Search found 141 matches

by Vern
Sat Jan 23, 2021 2:48 am
Forum: Modder Showcase
Topic: mark for delete
Replies: 4
Views: 126

Re: Juidius_X Interior Showcase

I will be honest and say upfront, despite you clearly having put a lot of effort into it, this needs to be remade from scratch Interiors are not made with exteriors included, nor do int devs merge their own work, so the ext portion has to be cleaned out indeed this file apparently wasnt cleaned at a...
by Vern
Wed Jan 06, 2021 6:21 am
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv61[Vern]
Replies: 11
Views: 3925

Re: Anvil Interior Claim PC_i2-Anv61[Unclaimed]

Claiming, will work through this one.
by Vern
Mon Dec 28, 2020 11:49 pm
Forum: Unclaimed
Topic: Beorinhal: Keep (Sky_iRe_BE13) [Design]
Replies: 2
Views: 159

Re: Beorinhal: Keep (Sky_iRe_BE13) [Design]

I'll just note here that neither of the ints match the current exteriors footprint (their based off older version), claimants would be better off starting from scratch rather than trying to work around them.
by Vern
Fri Dec 18, 2020 6:06 am
Forum: Completed
Topic: Reach Farm (Sky_iRe27_Farm_B) [mojo187][Reviewed]
Replies: 5
Views: 2291

Re: Reach Farm (Sky_iRe27_Farm_B) [mojo187]

reviewed Name: Sky_iRe_\27_Farm_B (made it Sky_iRe_27_Farm_B) Clean: Yes Lighting: Okay, added window light Northmarker: Correct Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Bleeders: T_IngFood_AppleSkyrim_01: bleeding through bowl Floaters: Other: deleted the wool pillow (a...
by Vern
Fri Dec 18, 2020 3:11 am
Forum: Completed
Topic: Reach Farm (Sky_iRe27_Farm_C) [Charger24][Reviewed]
Replies: 5
Views: 2380

Re: Reach Farm (Sky_iRe27_Farm_C) [Charger24]

reviewed Name: Sky_iRe27_Farm_C Clean: Yes Lighting: Little too bright, otherwise good * Northmarker: Correct Fits exterior: yes Pathgrid: Okay, adjusted nodes near staircase Illegal to Sleep Here: Yes, correct Bleeders: T_SkyNor_Var_Bs2Ing: bleeding into wall Floaters: Other: *replaced the blue lig...
by Vern
Thu Dec 17, 2020 2:15 pm
Forum: Completed
Topic: Reach Inn (Sky_iRe15_Inn) [Charger24][Reviewed]
Replies: 7
Views: 2455

Re: Reach Inn (Sky_iRe15_Inn) [Charger24]

Reviewed Name: Sky_iRe15_Even Odds Inn Clean: Yes Lighting: Okay, made the ambient lighting more orange and added an orange light near the fireplace* Northmarker: Correct Fits exterior: Yes Pathgrid: Okay, added nodes up to balcony and tweaked nodes on the stairwell Illegal to Sleep Here: Yes, corre...
by Vern
Wed Dec 16, 2020 2:02 pm
Forum: Completed
Topic: Reach Inn (Sky_iRe15_Inn) [Charger24][Reviewed]
Replies: 7
Views: 2455

Re: Reach Inn (Sky_iRe15_Inn) [Charger24]

Reviewing
by Vern
Tue Dec 15, 2020 10:05 am
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
Replies: 6
Views: 3439

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

updated with sound
by Vern
Tue Dec 15, 2020 9:59 am
Forum: Completed
Topic: Reach Cave (Sky_iRe15_Cave_1) [Vern][Reviewed]
Replies: 6
Views: 1856

Re: Reach Cave (Sky_iRe15_Cave_1) [Vern]

file updated with sound
by Vern
Tue Dec 15, 2020 9:56 am
Forum: Completed
Topic: Reach Farm (Sky_iRe27_Farm_A) [Charger24][Reviewed]
Replies: 5
Views: 2379

Re: Reach Farm (Sky_iRe27_Farm_A) [Charger24]

reviewed

Name: Sky_iRe27_Farm_A
Clean: No, "cell"
Lighting: Okay
Northmarker: correct
Fits exterior: Yes
Pathgrid: Good, added some nodes over
Illegal to Sleep Here: No, incorrect. Fixed

Bleeders:

Floaters:

Other:
by Vern
Tue Dec 15, 2020 8:40 am
Forum: Completed
Topic: Reach Farm (Sky_iRe27_Farm_D) [Charger24][Reviewed]
Replies: 5
Views: 2419

Re: Reach Farm (Sky_iRe27_Farm_D) [Charger24]

Reviewed Name: Sky_iRe27_Farm_D Clean: Yes Lighting: Okay, made the base settings darker, added window light to the top floor Northmarker: correct Fits exterior: Yes Pathgrid: good Illegal to Sleep Here: No, incorrect. Fixed Bleeders: T_Rga_Die_01: bleeding hard into bedroll Floaters: Other: removed...
by Vern
Mon Dec 14, 2020 2:10 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe15_Cave_1) [Vern][Reviewed]
Replies: 6
Views: 1856

Re: Reach Cave (Sky_iRe15_Cave_1) [Unclaimed]

