Search found 1083 matches

by Infragris
Mon Oct 23, 2017 9:24 pm
Forum: P:C Lore
Topic: The Saintly Circles of Colovia
Replies: 2
Views: 1287

Re: The Saintly Circles of Colovia

Alright, after some deliberation on Discord, I would like to propose to propose some changes to the concept behind the Saintly Circles. First, a word of explanations: the current setup is considered inadequate because of the following reasons: It originated as a stopgap solution to ripping out the o...
by Infragris
Sun Oct 22, 2017 11:48 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_00 [Infragris]
Replies: 3
Views: 603

Re: Gold Coast Exterior: GC_00 [Infragris]

UPDATE: I've re-added the interior cells to this claim, and hooked up all the load doors. I've also given the interiors another quality pass, noticed a lot of stuff that needs to be changed in the near future. My most important qualms: There are still some deprecated/inappropriate flora containers a...
by Infragris
Mon Oct 16, 2017 6:53 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 588

Re: The Religion of the Nords

I like the cultural eras a lot, it's a very good idea. The only culture for which we have such a granular historical overview is the Imperial one, which is influential, but doesn't actually relate to other cultures at all for long periods. The only thing I would add is a notion of what Nords think h...
by Infragris
Mon Oct 02, 2017 11:07 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv26[Torlof]
Replies: 7
Views: 521

Re: Anvil Interior Claim PC_i2-Anv26[Torlof]

As it happens, I had some notes that touched on this apt. These are WIP designations, so don't go too far into specifics if possible. 26. Gogan’s Apartments Gogan (Redguard, m, warrior): townsperson. Owner of the apartment block, lives on the top floor. Upper middle class, reasonably affluent (enoug...
by Infragris
Sun Oct 01, 2017 10:39 pm
Forum: P:C Asset Development
Topic: Modding Resources
Replies: 13
Views: 2472

Re: Modding Resources

Re-upload of Stavroguin's Ald Krieg tileset. These will likely be tweaked to serve as tileset for temples like the great temples and monasteries.
by Infragris
Sun Oct 01, 2017 12:37 am
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 588

Re: The Religion of the Nords

Small but possibly important note: someone claimed that the Nords and/or their gods survive each kalpic cycle by leaping ahead to the next one with the aid of Kyne. Not sure on what this is based, but it seems like a valid concept. Also ties in to the concept of the "leaper-demons" who do likewise. ...
by Infragris
Sat Sep 30, 2017 12:49 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 679

Re: Stirk Quest/Script Suggestions

Ah, great. I was about to start implementing these into the bugfix version.
by Infragris
Fri Sep 29, 2017 7:18 pm
Forum: P:C Literature
Topic: Imperial Proverbs
Replies: 1
Views: 119

Imperial Proverbs

A collection of popular and moralizing sayings, collected from both east and west. Meant to illustrate some basic notions of Imperial culture. A bit like the Book of Dawn and Dusk for the Dunmer. Cheap and common. IMPERIAL PROVERBS [A collection of moralizing sayings and aphorisms from across Cyrodi...
by Infragris
Thu Sep 21, 2017 10:39 am
Forum: P:C Literature
Topic: Syffa Temet Kai
Replies: 0
Views: 110

Syffa Temet Kai

Part of the old Akaviri code of conduct for members of the Fighters Guild. Part warrior philosophy, part guild charter, this text was written by Dinieras-Ves, the founder of the Fighters Guild, as a guide for members. Today, all but a few traditionalist guidhalls in the Nibenay have abandoned the co...
by Infragris
Wed Sep 20, 2017 7:00 pm
Forum: P:C Cyrodiil Discussion
Topic: [Faction] The Fighters Guild
Replies: 0
Views: 121

[Faction] The Fighters Guild

THE FIGHTERS GUILD [/u][/b] INTRODUCTION Syffa Temet Kai The peerless soldier walks by righteous will, he observes the dealings of the people, as a warrior observes the stance of his enemy. Consider justice, duty, and integrity, and commit fully to your decisions. The peerless soldier fears nothing...
by Infragris
Wed Sep 20, 2017 2:19 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 26788

Re: Jiub's Projects

I won't be able to start on it directly, no. Send it through if you want to, otherwise maybe keep working on it if there are any details left to do.
by Infragris
Wed Sep 20, 2017 2:18 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 153
Views: 23146

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Sure. Just keep in mind the place is already a big fps hog, so be conservative in your details (gnisis-style stalls should be perfect, I think)
by Infragris
Tue Sep 19, 2017 3:15 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 26788

Re: Jiub's Projects

Looks awesome. Do you need more mesh work done on this?
by Infragris
Tue Sep 19, 2017 12:00 am
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 588

Re: The Religion of the Nords

Ysmir would fall into the broad category of the "Nordic hero-cults", which are said to give a counter-current to the dominant secularism of the Empire (Talos Cult is also an example, though). These charismatic god-heroes are a concept attributed to Nordic culture specifically. Ysmir is also consider...
by Infragris
Tue Sep 12, 2017 11:09 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 26788

Re: Jiub's Projects

Looking great. The iconography for the baronies sounds on point. I think Dethagrad might also count as a barony, perhaps with a sun as its symbol. Looking at this lineup, I feel like the Anvil sigil feels a little out of place, actually. The current dynasty had nothing to do with the defeat of the s...
by Infragris
Mon Sep 11, 2017 10:56 am
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 25
Views: 3417

Re: Asset Roadmap: Armor Styles

I see your point, especially on the quality of the newtscale and studded leather stuff. Keep this stuff in mind, I'll see if we can't work something out.
by Infragris
Sun Sep 10, 2017 6:44 pm
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 25
Views: 3417

