Search found 415 matches

by chef
Sun Jun 28, 2020 2:57 am
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv75[chef]
Replies: 3
Views: 97

Re: Anvil Interior Claim PC_i2-Anv75[chef]

All right, here is every sewer cell mapped out with proper grid layout and water height. The western layout in 75 isn't very pretty at the moment, just needed to measure where the entrances would be.
Needs addon.
by chef
Sat Jun 27, 2020 7:50 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv75[chef]
Replies: 3
Views: 97

Re: Anvil Interior Claim PC_i2-Anv75[chef]

Made the connection to the garden sewers and my new unadded ext entrance, needs the newest addon
by chef
Thu Jun 25, 2020 7:18 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv75[chef]
Replies: 3
Views: 97

Re: Anvil Interior Claim PC_i2-Anv75[chef]

Early Abecette matching + mapped out city pre cutting into different cells
by chef
Sat Jun 20, 2020 2:36 pm
Forum: Claimed
Topic: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 11
Views: 3140

Re: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]

Cut roerich's cells
by chef
Tue Jun 16, 2020 4:56 am
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]
Replies: 24
Views: 10541

Re: Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]

Clean: No, has rest exterior regions, leveled creatures and merge cells Border matched: yes Wilderness -97,9 Region: Set as Sundered Hills Texture seams: None Terrain errors: None Vertex shading: Cleaned up a bit T_Sky_TerrRockRE_RockSml_02 hidden beneath cliff T_Sky_TerrRockRE_Rock_03 hidden under ...
by chef
Sat Jun 06, 2020 3:15 pm
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_04 [chef]
Replies: 5
Views: 717

Re: Colovian Highlands Exterior: CH_04 [chef]

Load with addon
by chef
Wed Jun 03, 2020 12:08 am
Forum: Claimed
Topic: Auroran[Aly]
Replies: 1
Views: 2049

Re: Auroran[Unclaimed]

Aly has been showing progress of this on discord so I'm moving it to claimed
by chef
Mon Jun 01, 2020 6:46 pm
Forum: Claimed
Topic: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 11
Views: 3140

Re: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]

cleaned of the data addon which accidentally got merged, also some wip kilkreath ruins
by chef
Sun May 31, 2020 8:36 pm
Forum: Unclaimed
Topic: Redwood Trees [Unclaimed]
Replies: 0
Views: 88

Redwood Trees [Unclaimed]

4 redwood trees shared with us by Beyond Skyrim The poly count needs to be reduced, especially on and around the roots. Because of the size of these trees you may not need to worry about reducing the polys on the trunk. Some leaves may need to be culled, and relocated to be touching branches instead...
by chef
Thu May 28, 2020 8:21 pm
Forum: Reviewing
Topic: Mangrove Trees [Worsas]
Replies: 1
Views: 158

Mangrove Trees [Worsas]

4 mangrove trees from Beyond Skyrim and Enderal. The poly count needs to be reduced, and some leaves may need to be removed to reduce the amount of alpha. Collision meshes also need to be made for each tree. These trees will be used along the Strid and the marshy area of Kvetchi Pass to pay service ...
by chef
Wed May 27, 2020 7:32 pm
Forum: Unclaimed
Topic: [Architecture] WR Rural set 1
Replies: 1
Views: 3807

Re: [Architecture] WR Rural set 1

Some buildings from soldierofwar's The Great Cities Modders Resource Centre LE back ported for us by Polemicist. I included a quick retexture of one of the buildings using SHotN Reachman house textures, but UV work will be needed. The files should also be named in the style of the retexture I includ...
by chef
Mon May 25, 2020 11:21 pm
Forum: Claimed
Topic: Ayleid Interior Tileset Expansion [petethegoat/asylum]
Replies: 3
Views: 141

Ayleid Interior Tileset Expansion [petethegoat/asylum]

Thread for posting and requesting new Ayleid interior pieces
by chef
Mon May 25, 2020 12:07 am
Forum: Haafingar
Topic: Solitude Forest and Valstaag Highlands
Replies: 0
Views: 256

