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by Infragris
Sun Jun 25, 2017 9:06 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1555

Re: Paintings

Hmm. UV fixing should be easy to do in blender - just send them over and I'll have a look. Texture stretching sound like trouble, but I'm not sure what's causing it here: are you stretching the texture to fit the frame?
by Infragris
Sun Jun 25, 2017 8:50 pm
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1555

Re: Paintings

what's the problem with the uv maps? I could change the shape of the frames to fit the paintings if that's the issue. Most of these hang on walls, so I think replacement errors will be minor, at best.

Included is a mesh to replace the last couple of paintings.
by Infragris
Sun Jun 25, 2017 4:25 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiilic Cities & Settlements
Replies: 2
Views: 1293

Re: Cyrodiilic Cities & Settlements

Updated OP. All descriptions and speculation merely my own.
by Infragris
Sat Jun 24, 2017 11:02 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1555

Re: Paintings

These are great. Keep in mind that the last four/five paintings have pretty bad meshes in comparison to the others - I will replace these with something more in line with the others when I get the time.
by Infragris
Mon Jun 19, 2017 10:57 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1555

Re: Paintings

These look really good. Looks like you're already doing this, but the only thing I ask is that you don't add any "canvas" relief like all those screenshot painting packs seem to do. That drives me nuts. As it happens, I had a bunch of pictures saved up for this exact purpose. Probably not all useful...
by Infragris
Mon Jun 19, 2017 12:24 am
Forum: P:C Asset Development
Topic: Paintings
Replies: 22
Views: 1555

Re: Paintings

These look very interesting, but I'd like to see them a bit closer to judge the quality. I like the style and the method, though, especially on the portraits.
by Infragris
Sun Jun 18, 2017 12:41 pm
Forum: Reviewing
Topic: PC_A_Legion_?, PC_Legion_Skirt_?[Infragris]
Replies: 2
Views: 666

Re: PC_A_Legion_?, PC_Legion_Skirt_?[Infragris]

Changed meshes to use the Better Clothes base on R-Zero's advice. This should not otherwise be incompatible with the normal bodies.

Uploaded to data contributions btw
by Infragris
Sun Jun 18, 2017 10:13 am
Forum: HR High Rock Discussion
Topic: Daedric Summonings in High Rock
Replies: 3
Views: 130

Re: Daedric Summonings in High Rock

Four days might be best. The thing I fear is that, when giving the player the option to summon the daedra at any time, the summoning days will become completely superfluous: when given the option to simply wait for something or do a fun quest to attain it, most people will choose the quest (and they...
by Infragris
Sat Jun 17, 2017 10:32 pm
Forum: HR High Rock Discussion
Topic: Daedric Summonings in High Rock
Replies: 3
Views: 130

Re: Daedric Summonings in High Rock

i know that this would be a departure from Daggerfall lore, but I feel like it might be a good idea to expand the number of days a given daedra can be summoned per year. Waiting an entire year for the correct date, missing the appropriate day or just not getting your one chance because there's a thu...
by Infragris
Sat Jun 17, 2017 10:23 pm
Forum: Off Topic
Topic: Social Media and PR
Replies: 2
Views: 108

Re: Social Media and PR

I didn't know we had a twitter page. A lot of these old PR channels only last for as long as the person responsible is around for to maintain them. Sadly, most people who are active in the modding side of the project don't really have the time or inclination to keep the PR going. If you want to volu...
by Infragris
Fri Jun 16, 2017 5:48 pm
Forum: HR High Rock Discussion
Topic: The Temple Orders
Replies: 2
Views: 707

Re: The Temple Orders

There is a discarded concept for the knightly temple orders here: viewtopic.php?f=142&t=396

This was originally meant for Cyrodiil, but in the end we decided not to include the knights. Feel free to use it for High Rock, or not.
by Infragris
Thu Jun 15, 2017 9:01 am
Forum: P:C Cyrodiil Discussion
Topic: Cartography
Replies: 50
Views: 13120

Re: Cartography

Vlasterus is the name of a ruined fort east of Skingrad along the Gold Road. I was considering making it a small settlement or colo-nordic estate, but it is too far south to be confused with Brindle. Cropsford is too generic a name. However, the Demergator will feature many flooded villages as part ...
by Infragris
Wed Jun 14, 2017 10:57 am
Forum: Claimed
Topic: PC_In_Sewer_?, PC_Ex_Sewer_?[SGMonkey]
Replies: 2
Views: 677

Re: PC_In_Sewer_?, PC_Ex_Sewer_?[SGMonkey]

Sorry, forgot to reply. Claim granted and all that.
by Infragris
Wed Jun 14, 2017 10:55 am
Forum: Reviewing
Topic: PC_A_Legion_?, PC_Legion_Skirt_?[Infragris]
Replies: 2
Views: 666

Re: PC_A_Legion_?, PC_Legion_Skirt_?[Unclaimed]

For this custom skirts will be enough, no need to add further armor pieces. I made a couple of quick texture edits:
imp_skirts.jpg
by Infragris
Sat Jun 10, 2017 10:12 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 44
Views: 2442

Re: Map Discussion

Small note: do keep in mind that every region you add means another set of regional terrain assets, flora, and textures, requiring more work in a field that not a lot of people have expertise in.
by Infragris
Tue Jun 06, 2017 12:46 am
Forum: P:C General Discussion
Topic: How will this relate to Oblivion?
Replies: 15
Views: 2592

Re: How will this relate to Oblivion?

