Search found 1216 matches

by Infragris
Tue Nov 27, 2018 11:12 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv36[Infragris]
Replies: 9
Views: 2586

Re: Anvil Interior Claim PC_i2-Anv36[Infragris]

Should be finished. Commons room with the new games and smokes, two officers' rooms, lots of tiny cadet rooms. Couldn't remember if interiors were supposed to come pre-pathgridded so I did that too. Please not this file is dependent on the Data addon. It will not function correctly unless the data a...
by Infragris
Fri Nov 23, 2018 5:30 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv42[Torlof]
Replies: 4
Views: 1083

Re: Anvil Interior Claim PC_i2-Anv42[Torlof]

New file, added the backdoor entrance, large gate. I've also edited the first floor to include that trapdoor passage you experimented with a while back, it seemed like a good idea in hindsight. Trapdoor mesh does need to be updated, it has bad UVs.

This file requires the data addon to work correctly!
by Infragris
Tue Nov 20, 2018 11:43 pm
Forum: Completed
Topic: Extravagant West-Colovian Shirts 02 [Worsas]
Replies: 3
Views: 2670

Re: Extravagant West-Colovian Shirts 02 [Worsas]

Tested these out, looks good. No issues spotted.
by Infragris
Sun Nov 18, 2018 9:28 pm
Forum: Unclaimed
Topic: Claim Map: Gold Coast & Gilded Hills
Replies: 6
Views: 3040

Re: Claim Map: Gold Coast & Gilded Hills

Updated OP with new claim map.
by Infragris
Sun Nov 18, 2018 7:41 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_04 [Chef]
Replies: 8
Views: 1300

Re: Gold Coast Exterior: GC_04 [Unclaimed]

Revoked by request.
by Infragris
Sat Nov 17, 2018 1:09 pm
Forum: HR Asset Development
Topic: Woodworker
Replies: 2
Views: 873

Re: Woodworker

All good stuff, though it still needs icons. The saw teeth are perhaps a bit too far apart, looks a little cartoonish.

For the second model, I would suggest dismantling it and adding the struts/trestles as a separate object. That way, people can freely use them with other trees or for other purposes.
by Infragris
Sat Nov 17, 2018 1:07 pm
Forum: HR Asset Development
Topic: Stonecutter
Replies: 1
Views: 1078

Re: Stonecutter

These all look pretty good, though they still need their icons. Not sure about how to handle the hammer - would this be categorized as a repair instrument, or a misc. item?
by Infragris
Sat Nov 17, 2018 12:57 pm
Forum: HR Asset Development
Topic: Bottles Request Thread
Replies: 1
Views: 1016

Re: Bottles Request Thread

While the new shapes are interesting, I don't think we need any more color variants of the existing bottles. There are already dozens of versions to pick from in the vanilla game, we have more than enough generic bottles.
by Infragris
Sat Nov 17, 2018 12:56 pm
Forum: HR Asset Development
Topic: Market Tents
Replies: 1
Views: 1070

Re: Market Tents

Lovely tents, but some of the ropes don't connect to the poles (at least one on the blue tent). Also the poles clip through the fabric here and there, this might be deliberate but it looks unsightly at times. As discussed on Discord, Imperial and Redguard variants of these types of tents should be k...
by Infragris
Sat Nov 17, 2018 12:46 pm
Forum: HR Asset Development
Topic: Vases
Replies: 1
Views: 923

Re: Vases

At first sight these models are of very good quality, however only two of them seem useful as actual containers (since the rest is either broken or open). I would suggest adding a lidded version of the C and D varieties so that you have a wider choice of container vessels.
by Infragris
Sat Nov 17, 2018 12:42 pm
Forum: HR Asset Development
Topic: Vases
Replies: 1
Views: 894

Re: Vases

These look great, but there's no actual file here?

EDIT: nvm, turns out this is a copy or something
by Infragris
Sat Nov 17, 2018 12:41 pm
Forum: HR Asset Development
Topic: Outside Market Models
Replies: 2
Views: 972

Re: Outside Market Models

These have been included, maybe archive this topic.
by Infragris
Sat Nov 17, 2018 12:39 pm
Forum: HR Asset Development
Topic: Armour Sets
Replies: 10
Views: 3622

Re: Armour Sets

Man, what a blast from the past. How times have changed. Well, definitely don't make mithril, k?
by Infragris
Fri Nov 09, 2018 11:59 am
Forum: Claimed
Topic: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]
Replies: 5
Views: 10882

Re: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Unclaimed]

Maybe a unique name, Blue Palace-style. Or check what TR has done, I think there's a proconsul hanging around Old Ebonheart or narsis or something like that.
by Infragris
Fri Nov 09, 2018 11:58 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv13[Kaiel]
Replies: 6
Views: 7156

Re: Anvil Interior Claim PC_i2-Anv13[Kaiel]

Granted. Related to the discussion on homemade jewelry on Discord: I just realized Isel is supposed to hail from Bruma, so the whole Nordic design stuff is moot. She's more likely to make generic Imperial designs or even Nibenese designs.
by Infragris
Thu Nov 08, 2018 1:02 pm
Forum: Claimed
Topic: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]
Replies: 5
Views: 10882

Re: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Unclaimed]

Consuls working in the provinces are referred to as Proconsuls. A Consul in the Imperial Curia system is either a high-ranking bureaucrat, the appointed administrator of a large district, or the head of an ministry with specific duties. Requires the Fifth Examination and a formal assignment by the E...
by Infragris
Sat Oct 20, 2018 9:40 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv42[Torlof]
Replies: 4
Views: 1083

