jan 25, 2015 4:52 pm
- Forum: P:C Asset Development
- Topic: Modelling claims
- Replies: 10
- Views: 13517
Re: Modelling claims
It being a claim just makes it easier to keep up with, no added pressure. I also agree that most of Jiub's stuff should be claims though we need to work out names of fauna. Those items can really be great additions, we need more unique fauna/enemies.
- Sat Jan 24, 2015 9:54 pm
- Forum: P:C Asset Development
- Topic: Ald Ma' Cyrod's Cyrod
- Replies: 46
- Views: 43554
Re: Ald Ma' Cyrod's Cyrod
I feel like they should not live in "human" cities. There is no use of such creatures in TES so it would be weird to just add them in all of a sudden. I think these should be treated as primitive native tribes of sub-Saharan Africa and the Amazon of Brazil. Perhaps even have enough of a di...
- Sat Jan 24, 2015 9:50 pm
- Forum: SHotN General Discussion
- Topic: Section Maps
- Replies: 12
- Views: 16166
Re: Section Maps
This is fantastic stuff.
- Sat Jan 24, 2015 3:26 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Factions of Cyrodiil
- Replies: 27
- Views: 286756
Re: Factions of Cyrodiil
Well done infragris, this is essential information for telling the story we want to tell with Cyrodiil.
- Mon Jan 19, 2015 6:23 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 188273
Re: Word Association Game
spinach
- Mon Jan 19, 2015 4:29 pm
- Forum: P:C Concept Art
- Topic: Saint_Jiub's Art Thread mk. II
- Replies: 59
- Views: 117234
Re: Saint_Jiub's Art Thread mk. II
Some really good stuff in here we need to follow up on.
- Sun Jan 18, 2015 11:53 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 188273
Re: Word Association Game
hooker
- Sun Jan 18, 2015 4:21 pm
- Forum: P:C Characters & Questing
- Topic: Stirk Character Development
- Replies: 10
- Views: 14890
Re: Stirk Character Development
Yes, initially not there due to no model. Now not there because there isn't much point in creating those models. Something could always be rigged up for certain parts if need be. IE, a Captain's cabin or whatever.
- Sun Jan 18, 2015 12:15 am
- Forum: P:C General Discussion
- Topic: Passage to Cyrodiil
- Replies: 10
- Views: 13803
Re: Passage to Cyrodiil
A ship doesn't mean we have to have an interior, but I agree a ship isn't needed.
- Sat Jan 17, 2015 7:48 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 188273
- Sat Jan 17, 2015 6:36 pm
- Forum: SHotN Asset Development
- Topic: Cattle Bones
- Replies: 11
- Views: 15717
Re: Cattle Bones
These should be in PC data as well, great stuff.
- Sat Jan 17, 2015 6:32 pm
- Forum: P:C General Discussion
- Topic: Passage to Cyrodiil
- Replies: 10
- Views: 13803
Re: Passage to Cyrodiil
I brought up this point in IRC, the mood was that there woudln't be too many conflicts as there are not many mods to that area around Ebonheart. Obviously the lone NPC is the safest way to avoid conflicts, but the ship would bring more immersion. I don't much care either way, the dialog could always...