Search found 190 matches

by chef
Thu Dec 05, 2019 1:57 am
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-78[Reviewing][chef]
Replies: 11
Views: 4036

Re: Gold Coast Interior Claim PC_i2-78[Reviewing][chef]

Gonna give this another pass once Worsas' new furniture is merged into an addon or data 7.5
by chef
Fri Nov 15, 2019 10:00 am
Forum: Tutorials and Guides
Topic: Generating and fixing grass for Project Tamriel
Replies: 0
Views: 117

Generating and fixing grass for Project Tamriel

Useful links Morrowind Mesh Generator: https://www.nexusmods.com/morrowind/mods/23065?tab=files Scamp’s In depth mesh generator tutorial: https://www.project-tamriel.com/viewtopic.php?f=141&t=29 ESP QuickEditor: http://www.project-tamriel.com/viewtopic.php?f=67&p=14419#p14419 Splitting grass from yo...
by chef
Fri Nov 15, 2019 9:56 am
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8405

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

also merged
by chef
Fri Nov 15, 2019 9:55 am
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8405

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

Clean: Mostly, 1 entry for gold was missed. Border Matched: Yes General: Some excessive vertex shading in spots A lot of rough jagged terrain, wireframe and 1 radius are good to fix this Vertex shading isn't needed on grass rocks when the grass part touches grass ltex Most Stirk shrubs were sunk too...
by chef
Mon Nov 11, 2019 3:37 am
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8405

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

Most of what I pointed out has been fixed, so I'll go ahead and recommend for promotion and review this claim like normal now.
by chef
Sun Nov 10, 2019 11:17 pm
Forum: Reviewing
Topic: Refurbishment Claim PC_i2-16: Valsar[Reviewing][chef]
Replies: 4
Views: 356

Re: Refurbishment Claim PC_i2-16: Valsar[chef]

Putting up for review, not sure if the pit area has enough, but hopefully when enemies are added it will be fine. For some reason the key doesn't work. Will need a second pass for loot when we get some weapons.
by chef
Sat Nov 09, 2019 9:02 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8405

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

doing a showcase review
by chef
Wed Nov 06, 2019 5:27 pm
Forum: Claimed
Topic: Colovian Highlands - Rock Cavern[Chef]
Replies: 7
Views: 2033

Re: Colovian Highlands - Rock Cavern[Chef]

Don't merge the spinel yet, Wolli made some edits to spinel and I will fix these containers up to look like it once those are in TR data
by chef
Sun Nov 03, 2019 6:27 am
Forum: Reviewing
Topic: Refurbishment Claim PC_i2-16: Valsar[Reviewing][chef]
Replies: 4
Views: 356

Re: Refurbishment Claim PC_i2-16: Valsar[chef]

Got a medium sized dungeon shell here
by chef
Fri Nov 01, 2019 3:41 am
Forum: Claimed
Topic: PC_i3-29: Barsing Barrow[chef]
Replies: 1
Views: 148

Re: PC_i3-29: Barsing Barrow[chef]

Completed shell.
by chef
Thu Oct 31, 2019 5:54 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_10 [Design]
Replies: 0
Views: 291

Colovian Highlands Exterior: CH_10 [Design]

Design claim, not currently open for claiming. Area marked CH_10 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. Claim should be closely coordinated with CH_07 for the lake and river. Claim c...
by chef
Thu Oct 31, 2019 5:51 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_07 [Design]
Replies: 0
Views: 194

Colovian Highlands Exterior: CH_07 [Design]

Design claim, not currently open for claiming. Area marked CH_07 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. There is the final part of the Gilded Hills transition area in this claim, coo...
by chef
Thu Oct 31, 2019 5:43 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_06 [Design]
Replies: 0
Views: 171

Colovian Highlands Exterior: CH_06 [Design]

Design claim, not currently open for claiming. Area marked CH_06 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. There is a small part of the Gilded Hills transition area in this claim, coord...
by chef
Thu Oct 31, 2019 5:40 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_09 [Design]
Replies: 0
Views: 170

Colovian Highlands Exterior: CH_09 [Design]

Design claim, not currently open for claiming. Area marked CH_09 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. Claim contains Ardent Order Temple, a mine, a barrow and a Reman Ruin. Conside...
by chef
Thu Oct 31, 2019 5:36 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_08 [Hal Vincherik] [Design]
Replies: 0
Views: 190