Most of Oblivion's village names are somewhat generic and fail to give a good impression of local culture and civilization. Trariraj is a Khajiiti renaming of Border Watch, indicative of the fact that this area has recently been annexed by Cyrodiil. The town of Quenti Turrai is on the same location ...
by Infragris
Mon Jun 05, 2017 7:45 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 15
Views: 1068

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

GC_00 already has a ton of Ayleid ruins. We can keep this design in mind for another ruin along the Brena or Strid rives, or maybe do something fun with a mountain lake somewhere.
by Infragris
Fri Jun 02, 2017 6:55 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 18377

Re: Infragris' Workshop

Ok, here it is. I've messed around a little more with the face part and the neck guard to make it look a little less derivative.
by Infragris
Fri Jun 02, 2017 3:10 pm
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 110
Views: 18377

Re: Infragris' Workshop

Looks interesting.

BTW, how's this for that helmet design you were after:
Nedic_helm.jpg
by Infragris
Tue May 30, 2017 2:34 pm
Forum: Cross-Project Coordination
Topic: Crossing Elsweyr
Replies: 1
Views: 185

Re: Crossing Elsweyr

Moved to cross-project. Imperials will comment on the nearness the Elsweyr cities, especially since many of the border settlements maintain trade relation with them. This goes double for the Molaquin Ren, which used to be Elsweyr territory but was annexed by Cyrodiil not too long ago. However, peopl...
by Infragris
Mon May 29, 2017 10:53 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 172
Views: 22330

Re: Jiub's Projects

I dunno, that minotaur cuirass looks kind of bland to me. If we're looking at ESO, this concept art looks more interesting: http://images.uesp.net//thumb/8/83/ON-concept-Order_of_the_Hour_Armors.jpg/1200px-ON-concept-Order_of_the_Hour_Armors.jpg I think honestly that the armor in MK's concept art is...
by Infragris
Mon May 29, 2017 10:49 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 172
Views: 22330

Re: Jiub's Projects

Ooh, this looks really nice. So is this going to be an armor set for the barrows or for the Reman ruins? So far, it's giving me more of a barrow vibe.
by Infragris
Sun May 28, 2017 7:07 pm
Forum: Unclaimed
Topic: Current Claim Map
Replies: 4
Views: 374

Re: Current Claim Map

go for it. Flora like this can be placed, and upgraded later. do mind, that there are other flora meshes that are in dire need of an upgrade, like the grapevines
by Infragris
Tue May 23, 2017 6:05 pm
Forum: Unclaimed
Topic: Current Claim Map
Replies: 4
Views: 374

Re: Current Claim Map

Updated with Gilded Hills exterior design
by Infragris
Tue May 23, 2017 4:43 pm
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
Replies: 4
Views: 174

Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]

Plan was to give them three hideouts: one in the flophouse, one in a ship, and one in a nearby cave. Any more would be overkill. However, you could have a Kali Mes hideout in a warehouse somewhere.
by Infragris
Mon May 22, 2017 10:14 am
Forum: P:C Cyrodiil Discussion
Topic: Factions of Cyrodiil
Replies: 27
Views: 4680

Re: Factions of Cyrodiil

I forgot about the ratcatchers. Likeness between T0 and Emp Zed is out of our hands, both are lore factions whose name I am not inclined to change. If it helps, they will serve completely different roles.
by Infragris
Sun May 21, 2017 10:07 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7345

Re: Architecture Planning

Hmm. I wouldn't agree on floating buildings and such. For this kind of magical artifice, it's important to keep a sense of relative scale. The stopping of the meteor above Vivec is a good point of comparison: this is explicitly an act of a god, impossible (or very difficult) for normal mages to repl...
by Infragris
Sun May 21, 2017 3:36 pm
Forum: P:C Cyrodiil Discussion
Topic: Factions of Cyrodiil
Replies: 27
Views: 4680

Re: Factions of Cyrodiil

Updated OP.
by Infragris
Sun May 21, 2017 9:37 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_00 [Infragris]
Replies: 1
Views: 212

Re: Gold Coast Exterior: GC_00 [Infragris]

Update:
  • Replaced all milk thistles and valenwood plants
  • Reshuffled some of the busier landscape areas
  • Started on Brina Cross farmland and Imperial Highway
by Infragris
Sat May 20, 2017 3:01 pm
Forum: Unclaimed
Topic: Current Interior Claims Guide
Replies: 0
Views: 110

Current Interior Claims Guide

Interior Claims: pc_devmap_Anvil_01.jpg ATTN: these designations ate temporary, many things might still change. 1. Castle Umbanox 2. Anvil Lighthouse Garden District 3. Principal Temple of Dibella 4. Praetorium 5. Thimistrel Manor (Colo-Nord) 6. Saint Amiel Circle 7. Benirus Manor (abandoned) Marina...

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