Search found 312 matches
- Tue Mar 05, 2024 2:44 pm
- Forum: Reviewing
- Topic: Lasalo Isles - Grey Minuet [Tim Stonks][Reviewed]
- Replies: 4
- Views: 694
Re: Lasalo Isles - Grey Minuet [Tim Stonks]
reviewed Haven't connected to doors since the ext isnt merged yet Name: PI_TEM Grey Minuet: Cabin Clean: yes Fits exterior: yes Northmarker: correct Pathgrid: good Lighting: good Illegal to Sleep Here: no, correct Bleeders: Floaters: T_Imp_Furn_PlanterHanging_01 & T_Cyr_Flora_Bloodlill01: were h...
- Mon Mar 04, 2024 3:57 pm
- Forum: Reviewing
- Topic: Lasalo Isles - Grey Minuet [Tim Stonks][Reviewed]
- Replies: 4
- Views: 694
- Fri Jan 19, 2024 12:41 pm
- Forum: Completed
- Topic: TEM Tiderunner [Taniquetil][Reviewed]
- Replies: 9
- Views: 1218
Re: TEM Tiderunner [Taniquetil]
reviewing/reviewed
note to merge:, add windows to the ext
Name: PI_TEM Tiderunner
Clean: yes
Fits exterior: yes
Northmarker: correct
Pathgrid: too many nodes for an area this tight
Lighting: improper sunlight values
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
note to merge:, add windows to the ext
Name: PI_TEM Tiderunner
Clean: yes
Fits exterior: yes
Northmarker: correct
Pathgrid: too many nodes for an area this tight
Lighting: improper sunlight values
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
- Fri Jan 19, 2024 12:34 pm
- Forum: Completed
- Topic: Temaris Cave #2 [Deenday][Reviewed]
- Replies: 10
- Views: 1324
Re: Temaris Cave #2 [Deenday]
Name: PI_grotto2
Clean: yes
Gridsnap: good
Fits exterior: yes
Northmarker: correct
Pathgrid: good
Lighting: good
Illegal to Sleep Here: no, correct
Bleeders:
Floaters:
Other:
added extra planks
replaced fireplace with the better version
Clean: yes
Gridsnap: good
Fits exterior: yes
Northmarker: correct
Pathgrid: good
Lighting: good
Illegal to Sleep Here: no, correct
Bleeders:
Floaters:
Other:
added extra planks
replaced fireplace with the better version
- Thu Nov 30, 2023 7:52 am
- Forum: Completed
- Topic: Temaris Cave #2 [Deenday][Reviewed]
- Replies: 10
- Views: 1324
Re: Temaris Cave #2 [Deenday]
reviewing
- Sat Nov 25, 2023 10:13 am
- Forum: Completed
- Topic: Temaris Cave #1 Leocnel [Aveno][Reviewed]
- Replies: 5
- Views: 899
Re: Temaris Cave #1 Leocnel [Aveno]
reviewed Name: PI_Temaris_Leocnel_Cave Clean: yes Gridsnap: good Fits exterior: yes Northmarker: correct Pathgrid: cut down the number of nodes Lighting: good, swapped out blue light with aqua and also changed over to the regular firepit. Illegal to Sleep Here: no, correct Bleeders: Floaters: Other:...
- Sun Nov 19, 2023 4:15 am
- Forum: Completed
- Topic: Temaris Cave #1 Leocnel [Aveno][Reviewed]
- Replies: 5
- Views: 899
Re: Temaris Cave #1 Leocnel [Aveno]
reviewing
- Mon Oct 16, 2023 2:37 pm
- Forum: Completed
- Topic: Eloisa, Driftwatch Keep [Deenday][Reviewed]
- Replies: 12
- Views: 1936
Re: Eloisa, Driftwatch Keep [Deenday]
reviewed Name: PI_Eloisa, Driftwatch Keep: Main Keep Clean: No, has PI main as master Gridsnap: good Fits exterior: No, door alignment doesnt match cleanly. Adjusted basement door and have requested exterior edits to the main keep for expedience sake Northmarker: correct Pathgrid: Too few nodes with...