Colovian Highlands Exterior: CH_08 [Hal Vincherik] [Design]

Design claim, not currently open for claiming. Area marked CH_08 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. Claim contains the town Hal Vincherik, a crypt/graveyard for the town, a barro...
by chef
Thu Oct 31, 2019 5:31 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_05 [Design]
Replies: 0
Views: 166

Colovian Highlands Exterior: CH_05 [Design]

Design claim, not currently open for claiming. Area marked CH_05 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. Claim contains Hastrel Estate, Vincherik Mine, and 2 colovian barrows. Assets ...
by chef
Thu Oct 31, 2019 5:26 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_04 [Design]
Replies: 1
Views: 150

Re: Colovian Highlands Exterior: CH_03 [Design]

I experimented with assets here a while ago so I will claim it when we open it.
by chef
Thu Oct 31, 2019 5:20 am
Forum: Unclaimed
Topic: Colovian Highlands Exterior: CH_04 [Design]
Replies: 1
Views: 150

Colovian Highlands Exterior: CH_04 [Design]

Design claim, not currently open for claiming. Area marked CH_04 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 Detailed description to follow. Claim contains Aylied ruin Trumble, Hal Verovar's Crypts, and Black Hills Vine...
by chef
Wed Oct 30, 2019 10:48 pm
Forum: Claimed
Topic: [Region reference] Kvetchi Pass Exterior: KP_02 [chef]
Replies: 3
Views: 1709

Re: [Region reference] Kvetchi Pass Exterior: KP_02 [chef]

little bit more work done
by chef
Wed Oct 30, 2019 4:35 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_03 [Phenoix12]
Replies: 8
Views: 852

Re: Colovian Highlands Exterior: CH_08 [Design]

In my opinion we should open and grant this
by chef
Sun Oct 27, 2019 7:50 pm
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_03 [Phenoix12]
Replies: 8
Views: 852

Colovian Highlands Exterior: CH_03 [Phenoix12]

Claim marked CH_03 on this map: https://media.discordapp.net/attachments/391969274589085698/639540642485239809/unknown.png?width=445&height=396 A section of the Brena river and Gilded Hills wilderness. There should be cliffs along the whole river with no or very few beaches. Don't worry about detail...
by chef
Thu Oct 24, 2019 10:45 pm
Forum: Claimed
Topic: Colovian Highlands - Rock Cavern[Chef]
Replies: 7
Views: 2033

Re: Colovian Highlands - Rock Cavern[Chef]

TR cave pieces in the CH set, making this complete until copper is made.
by chef
Thu Oct 24, 2019 10:44 pm
Forum: Claimed
Topic: Colovian Lowland - Mold Cavern[Chef]
Replies: 4
Views: 1367

Re: Colovian Lowland - Mold Cavern[Chef]

TR cave pieces in the WW set, making this complete until copper and iron ore are made.
by chef
Mon Oct 21, 2019 3:35 am
Forum: Modder Showcase
Topic: Sanguine's PT Showcase.
Replies: 1
Views: 1160

Re: Sanguine's PT Showcase.

Welcome, let's get right into this. First thing, the file is not clean, learn about cleaning here: https://www.tamriel-rebuilt.org/content/tutorial-tesame-tutorial many items are dirtied: https://cdn.discordapp.com/attachments/581876775584530453/635672855429906433/unknown.png and cells without lands...
by chef
Sun Oct 20, 2019 11:11 pm
Forum: Claimed
Topic: Colovian Highlands - Rock Cavern[Chef]
Replies: 7
Views: 2033

Re: Colovian Highlands - Rock Cavern[Chef]

I like the changes.

Here are the 4 ores as discussed in the meeting, ruby, spinel, topaz and adamantium. The adamantium containers will need to have 2 T_Cyr_Random_Adamantium added each once the file can use TD.
by chef
Sun Oct 20, 2019 8:04 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8405

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

Matched the south with PC_Anvil, there's now a massive terrain spike on the CH_01 border that will need proper border matching to fix.
by chef
Sun Oct 20, 2019 8:02 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
Replies: 9
Views: 2218

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

South row of cells with some cells from PC_Anvil, and 2 cells from PC_Landmass

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