Search found 115 matches

by Vern
Sat Sep 26, 2020 3:12 am
Forum: Modder Showcase
Topic: Nikovar Interior Showcase
Replies: 5
Views: 168

Re: Nikovar Interior Showcase

Name: PC_Interior_Showcase_Nikovar TD as master: No. Showcases (like all ints) require Tamriel_Data as master. (Also a good idea to add some clutter from TD as well, except for the fixed de_p furniture since that would defeat the exercise) Clean: Yes Lighting: No sign of greenlight which is always a...
by Vern
Tue Sep 15, 2020 11:10 am
Forum: SHotN Lore
Topic: Giants
Replies: 2
Views: 923

Re: Giants

Karstaag is identified as A frost giant though, implying their are others that look as he does. I advocate the race path for hill giants, but Frost Giants should still exist separately as well. Being more bestial they'd not really be applicable for the shift over to being a race though, sadly.
by Vern
Wed Sep 09, 2020 6:02 am
Forum: Modder Showcase
Topic: Nikovar Interior Showcase
Replies: 5
Views: 168

Re: Nikovar Interior Showcase

Took quick look, the layout is good but this needs at least twice as much cluttering as there is now.

Promising start though.
by Vern
Sun Jul 26, 2020 1:19 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]
Replies: 7
Views: 1743

Re: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]

Reviewing and reviewed. Name: PC_i2-Anv71 Clean: Yes Lighting: Too bright and too dull Northmarker: Incorrect, adjusted Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Gridsnap: NA Bleeders: T_CyrCom_Furn_Ch2DriCol: bleeding into adjacent crate Floaters: Other: added a furn_com...
by Vern
Sun Jul 26, 2020 9:30 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv45[Matin Sanguine]
Replies: 16
Views: 6291

Re: Anvil Interior Claim PC_i2-Anv45[Matin Sanguine]

Reviewed Name: PC_i2-Anv45 Clean: Yes Lighting: Base settings too bright, light sources too dull, added additional light sources, added light fog Northmarker: correct Fits exterior: Yes Pathgrid: Cut back nodes and made paths clearer Illegal to Sleep Here: yes, correct Gridsnap: Good Bleeders: Float...
by Vern
Sat Jul 25, 2020 1:54 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv33[Reviewing][Kaiel]
Replies: 9
Views: 4860

Re: Anvil Interior Claim PC_i2-Anv33[Reviewing][Kaiel]

Reviewed Name:PC_i2-Anv33a Clean: Yes Lighting: Okay, replaced most of the colovian lamps with a mix of standard lamps and candles, also added extra lamps in a few places Northmarker: Correct Fits exterior: No* Pathgrid: Good Illegal to Sleep Here: Yes, correct Gridsnap: Good Bleeders: Floaters: Oth...
by Vern
Sun May 24, 2020 1:08 am
Forum: Completed
Topic: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418][Reviewed]
Replies: 10
Views: 5160

Re: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418][Reviewed]

Never touched the doors so no idea what happened there, In regards to the sets that is an asset bug and I treated it as such rather than using twice the number of pieces for the same job, file a bug report at your leisure. As to being "too dark" that was partially to hide the aforementioned texture ...
by Vern
Fri May 22, 2020 5:34 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
Replies: 23
Views: 11384

Re: Aldkarth Lowlands (Sky_xRe_27) [chef]

"and merged"
by Vern
Sat Apr 18, 2020 1:41 am
Forum: Reviewing
Topic: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]
Replies: 10
Views: 10008

Re: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]

Roerich said he wants to handle the review due to ext changes.
by Vern
Fri Apr 03, 2020 2:32 am
Forum: Completed
Topic: Markarth: West gate tavern (Sky_iRe_Mk20)[Tristior][Reviewed]
Replies: 10
Views: 6596

Re: Markarth: West gate tavern (Sky_iRe_Mk20)[Tristior]

Reviewd Name: Sky_iRe_Mk20 Clean: Yes Lighting: Too bright, too dull, adjusted and added fog. (Large fire place = smoggy tavern)* Northmarker: NA Fits exterior: Yes Pathgrid: Present, good Illegal to Sleep Here: Yes, correct Gridsnap: Good shell: T_Nor_SetMarkarth_x_Tavern_02 Bleeders: T_Nor_Furn_Ru...
by Vern
Sun Mar 29, 2020 5:15 am
Forum: Completed
Topic: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior][Reviewed]
Replies: 11
Views: 4875

