Search found 141 matches
- Sat Jan 23, 2021 2:48 am
- Forum: Modder Showcase
- Topic: mark for delete
- Replies: 4
- Views: 126
Re: Juidius_X Interior Showcase
I will be honest and say upfront, despite you clearly having put a lot of effort into it, this needs to be remade from scratch Interiors are not made with exteriors included, nor do int devs merge their own work, so the ext portion has to be cleaned out indeed this file apparently wasnt cleaned at a...
- Wed Jan 06, 2021 6:21 am
- Forum: Claimed
- Topic: Anvil Interior Claim PC_i2-Anv61[Vern]
- Replies: 11
- Views: 3925
Re: Anvil Interior Claim PC_i2-Anv61[Unclaimed]
Claiming, will work through this one.
- Mon Dec 28, 2020 11:49 pm
- Forum: Unclaimed
- Topic: Beorinhal: Keep (Sky_iRe_BE13) [Design]
- Replies: 2
- Views: 159
Re: Beorinhal: Keep (Sky_iRe_BE13) [Design]
I'll just note here that neither of the ints match the current exteriors footprint (their based off older version), claimants would be better off starting from scratch rather than trying to work around them.
- Fri Dec 18, 2020 6:06 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_B) [mojo187][Reviewed]
- Replies: 5
- Views: 2291
Re: Reach Farm (Sky_iRe27_Farm_B) [mojo187]
reviewed Name: Sky_iRe_\27_Farm_B (made it Sky_iRe_27_Farm_B) Clean: Yes Lighting: Okay, added window light Northmarker: Correct Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Bleeders: T_IngFood_AppleSkyrim_01: bleeding through bowl Floaters: Other: deleted the wool pillow (a...
- Fri Dec 18, 2020 3:11 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_C) [Charger24][Reviewed]
- Replies: 5
- Views: 2380
Re: Reach Farm (Sky_iRe27_Farm_C) [Charger24]
reviewed Name: Sky_iRe27_Farm_C Clean: Yes Lighting: Little too bright, otherwise good * Northmarker: Correct Fits exterior: yes Pathgrid: Okay, adjusted nodes near staircase Illegal to Sleep Here: Yes, correct Bleeders: T_SkyNor_Var_Bs2Ing: bleeding into wall Floaters: Other: *replaced the blue lig...
- Thu Dec 17, 2020 2:17 pm
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_C) [Charger24][Reviewed]
- Replies: 5
- Views: 2380
- Thu Dec 17, 2020 2:16 pm
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_B) [mojo187][Reviewed]
- Replies: 5
- Views: 2291
- Thu Dec 17, 2020 2:15 pm
- Forum: Completed
- Topic: Reach Inn (Sky_iRe15_Inn) [Charger24][Reviewed]
- Replies: 7
- Views: 2455
Re: Reach Inn (Sky_iRe15_Inn) [Charger24]
Reviewed Name: Sky_iRe15_Even Odds Inn Clean: Yes Lighting: Okay, made the ambient lighting more orange and added an orange light near the fireplace* Northmarker: Correct Fits exterior: Yes Pathgrid: Okay, added nodes up to balcony and tweaked nodes on the stairwell Illegal to Sleep Here: Yes, corre...
- Wed Dec 16, 2020 2:02 pm
- Forum: Completed
- Topic: Reach Inn (Sky_iRe15_Inn) [Charger24][Reviewed]
- Replies: 7
- Views: 2455
- Tue Dec 15, 2020 10:05 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
- Replies: 6
- Views: 3439
Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]
updated with sound
- Tue Dec 15, 2020 9:59 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe15_Cave_1) [Vern][Reviewed]
- Replies: 6
- Views: 1856
Re: Reach Cave (Sky_iRe15_Cave_1) [Vern]
file updated with sound
- Tue Dec 15, 2020 9:56 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_A) [Charger24][Reviewed]
- Replies: 5
- Views: 2379
Re: Reach Farm (Sky_iRe27_Farm_A) [Charger24]
reviewed
Name: Sky_iRe27_Farm_A
Clean: No, "cell"
Lighting: Okay
Northmarker: correct
Fits exterior: Yes
Pathgrid: Good, added some nodes over
Illegal to Sleep Here: No, incorrect. Fixed
Bleeders:
Floaters:
Other:
Name: Sky_iRe27_Farm_A
Clean: No, "cell"
Lighting: Okay
Northmarker: correct
Fits exterior: Yes
Pathgrid: Good, added some nodes over
Illegal to Sleep Here: No, incorrect. Fixed
Bleeders:
Floaters:
Other:
- Tue Dec 15, 2020 8:50 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_A) [Charger24][Reviewed]
- Replies: 5
- Views: 2379
- Tue Dec 15, 2020 8:40 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_D) [Charger24][Reviewed]
- Replies: 5
- Views: 2419
Re: Reach Farm (Sky_iRe27_Farm_D) [Charger24]
Reviewed Name: Sky_iRe27_Farm_D Clean: Yes Lighting: Okay, made the base settings darker, added window light to the top floor Northmarker: correct Fits exterior: Yes Pathgrid: good Illegal to Sleep Here: No, incorrect. Fixed Bleeders: T_Rga_Die_01: bleeding hard into bedroll Floaters: Other: removed...
- Tue Dec 15, 2020 6:55 am
- Forum: Completed
- Topic: Reach Farm (Sky_iRe27_Farm_D) [Charger24][Reviewed]
- Replies: 5
- Views: 2419
- Mon Dec 14, 2020 2:10 pm
- Forum: Completed
- Topic: Reach Cave (Sky_iRe15_Cave_1) [Vern][Reviewed]
- Replies: 6
- Views: 1856
Re: Reach Cave (Sky_iRe15_Cave_1) [Unclaimed]
Submitting for review
Note, cave was actually set up for Mages not bandits.