- Mon Sep 18, 2023 2:18 am
- Forum: Completed
- Topic: Eloisa, Driftwatch Keep [Deenday][Reviewed]
- Replies: 12
- Views: 1936
Re: Eloisa, Driftwatch Keep [Deenday]
reviewing
- Tue Sep 05, 2023 3:05 pm
- Forum: Unclaimed
- Topic: Temaris Cave #3 [Design]
- Replies: 0
- Views: 753
Temaris Cave #3 [Design]
IN DESIGN
Cave on the north side of temaris that is at the bottom of a shaft containing a large cavern where dreugh come up for egg laying/karvinasim
requires: https://www.tamriel-rebuilt.org/asset/d ... -meff-sack
Use Cave CQ
Cave on the north side of temaris that is at the bottom of a shaft containing a large cavern where dreugh come up for egg laying/karvinasim
requires: https://www.tamriel-rebuilt.org/asset/d ... -meff-sack
Use Cave CQ
- Tue Sep 05, 2023 3:00 pm
- Forum: Completed
- Topic: Temaris Cave #2 [Deenday][Reviewed]
- Replies: 10
- Views: 1324
Temaris Cave #2 [Deenday][Reviewed]
Small Grotto near Elosia home to the chimer-quey from this quest: viewtopic.php?t=2610
Should look fairly messy and run down.
Use Cave CQ
Should look fairly messy and run down.
Use Cave CQ
- Tue Sep 05, 2023 2:52 pm
- Forum: Completed
- Topic: Temaris Cave #1 Leocnel [Aveno][Reviewed]
- Replies: 5
- Views: 899
Temaris Cave #1 Leocnel [Aveno][Reviewed]
Medium sized Smuggler cave on the east side of Temaris home to the smugglers in quest five of viewtopic.php?t=2612
Include a small velothi vault at the end of the dungeon housing the smuggler boss and most of their loot.
Use Cave CQ
Include a small velothi vault at the end of the dungeon housing the smuggler boss and most of their loot.
Use Cave CQ
- Sun Aug 13, 2023 9:08 am
- Forum: Completed
- Topic: TEM Ionith [Deenday][Reviewed]
- Replies: 13
- Views: 1364
Re: TEM Ionith [Deenday]
taking over review
NVM tani says she still wants it
NVM tani says she still wants it
- Sat Aug 20, 2022 2:37 pm
- Forum: Completed
- Topic: Temaris, Alchemist [Brannon][Merged]
- Replies: 4
- Views: 653
Re: Temaris, Alchemist [Brannon]
reviewed Name: Temaris, Alchemist Clean: yes Lighting: sunlight too high, otherwise good Northmarker: correct Fits exterior: Shell correct, missed windows, fixed Pathgrid: mostly good, cut down nodes to minimize NPC confusion Illegal to Sleep Here: yes, correct Bleeders: Floaters: Other: -----------...
- Sat Aug 20, 2022 3:08 am
- Forum: Completed
- Topic: Temaris, Veteran's House [Fremennik][Merged]
- Replies: 5
- Views: 764
Re: Temaris, Veteran's House [Fremennik]
reviewing.
Edit: reviewed
Name: PI_TemarisVeteransHouse
Clean: yes
Lighting: good
Northmarker: correct
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
Claimants file had no issue
Edit: reviewed
Name: PI_TemarisVeteransHouse
Clean: yes
Lighting: good
Northmarker: correct
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
Claimants file had no issue
- Sat Aug 20, 2022 3:08 am
- Forum: Completed
- Topic: Temaris, Alchemist [Brannon][Merged]
- Replies: 4
- Views: 653
Re: Temaris, Alchemist [Brannon]
reviewing
- Sat Jul 02, 2022 2:04 pm
- Forum: Completed
- Topic: Temaris, Census and Excise Office [Vern][Merged]
- Replies: 6
- Views: 827
Re: Temaris, Census and Excise Office [Vern]
Submitting for review after a protracted delay. I opted to not use the rooves as I found layout and the nessecity of cobbling aggravating, so the top window facing northwards will need to be removed. I erred on the side of less clutter as long-term this interior will hopefully get revisited and upda...