Re: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]

Quick edit, fixed the door int now matches ext
by Vern
Sun Mar 29, 2020 4:52 am
Forum: Completed
Topic: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior][Reviewed]
Replies: 11
Views: 4875

Re: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]

reviewed Name: Sky_iRe_MK19 Clean: Yes Lighting: Good, used orange lighting around the fires,(Orange light under the floor with the fireplace to even out lighting to see more natural) Northmarker: NA Fits exterior: If the facade for this has changed, possibly not around the basement stairwell. Pathg...
by Vern
Thu Mar 26, 2020 5:28 am
Forum: Completed
Topic: Markarth: Noble home (Sky_iRe_Mk17) [Tristior][Reviewed]
Replies: 13
Views: 5625

Re: Markarth: Noble home (Sky_iRe_Mk17) [Tristior]

Name:Sky_iRe_MK17 Clean: Yes Lighting: Little too bright, adjusted.* Northmarker: NA Fits exterior: Yes Pathgrid: Mostly good, added some nodes for redundancy Illegal to Sleep Here: Yes good Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: T_Nor_FurnR_TableLow_02: oneside bleeding into c...
by Vern
Sun Mar 22, 2020 1:36 am
Forum: Completed
Topic: Markarth: Breton Smith (Sky_iRe_Mk31) [Torlof][Reviewed]
Replies: 7
Views: 3794

Re: Markarth: Breton Smith (Sky_iRe_Mk31) [Torlof]

reviewed Name: Sky_iRe_MK31a Clean: Yes Lighting: Too bright and dull Northmarker: NA Fits exterior: Yes Pathgrid: Yes, mostly good, added a few nodes just to be on the safe side Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_04 Bleeders: steel_greaves: metal par...
by Vern
Mon Mar 16, 2020 2:56 am
Forum: Completed
Topic: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418][Reviewed]
Replies: 10
Views: 5160

Re: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418]

Pausing review for claimant to address concerns. Name:Sky_iRe_Mk27 Clean: Yes Lighting: Too bright and dull, adjusted Northmarker: NA Fits exterior: Yes Pathgrid: No Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_04 Bleeders: Floaters: Other: Review note The hous...
by Vern
Sat Mar 14, 2020 6:22 am
Forum: Completed
Topic: Markarth: Tollman's home (Sky_iRe_Mk04) [Tristior][Reviewed]
Replies: 7
Views: 4151

Re: Markarth: Tollman's home (Sky_iRe_Mk04) [Tristior]

Reviewed Name: Sky_iRe_Mk04 Clean: Yes Lighting: Adequate, but dull. Adjusted the base setting to be warmer and used the orange light trick with the fireplace Northmarker: NA Fits exterior: Yes Pathgrid: present, added some extra nodes Illegal to Sleep Here: Yes Gridsnap: Good Shell: T_Nor_SetMarkar...
by Vern
Thu Mar 05, 2020 9:03 am
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]
Replies: 11
Views: 6640

Re: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

Version with name, pathgrid and creatures added per Tex's request.
by Vern
Sun Mar 01, 2020 5:40 am
Forum: Completed
Topic: Markarth: Commoner home (Sky_iRe_Mk21) [Outlander][Reviewed]
Replies: 11
Views: 5645

Re: Markarth: Commoner home (Sky_iRe_Mk21) [Outlander]

Name: Sky_iRe_Mk21 Clean: Yes Lighting: Too many lightsources causing visble green bug* Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: Floaters: Other: replaced deprecated books *removed most of ...
by Vern
Mon Feb 24, 2020 8:04 am
Forum: Completed
Topic: Markarth: General Trader (Sky_iRe_Mk13) [roerich][Reviewed]
Replies: 5
Views: 4076

Re: Markarth: General Trader (Sky_iRe_Mk13) [roerich]

Name: Sky_iRe_Mk13 Clean: Yes Lighting: Base setting too bright, otherwise good. Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: T_Nor_FurnM_Bar_06: visibly bled through wall, removed a middle sec...
by Vern
Mon Feb 24, 2020 4:48 am
Forum: Completed
Topic: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal][Reviewed]
Replies: 9
Views: 5081

Re: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]

Reviewed Name: Sky_iRe_MK_01 Clean: yes Lighting: Base setting too bright, light sources too dull* Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good shell: T_Nor_SetMarkarth_X_House_01 Bleeders: Floaters: T_SkyCom_Var_Sk3Grain: insufficiently b...

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