Solitude Forest and Valstaag Highlands

Solitude Forest Rocks: Reach Static flora: Flora_BM_grass_03 and 06 common snowy grasses T_Glb_Flora_ReedDry_** (+Groups and SNW) use near Hjaalmarch T_Sky_Flora_BranchPine** fallen branches T_Sky_Flora_BushPine** any snowy pine bushes can be used in the forest T_Sky_Flora_TreePine1/2 the dominant t...
by chef
Sun May 24, 2020 7:32 pm
Forum: Claimed
Topic: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 11
Views: 3140

Re: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]

Merged back in cells from spiney's border matching
by chef
Sun May 24, 2020 7:30 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3207

Re: Falkheim (Sky_xHf_02) [spineinside]

Clean: Yes Border matched: With Re_02 and Hf_03, partially with Hf_01 Sea of Ghosts -109,32 Region: Correct Will need some detailing at some point Sea of Ghosts -108,32 Region: Correct Will need some detailing at some point Sea of Ghosts -107,32 Region: Correct Will need some detailing at some point...
by chef
Wed May 20, 2020 11:23 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3207

Re: Falkheim (Sky_xHf_02) [spineinside]

reviewin
by chef
Sun May 10, 2020 9:12 pm
Forum: Claimed
Topic: Markarth: Commoner home (Sky_iRe_Mk05) [Polemicist] [Showcase]
Replies: 5
Views: 3824

Re: Markarth: Commoner home (Sky_iRe_Mk05) [Polemicist] [Showcase]

Polemicist (Beyond Skyrim Illiac Bay level design lead) is going to do this as an interior showcase
by chef
Sun May 10, 2020 1:43 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_04 [chef]
Replies: 5
Views: 717

Re: Colovian Highlands Exterior: CH_04 [chef]

Some eastern detailing, made a ruin
by chef
Tue May 05, 2020 4:14 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 32
Views: 11114

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Very nice review, definitely worth a promotion to exterior reviewer.
Also merging
by chef
Tue May 05, 2020 4:51 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_07 [mothpot] [Showcase]
Replies: 1
Views: 686

Re: Colovian Highlands Exterior: CH_07 [mothpot] [Showcase]

Granting to mothpot as a showcase, he's shown ability to work on exts with a gnisis overhaul
by chef
Fri May 01, 2020 2:24 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 32
Views: 11114

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

letting mojo take over on this as a review test/showcase
by chef
Thu Apr 30, 2020 1:55 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 32
Views: 11114

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

reviewing, slower than normal cause of shipal shin and sundered hills section work
by chef
Fri Apr 24, 2020 10:35 pm
Forum: Unclaimed
Topic: Midkarth Cave (Sky_iRe_Mid57) [Unclaimed]
Replies: 0
Views: 98

Midkarth Cave (Sky_iRe_Mid57) [Unclaimed]

smugglercave.jpg
Medium cave occupied by smugglers along the karth.

Cell -97,16

The exterior can be found here (use the latest file)
by chef
Fri Apr 24, 2020 8:21 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6891

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]

It was. Clean: Yes Border matched: Partially, will need more attention in the north Sundered Hills Region -98,0 Region: Correct Texture seams: None Jagged terrain: None Vertex shading: Added under peak T_Sky_TerrRockRE_RockPky_16 hidden under terrain Sundered Hills Region -97,0 Region: Correct Textu...
by chef
Fri Apr 24, 2020 4:24 am
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6891

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]

Reviewing, lets hope this is as simple a review as 27 was
by chef
Fri Apr 24, 2020 4:20 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
Replies: 23
Views: 10784

Re: Aldkarth Lowlands (Sky_xRe_27) [chef]

Clean: Still has some old rest ext creaturs Border matched: Partially, will need matching with sky main and in the southern cells Lorchwuir Heath Region -101,4 Region: Correct Pathgrid: Added to the farm Texture seams: 2 Jagged terrain: None Vertex shading: Excessive on the Sky_Main border misc_com_...
by chef
Fri Apr 24, 2020 1:23 am
Forum: Completed
Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
Replies: 23
Views: 10784

Re: Aldkarth Lowlands (Sky_xRe_27) [chef]

Reviewing this next

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