Re: Asset Roadmap: Armor Styles

I think TR added the missing silver pieces in the latest data update.
by Infragris
Sat Sep 09, 2017 10:48 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 41
Views: 3397

Re: Common Plants and Ingredients

Those look good, and they seem to match the existing trees well. How are they performance-wise?
by Infragris
Thu Sep 07, 2017 11:41 am
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1499

Re: Gold Coast Exterior: GC_02 [berry]

I opened this up real quick to check on some ext location, and I noticed a small issue: near the barrow entrance of this claim, you used the barrow corner pieces (the weird pyramid tower things) as freestanding pillars. This is not the intended use of these pieces: they are only meant to simulate br...
by Infragris
Sun Sep 03, 2017 11:18 am
Forum: P:C Asset Development
Topic: A General Note on the Data Update
Replies: 0
Views: 158

A General Note on the Data Update

Tamriel Data was updated last month (if you haven't upgraded yet, please do so now ) and included several edits to data structure which are important if you are making an interior or exterior right now: Most Flora and Terrain assets for the Gilded Hills region are now included. Exterior modders work...
by Infragris
Fri Sep 01, 2017 5:45 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 588

Re: The Religion of the Nords

Talos as a Shor aspect is definitely a valid interpretation. It's even fairly popular among Imperials, who see Talos as the inheritor or replacement of old Shezarr in the pantheon (possibly tied to the way in which Tiber "replaced" Cuhlecian/Emperor Zero). Tibetan influences are perhaps more fanon t...
by Infragris
Fri Sep 01, 2017 12:30 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 588

Re: The Religion of the Nords

This is all very promising material. A couple of thoughts: About Talos being "an aspect of Shor (possibly a Colovian attempt to begrudgingly acknowledge their heritage)" doesn't quite fit, because the Colovian nobility still worships Shor - or at least, a Colovian version of him. Colovians tend to b...
by Infragris
Sun Aug 27, 2017 7:18 pm
Forum: Cross-Project Coordination
Topic: Screenshots with no Bethesda resources
Replies: 4
Views: 391

Re: Screenshots with no Bethesda resources

I think you could set up a colovian barrow with all-new assets: it's a new style that's not inspired by any vanilla or oblivion tilesets, and there's a bunch of clutter, containers etc. built from scratch for it. The only problem would be creatures (who are draugr ripoffs) and lights (even our newly...
by Infragris
Wed Aug 23, 2017 9:11 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 679

Re: Stirk Quest/Script Suggestions

Bugfixing for Stirk had to wait for the latest data update, so I haven't yet had a chance to check this out. Might still take a couple of weeks before I can get to this. I'll make a note here if any new problems show up.
by Infragris
Mon Aug 21, 2017 11:55 am
Forum: P:C Asset Development
Topic: Dungeon Tileset: Colovian Barrows
Replies: 2
Views: 266

Re: Dungeon Tileset: Colovian Barrows

I'm aware that the horizontality of the set was done on purpose, but I am afraid that this is going to limit the applicability of the set in the long run, especially in cases where the exterior landscape is not as accommodating. I'm not proposing a vast array of new pieces that fundamentally change ...
by Infragris
Sun Aug 20, 2017 1:08 pm
Forum: P:C Asset Development
Topic: Dungeon Tileset: Reman Forts (Imperial Ruins)
Replies: 0
Views: 132

Dungeon Tileset: Reman Forts (Imperial Ruins)

This is the least fully developed tileset we have right now, and it suffers from multiple critical issues which prevent it from being used optimally. The odd size of the set makes it awkward and difficult to use. The exterior set is generally quite alright, albeit a little counter-intuitive in usage...
by Infragris
Sun Aug 20, 2017 12:57 pm
Forum: P:C Asset Development
Topic: Dungeon Tileset: Imperial Crypts
Replies: 0
Views: 118

Dungeon Tileset: Imperial Crypts

The crypt tileset is a smaller than usual set with only a limited application - for now. In my opinion, crypts could be used more freely across the country, or near prominent settlements and other locations. There are, however, a number of problems with the set that need to be solved first: The set ...
by Infragris
Sun Aug 20, 2017 12:49 pm
Forum: P:C Asset Development
Topic: Dungeon Tileset: Imperial Fort Ruins
Replies: 0
Views: 134

Dungeon Tileset: Imperial Fort Ruins

Imperial fort ruins are kind of a special case, since they are a variant of an existing settlement tileset used as a dungeon/ruin. For the most part, normal interior clutter and assets can be used. There are, however, some aspects in which this set could be improved.: The number and variations of ru...
by Infragris
Sun Aug 20, 2017 12:46 pm
Forum: P:C Asset Development
Topic: Dungeon Tileset: Ayleid Ruins
Replies: 0
Views: 117

Dungeon Tileset: Ayleid Ruins

A lot has been said about the Ayleid ruins that does not need to be repeated here. As it stands, the set is more or less usable, although some additions are sorely needed: A large trove of interior and exterior pieces has been donated by the Beyond: Skyrim project, which fit our native set more or l...
by Infragris
Sun Aug 20, 2017 12:38 pm
Forum: P:C Asset Development
Topic: Dungeon Tileset: Colovian Barrows
Replies: 2
Views: 266

Dungeon Tileset: Colovian Barrows

The Colovian barrow set is arguably our most developed and feature-complete dungeon tileset. It has clutter, at least one unique associated creature type, and its own furniture containers. The set itself is interesting and quite different from most Morrowind interior tilesets, although it requires s...

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