- Thu Jun 16, 2022 2:07 pm
- Forum: Completed
- Topic: Temaris, Retired Captain's House [Fremennik][Merged]
- Replies: 6
- Views: 702
Re: Temaris, Retired Captain's House [Fremennik]
reviewed
Name: PI_TemarisCaptainsHouse
Clean: yes
Lighting: good
Northmarker: correct
Fits exterior: Yes, with claimants caveat
Pathgrid: good
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
Floaters:
misc_de_fishing_pole: didnt sit against the wall
Other:
Name: PI_TemarisCaptainsHouse
Clean: yes
Lighting: good
Northmarker: correct
Fits exterior: Yes, with claimants caveat
Pathgrid: good
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
Floaters:
misc_de_fishing_pole: didnt sit against the wall
Other:
- Wed Jun 15, 2022 10:48 am
- Forum: Completed
- Topic: Temaris, Retired Captain's House [Fremennik][Merged]
- Replies: 6
- Views: 702
- Thu Jun 09, 2022 10:22 am
- Forum: Completed
- Topic: Temaris, Scout's House [Fremennik] [Merged]
- Replies: 5
- Views: 613
Re: Temaris, Scout's House [Fremennik][Pending Review]
Name: CQ_TemarisScoutsHouse
Clean: yes
Lighting: Good
Northmarker: correct
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
put leather boots next the bed and some arrows on the table to help make it clearer that their a scout rather than a savant.
Clean: yes
Lighting: Good
Northmarker: correct
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Bleeders:
Floaters:
Other:
put leather boots next the bed and some arrows on the table to help make it clearer that their a scout rather than a savant.
- Thu Jun 09, 2022 1:53 am
- Forum: Completed
- Topic: Temaris, Scout's House [Fremennik] [Merged]
- Replies: 5
- Views: 613
- Wed Jun 08, 2022 10:43 am
- Forum: Completed
- Topic: Temaris, Windsong Inn [Taniquetil] [Merged]
- Replies: 4
- Views: 544
Re: Temaris, Windsong Inn [Taniquetil] [Reviewing]
reviewed Name: PI_i02_Temaris, Windsong Inn renamed to CQ_i02_Temaris, Windsong Inn Clean: yes Lighting: Ambient too dark for how many light sources and natural light is being let in, Sunlight too high, replaced nearly all the scones with lower radii versions due to greenlight. Cut two scones in the...
- Wed Jun 08, 2022 8:10 am
- Forum: Completed
- Topic: Temaris, Windsong Inn [Taniquetil] [Merged]
- Replies: 4
- Views: 544
- Wed Jun 08, 2022 5:47 am
- Forum: Completed
- Topic: Temaris, Census and Excise Office [Vern][Merged]
- Replies: 6
- Views: 827
- Wed Jun 08, 2022 5:46 am
- Forum: Completed
- Topic: Temaris, Trader [Vern] [Merged]
- Replies: 5
- Views: 607
Re: Temaris, Trader [Vern]
Ready for review
Note: the shelf with the armor has intentionally been left bare, pending navy armor being completed. In that vein, the fish chosen (other than slaughterfish) are placeholders pending proper PI fish being made.
Note: the shelf with the armor has intentionally been left bare, pending navy armor being completed. In that vein, the fish chosen (other than slaughterfish) are placeholders pending proper PI fish being made.
- Tue Jun 07, 2022 9:26 am
- Forum: Completed
- Topic: Temaris, Trader [Vern] [Merged]
- Replies: 5
- Views: 607
Re: Temaris, Trader [Unclaimed]
Claiming
- Fri Feb 11, 2022 11:14 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3031
Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]
Yeah need at least 200 refs shaved from the first cell, that said I reckon I can spot the two things eating refs in RN First thing that can be done though is with the sound markers, there are way more of these around the cell than there should be, just as a rule, the current number should be reduced...
- Tue Jan 11, 2022 11:55 am
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 187879
- Thu Jan 06, 2022 11:46 am
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 187879
Re: Word Association Game
Toilet
- Fri Dec 17, 2021 7:22 am
- Forum: Completed
- Topic: Markarth: Factor's House (Sky_iRe_Mk10) [Tristior][Reviewed]
- Replies: 6
- Views: 938
Re: Markarth: Factor's House (Sky_iRe_Mk10) [Tristior]
reviewed Name: Sky_iRe_MK10a Clean: yes Lighting: sunlight too high, ambient lacked red Northmarker: correct Fits exterior: yes Pathgrid: culled some nodes, otherwise good Illegal to Sleep Here: yes, correct Gridsnap: NA Bleeders: Floaters: Other: fixed scaled miscs ---------------------------------...