Submitting for review

Note, cave was actually set up for Mages not bandits.
by Vern
Mon Dec 14, 2020 9:57 am
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
Replies: 6
Views: 3439

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Submitting for review
by Vern
Mon Dec 14, 2020 12:26 am
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
Replies: 6
Views: 3439

Re: Reach Cave (Sky_iRe21_Cave_7) [Unclaimed]

Claiming
by Vern
Mon Dec 14, 2020 12:21 am
Forum: Claimed
Topic: Reach Cave (Sky_iRe21_Cave_6) [Vern]
Replies: 1
Views: 3602

Re: Reach Cave (Sky_iRe21_Cave_6) [Unclaimed]

Claiming
by Vern
Mon Nov 30, 2020 11:00 am
Forum: Modder Showcase
Topic: Grey's Showcase
Replies: 8
Views: 458

Re: Grey's Showcase

Reviewed Name: TR_Grey_Showcase TD data as master: Yes, correct Clean: Yes Lighting: Good Northmarker: Present Fits exterior: Could fit a ex_hlaalu_b_28 Pathgrid: Present, stairs are clipping less which will do for now. Illegal to Sleep Here: Yes, correct Gridsnap: Good Bleeders: Floaters: Other: A ...
by Vern
Sun Nov 29, 2020 11:53 am
Forum: Modder Showcase
Topic: Grey's Showcase
Replies: 8
Views: 458

Re: Grey's Showcase

Name: TR_Grey_Showcase TD data as master: Yes, correct Clean: Yes Lighting: Still needs sunlight set to 10, but looking better Northmarker: Present Fits exterior: Could fit a ex_hlaalu_b_28 Pathgrid: Present, just need to adjust the nodes near the stair so the path doesn't clip into the stair Illega...
by Vern
Sun Nov 29, 2020 2:20 am
Forum: Modder Showcase
Topic: Grey's Showcase
Replies: 8
Views: 458

Re: Grey's Showcase

reviewed Name: TR_Grey_Showcase TD data as master: No, make sure tamriel data is loaded with the other files when working on your showcase you will need it with all your claims. (Make sure to back up your file first and then clean it since adding masters pretty much always causes GMST errors) Clean:...
by Vern
Sun Nov 29, 2020 12:36 am
Forum: Modder Showcase
Topic: Grey's Showcase
Replies: 8
Views: 458

Re: Grey's Showcase

For TR you make a thread here: https://www.tamriel-rebuilt.org/forums/ ... r-showcase

I'll handle your review here, you can link it there later.
by Vern
Sun Oct 11, 2020 12:40 pm
Forum: Completed
Topic: Reach House (Sky_iRe21_House_B) [Yeti][Reviewed]
Replies: 7
Views: 3368

Re: Reach House (Sky_iRe21_House_B) [Yeti]

NOTE TO MERGER!!!!! House A was merged in house B's spot, remember to thusly have this using house A's location. Reviewing/reviewed Name: Sky_iRe21_House_B Clean: Yes Lighting: Okay, bit dark and single instance of greenlight (torch on the altar, replaced with static version with smaller radius), ad...
by Vern
Sun Oct 11, 2020 3:51 am
Forum: Completed
Topic: Druadach Highlands Windmill (Sky_iRe_Mid11) [mojo187][Reviewed]
Replies: 4
Views: 478

Re: Druadach Highlands Windmill (Sky_iRe_Mid11) [mojo187]

reviewing/reviewed

Name: Sky_iRe_Mid11
Clean: Yes
Lighting: Good
Northmarker: Incorrect, fixed
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: NA

Bleeders:

Floaters:

Other:
by Vern
Sat Sep 26, 2020 3:12 am
Forum: Modder Showcase
Topic: Nikovar Interior Showcase
Replies: 5
Views: 561

Re: Nikovar Interior Showcase

Name: PC_Interior_Showcase_Nikovar TD as master: No. Showcases (like all ints) require Tamriel_Data as master. (Also a good idea to add some clutter from TD as well, except for the fixed de_p furniture since that would defeat the exercise) Clean: Yes Lighting: No sign of greenlight which is always a...
by Vern
Tue Sep 15, 2020 11:10 am
Forum: SHotN Lore
Topic: Giants
Replies: 3
Views: 1480

Re: Giants

Karstaag is identified as A frost giant though, implying their are others that look as he does. I advocate the race path for hill giants, but Frost Giants should still exist separately as well. Being more bestial they'd not really be applicable for the shift over to being a race though, sadly.
by Vern
Wed Sep 09, 2020 6:02 am
Forum: Modder Showcase
Topic: Nikovar Interior Showcase
Replies: 5
Views: 561

Re: Nikovar Interior Showcase

Took quick look, the layout is good but this needs at least twice as much cluttering as there is now.

Promising start though.
by Vern
Sun Jul 26, 2020 1:19 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]
Replies: 7
Views: 2100

Re: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]

Reviewing and reviewed. Name: PC_i2-Anv71 Clean: Yes Lighting: Too bright and too dull Northmarker: Incorrect, adjusted Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Gridsnap: NA Bleeders: T_CyrCom_Furn_Ch2DriCol: bleeding into adjacent crate Floaters: Other: added a furn_com...

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