Search found 1092 matches

by Infragris
Mon Nov 20, 2017 3:06 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
Replies: 3
Views: 250

Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]

Uh, yeah, also claim granted.
by Infragris
Mon Nov 20, 2017 2:42 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
Replies: 3
Views: 250

Re: Anvil Interior Claim PC_i2-Anv35[Unclaimed]

NPCs: Ermar Tobvarsen (Nord, m, caretaker) Harbormaster. Observes incoming traffic and arranges for harbor taxes and inspections. Troubled by recent developments in the harbor, in which he recognizes the hand of a dangerous Nibenese cult. Quest-relevant. Elios Vellus (Imperial, m, commoner) Clerk, s...
by Infragris
Sat Nov 18, 2017 12:25 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 25654

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Updated list of interior designations. Bolded locations are proposed changes, or places without NPC designations or proper names. Castle Umbranox Anvil Lighthouse GARDEN DISTRICT High Temple of Dibella Praetorium Thimistrel Manor Saint Amiel's Lounge/West Navy Officer's Club Benirus Manor [Haunted] ...
by Infragris
Wed Nov 15, 2017 5:39 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 25654

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Alright folks, here's the updated Anvil file. In addition to the changes listed above, I've also put some work into locations in the wilderness north of Anvil: Added the Lady Doomstone just north of the Navy port. Added a Sidri-Ashak Runestone close to where Oblivion had one, on a crossroads next to...
by Infragris
Sat Oct 28, 2017 12:35 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_00 [Infragris]
Replies: 4
Views: 834

Re: Gold Coast Exterior: GC_00 [Infragris]

I've made a large review file for the interiors now included into this release. The intent of this is not to disparage earlier work of interior reviewers (which is very good in finding technical errors and bugs), but to align these places with our current plans and to fix lore and gameplay inconsist...
by Infragris
Sat Oct 28, 2017 12:00 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 25654

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Update on the Anvil situation: given that the city is still very large and unwieldy, I would like to propose the following edits to further cut down on superfluous interiors. Basically, these places have been selected for removal if a. it does not affect he density of the city as a whole, and b. if ...
by Infragris
Fri Oct 27, 2017 12:36 pm
Forum: Claimed
Topic: PC_In_Chapel_? [Infragris]
Replies: 0
Views: 60

PC_In_Chapel_? [Infragris]

A general Imperial Temple tileset (called Chapel because that's what the existing window and altar models are designated as). This set would be used for the major temples and monasteries of the Nine Divines (excluding things like village chapels and shrines in Legion forts), but also for temples of ...
by Infragris
Fri Oct 27, 2017 12:27 pm
Forum: Claimed
Topic: PC_In_Sewer_?, PC_Ex_Sewer_?[SGMonkey]
Replies: 3
Views: 1108

Re: PC_In_Sewer_?, PC_Ex_Sewer_?[SGMonkey]

Have you had any chance to work on this?
by Infragris
Tue Oct 24, 2017 9:34 pm
Forum: P:C Literature
Topic: Tales of the Woven City [WIP]
Replies: 0
Views: 133

Tales of the Woven City [WIP]

Popular stories from Nibenese folklore and mythology, collected in an Arabian Nights -like compilation. These are some early attempts and WIP sketches, I'm still feeling out the exact tone and cadence I'd like Nibenese myths to take. The stories should be deliberately somewhat stilted and surreal, i...
by Infragris
Mon Oct 23, 2017 9:24 pm
Forum: P:C Lore
Topic: The Saintly Circles of Colovia
Replies: 2
Views: 1408

Re: The Saintly Circles of Colovia

Alright, after some deliberation on Discord, I would like to propose to propose some changes to the concept behind the Saintly Circles. First, a word of explanations: the current setup is considered inadequate because of the following reasons: It originated as a stopgap solution to ripping out the o...
by Infragris
Sun Oct 22, 2017 11:48 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_00 [Infragris]
Replies: 4
Views: 834

Re: Gold Coast Exterior: GC_00 [Infragris]

UPDATE: I've re-added the interior cells to this claim, and hooked up all the load doors. I've also given the interiors another quality pass, noticed a lot of stuff that needs to be changed in the near future. My most important qualms: There are still some deprecated/inappropriate flora containers a...
by Infragris
Mon Oct 16, 2017 6:53 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 761

Re: The Religion of the Nords

I like the cultural eras a lot, it's a very good idea. The only culture for which we have such a granular historical overview is the Imperial one, which is influential, but doesn't actually relate to other cultures at all for long periods. The only thing I would add is a notion of what Nords think h...
by Infragris
Mon Oct 02, 2017 11:07 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv26[Torlof]
Replies: 8
Views: 730

Re: Anvil Interior Claim PC_i2-Anv26[Torlof]

As it happens, I had some notes that touched on this apt. These are WIP designations, so don't go too far into specifics if possible. 26. Gogan’s Apartments Gogan (Redguard, m, warrior): townsperson. Owner of the apartment block, lives on the top floor. Upper middle class, reasonably affluent (enoug...
by Infragris
Sun Oct 01, 2017 10:39 pm
Forum: P:C Asset Development
Topic: Modding Resources
Replies: 13
Views: 2687

Re: Modding Resources

Re-upload of Stavroguin's Ald Krieg tileset. These will likely be tweaked to serve as tileset for temples like the great temples and monasteries.
by Infragris
Sun Oct 01, 2017 12:37 am
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 761