Note, cave was actually set up for Mages not bandits.
- Mon Dec 14, 2020 9:57 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
- Replies: 6
- Views: 3439
Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]
Submitting for review
- Mon Dec 14, 2020 9:30 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe15_Cave_1) [Vern][Reviewed]
- Replies: 6
- Views: 1856
- Mon Dec 14, 2020 12:26 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]
- Replies: 6
- Views: 3439
- Mon Dec 14, 2020 12:21 am
- Forum: Claimed
- Topic: Reach Cave (Sky_iRe21_Cave_6) [Vern]
- Replies: 1
- Views: 3602
- Mon Nov 30, 2020 11:00 am
- Forum: Modder Showcase
- Topic: Grey's Showcase
- Replies: 8
- Views: 458
Re: Grey's Showcase
Reviewed Name: TR_Grey_Showcase TD data as master: Yes, correct Clean: Yes Lighting: Good Northmarker: Present Fits exterior: Could fit a ex_hlaalu_b_28 Pathgrid: Present, stairs are clipping less which will do for now. Illegal to Sleep Here: Yes, correct Gridsnap: Good Bleeders: Floaters: Other: A ...
- Sun Nov 29, 2020 11:53 am
- Forum: Modder Showcase
- Topic: Grey's Showcase
- Replies: 8
- Views: 458
Re: Grey's Showcase
Name: TR_Grey_Showcase TD data as master: Yes, correct Clean: Yes Lighting: Still needs sunlight set to 10, but looking better Northmarker: Present Fits exterior: Could fit a ex_hlaalu_b_28 Pathgrid: Present, just need to adjust the nodes near the stair so the path doesn't clip into the stair Illega...
- Sun Nov 29, 2020 2:20 am
- Forum: Modder Showcase
- Topic: Grey's Showcase
- Replies: 8
- Views: 458
Re: Grey's Showcase
reviewed Name: TR_Grey_Showcase TD data as master: No, make sure tamriel data is loaded with the other files when working on your showcase you will need it with all your claims. (Make sure to back up your file first and then clean it since adding masters pretty much always causes GMST errors) Clean:...
- Sun Nov 29, 2020 12:36 am
- Forum: Modder Showcase
- Topic: Grey's Showcase
- Replies: 8
- Views: 458
Re: Grey's Showcase
For TR you make a thread here: https://www.tamriel-rebuilt.org/forums/ ... r-showcase
I'll handle your review here, you can link it there later.
I'll handle your review here, you can link it there later.
- Sun Oct 11, 2020 12:40 pm
- Forum: Completed
- Topic: Reach House (Sky_iRe21_House_B) [Yeti][Reviewed]
- Replies: 7
- Views: 3368
Re: Reach House (Sky_iRe21_House_B) [Yeti]
NOTE TO MERGER!!!!! House A was merged in house B's spot, remember to thusly have this using house A's location. Reviewing/reviewed Name: Sky_iRe21_House_B Clean: Yes Lighting: Okay, bit dark and single instance of greenlight (torch on the altar, replaced with static version with smaller radius), ad...
- Sun Oct 11, 2020 3:51 am
- Forum: Completed
- Topic: Druadach Highlands Windmill (Sky_iRe_Mid11) [mojo187][Reviewed]
- Replies: 4
- Views: 478
Re: Druadach Highlands Windmill (Sky_iRe_Mid11) [mojo187]
reviewing/reviewed
Name: Sky_iRe_Mid11
Clean: Yes
Lighting: Good
Northmarker: Incorrect, fixed
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: NA
Bleeders:
Floaters:
Other:
Name: Sky_iRe_Mid11
Clean: Yes
Lighting: Good
Northmarker: Incorrect, fixed
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: NA
Bleeders:
Floaters:
Other:
- Sat Sep 26, 2020 3:12 am
- Forum: Modder Showcase
- Topic: Nikovar Interior Showcase
- Replies: 5
- Views: 561
Re: Nikovar Interior Showcase
Name: PC_Interior_Showcase_Nikovar TD as master: No. Showcases (like all ints) require Tamriel_Data as master. (Also a good idea to add some clutter from TD as well, except for the fixed de_p furniture since that would defeat the exercise) Clean: Yes Lighting: No sign of greenlight which is always a...
- Tue Sep 15, 2020 11:10 am
- Forum: SHotN Lore
- Topic: Giants
- Replies: 3
- Views: 1480
Re: Giants
Karstaag is identified as A frost giant though, implying their are others that look as he does. I advocate the race path for hill giants, but Frost Giants should still exist separately as well. Being more bestial they'd not really be applicable for the shift over to being a race though, sadly.
- Wed Sep 09, 2020 6:02 am
- Forum: Modder Showcase
- Topic: Nikovar Interior Showcase
- Replies: 5
- Views: 561
Re: Nikovar Interior Showcase
Took quick look, the layout is good but this needs at least twice as much cluttering as there is now.
Promising start though.
Promising start though.
- Sun Jul 26, 2020 1:19 pm
- Forum: Completed
- Topic: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]
- Replies: 7
- Views: 2100
Re: Anvil Interior Claim PC_i2-Anv71[Reviewing][Kaiel]
Reviewing and reviewed. Name: PC_i2-Anv71 Clean: Yes Lighting: Too bright and too dull Northmarker: Incorrect, adjusted Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Gridsnap: NA Bleeders: T_CyrCom_Furn_Ch2DriCol: bleeding into adjacent crate Floaters: Other: added a furn_com...