Re: Anvil Interior Claim PC_i2-Anv42[Torlof]

I'm picking this file up for a second to experiment with a wider warehouse door in conjunction with the exterior file, and to add a backdoor which was omitted.
by Infragris
Tue Oct 16, 2018 10:47 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv04[Kaiel]
Replies: 9
Views: 5802

Re: Anvil Interior Claim PC_i2-Anv04[Kaiel]

Granted.
by Infragris
Sat Oct 06, 2018 1:17 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Infragris] [Anvil]
Replies: 163
Views: 47565

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming again for a second. Going to see if the warehouse exteriors can be adjusted a bit.
by Infragris
Tue Sep 25, 2018 1:32 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv50[Infragris]
Replies: 3
Views: 939

Re: Anvil Interior Claim PC_i2-Anv50[Infragris]

Bluh. Forgot I had this. First draft of the interior shell, with some detailing in the left house. Both houses are fairly ruined, but the left one has some tenants as cover. Entrance to the east house is only possibly through the skywalk. I'm going to look into making some kind of asset for the Bal ...
by Infragris
Tue Sep 25, 2018 12:23 pm
Forum: P:C Lore
Topic: Pantheon and Practices of the Ayleid
Replies: 11
Views: 5287

Re: Pantheon and Practices of the Ayleid

Wonderful work. Can you format the Preface with some paragraphs? First now it's a big block of text. Likewise, though few dare to collect evidence in its favor, the various Daedric cults of Cyrodiil may very well contain modes of reverence, practices, and relics that date back to the Daedraphiles. R...
by Infragris
Sat Sep 22, 2018 12:30 pm
Forum: Claimed
Topic: PC_In_GC_Tunnel Tileset [Infragris]
Replies: 0
Views: 1679

PC_In_GC_Tunnel Tileset [Infragris]

The WIP files for the Gold Coast subterrean tileset. This set is needed for stuff like cellars and for the GC cistern interior. Should also be used extensively for the warehouse tunnels underneath Sutch. This also includes some exterior assets for Sutch, such as a wide double gate and cave dwelling ...
by Infragris
Sat Sep 22, 2018 12:23 pm
Forum: Claimed
Topic: Plena Peppers [Aleist3r]
Replies: 1
Views: 1206

Re: Plena Peppers [Aleist3r]

Foisted onto Aly.
by Infragris
Fri Sep 21, 2018 12:33 pm
Forum: Reviewing
Topic: Drugs: Siyat [R-Zero]
Replies: 3
Views: 1684

Re: Drugs: Siyat [R-Zero]

Claimed by R-Zero on the Discord.
by Infragris
Fri Sep 21, 2018 12:30 pm
Forum: Reviewing
Topic: Drugs: Incarnadine [R-Zero]
Replies: 3
Views: 713

Re: Drugs: Incarnadine [R-Zero]

Granted.
by Infragris
Tue Sep 18, 2018 11:24 am
Forum: Unclaimed
Topic: Drugs: Quaesto Vil [Unclaimed]
Replies: 0
Views: 1792

Drugs: Quaesto Vil [Unclaimed]

Quaesto Vil : a rare, expensive compound of marsh herbs and rice wine, infused by the spirit of a serpentine Daedra which inhabits the bottle. An ink-black, viscous fluid. Bottles are often equipped with a built-in eyedropper. Quaesto Vil leads to enhanced awareness, sensations, and in some cases v...
by Infragris
Tue Sep 18, 2018 11:21 am
Forum: Reviewing
Topic: Drugs: Incarnadine [R-Zero]
Replies: 3
Views: 713

Drugs: Incarnadine [R-Zero]

Incarnadine : also called "godsblood", this pinkish mineral-infused water seeps from the ground inside Blood Dome Temples. The Red Templars believe this to be a miracle of Tiber Septim. Drinking the liquid causes a kind of berserker trance. The Templars, who use the substance in their battle-ritual...
by Infragris
Tue Sep 18, 2018 11:19 am
Forum: Unclaimed
Topic: Drugs: Nux Vomica [Unclaimed]
Replies: 0
Views: 1016

Drugs: Nux Vomica [Unclaimed]

Nux Vomica : more poison than drug, this substance is made from the seeds of the strychnos tree, soaked and boiled in milk to produce a consumable extract. It appears as a milk-like substance, usually in small, decorated bottles. Despite its toxicity, Nux Vomica is praised as a panacea against the ...
by Infragris
Tue Sep 18, 2018 11:16 am
Forum: Unclaimed
Topic: Drugs: Aegrotat [Unclaimed]
Replies: 0
Views: 1095

Drugs: Aegrotat [Unclaimed]

Aegrotat : a processed alchemical substance which causes sensations of euphoria. Several variations exist, using a mix of Nibenese marsh plants. Some mixes are less reliable than others, and finding a safe producer can be hazardous. Aegrotat looks like a waxy, honey-colored substance, which must be...
by Infragris
Tue Sep 18, 2018 10:58 am
Forum: Unclaimed
Topic: Drugs: Sursum [Unclaimed]
Replies: 0
Views: 1142

Drugs: Sursum [Unclaimed]

Sursum : a kind of mold, commonly found in humid, dark places in the eastern jungles. A cheap lower-class drug, sometimes cultivated in "mold pots". Usually consumed raw: it is sometimes snorted or smoked, but addicts tend to take the raw mold and rub it on their skin or, in extreme cases, in open ...

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