Re: The Religion of the Nords

Small but possibly important note: someone claimed that the Nords and/or their gods survive each kalpic cycle by leaping ahead to the next one with the aid of Kyne. Not sure on what this is based, but it seems like a valid concept. Also ties in to the concept of the "leaper-demons" who do likewise. ...
by Infragris
Sat Sep 30, 2017 12:49 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 843

Re: Stirk Quest/Script Suggestions

Ah, great. I was about to start implementing these into the bugfix version.
by Infragris
Fri Sep 29, 2017 7:18 pm
Forum: P:C Literature
Topic: Imperial Proverbs
Replies: 1
Views: 176

Imperial Proverbs

A collection of popular and moralizing sayings, collected from both east and west. Meant to illustrate some basic notions of Imperial culture. A bit like the Book of Dawn and Dusk for the Dunmer. Cheap and common. IMPERIAL PROVERBS [A collection of moralizing sayings and aphorisms from across Cyrodi...
by Infragris
Thu Sep 21, 2017 10:39 am
Forum: P:C Literature
Topic: Syffa Temet Kai
Replies: 0
Views: 149

Syffa Temet Kai

Part of the old Akaviri code of conduct for members of the Fighters Guild. Part warrior philosophy, part guild charter, this text was written by Dinieras-Ves, the founder of the Fighters Guild, as a guide for members. Today, all but a few traditionalist guidhalls in the Nibenay have abandoned the co...
by Infragris
Wed Sep 20, 2017 7:00 pm
Forum: P:C Cyrodiil Discussion
Topic: [Faction] The Fighters Guild
Replies: 0
Views: 176

[Faction] The Fighters Guild

THE FIGHTERS GUILD [/u][/b] INTRODUCTION Syffa Temet Kai The peerless soldier walks by righteous will, he observes the dealings of the people, as a warrior observes the stance of his enemy. Consider justice, duty, and integrity, and commit fully to your decisions. The peerless soldier fears nothing...
by Infragris
Wed Sep 20, 2017 2:19 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 28261

Re: Jiub's Projects

I won't be able to start on it directly, no. Send it through if you want to, otherwise maybe keep working on it if there are any details left to do.
by Infragris
Wed Sep 20, 2017 2:18 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 25654

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Sure. Just keep in mind the place is already a big fps hog, so be conservative in your details (gnisis-style stalls should be perfect, I think)
by Infragris
Tue Sep 19, 2017 3:15 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 28261

Re: Jiub's Projects

Looks awesome. Do you need more mesh work done on this?
by Infragris
Tue Sep 19, 2017 12:00 am
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 761

Re: The Religion of the Nords

Ysmir would fall into the broad category of the "Nordic hero-cults", which are said to give a counter-current to the dominant secularism of the Empire (Talos Cult is also an example, though). These charismatic god-heroes are a concept attributed to Nordic culture specifically. Ysmir is also consider...
by Infragris
Tue Sep 12, 2017 11:09 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 28261

Re: Jiub's Projects

Looking great. The iconography for the baronies sounds on point. I think Dethagrad might also count as a barony, perhaps with a sun as its symbol. Looking at this lineup, I feel like the Anvil sigil feels a little out of place, actually. The current dynasty had nothing to do with the defeat of the s...
by Infragris
Mon Sep 11, 2017 10:56 am
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 25
Views: 3792

Re: Asset Roadmap: Armor Styles

I see your point, especially on the quality of the newtscale and studded leather stuff. Keep this stuff in mind, I'll see if we can't work something out.
by Infragris
Sun Sep 10, 2017 6:44 pm
Forum: P:C Asset Development
Topic: Asset Roadmap: Armor Styles
Replies: 25
Views: 3792

Re: Asset Roadmap: Armor Styles

I think TR added the missing silver pieces in the latest data update.
by Infragris
Sat Sep 09, 2017 10:48 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 41
Views: 4157

Re: Common Plants and Ingredients

Those look good, and they seem to match the existing trees well. How are they performance-wise?
by Infragris
Thu Sep 07, 2017 11:41 am
Forum: Reviewing
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 12
Views: 1840

Re: Gold Coast Exterior: GC_02 [berry]

I opened this up real quick to check on some ext location, and I noticed a small issue: near the barrow entrance of this claim, you used the barrow corner pieces (the weird pyramid tower things) as freestanding pillars. This is not the intended use of these pieces: they are only meant to simulate br...
by Infragris
Sun Sep 03, 2017 11:18 am
Forum: P:C Asset Development
Topic: A General Note on the Data Update
Replies: 0
Views: 209

A General Note on the Data Update

Tamriel Data was updated last month (if you haven't upgraded yet, please do so now ) and included several edits to data structure which are important if you are making an interior or exterior right now: Most Flora and Terrain assets for the Gilded Hills region are now included. Exterior modders work...
by Infragris
Fri Sep 01, 2017 5:45 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 761

Re: The Religion of the Nords

Talos as a Shor aspect is definitely a valid interpretation. It's even fairly popular among Imperials, who see Talos as the inheritor or replacement of old Shezarr in the pantheon (possibly tied to the way in which Tiber "replaced" Cuhlecian/Emperor Zero). Tibetan influences are perhaps more fanon t...

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