Search found 1561 matches

by worsas
Wed Nov 22, 2017 5:25 pm
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv08[Unclaimed]
Replies: 1
Views: 207

Re: Anvil Interior Claim PC_i2-Anv08[Unclaimed]

I don't really know, if I fully want to claim this interior, but I created a basic shell, in accordance to interior dimensions given in stirk cells. It's quite big, I must say.
by worsas
Sun Nov 05, 2017 12:07 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 110

Re: Dragonstar: Mill (Sky_iRe_Ds40)

Here it is.
by worsas
Sun Oct 29, 2017 8:19 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH19) [worsas]
Replies: 3
Views: 796

Re: The Reach: House (Sky_iRe_DH19) [worsas]

This should now be finished aswell. :]
by worsas
Fri Oct 27, 2017 10:10 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH19) [worsas]
Replies: 3
Views: 796

Re: The Reach: House (Sky_iRe_DH19)

I'll have a go at this one.
by worsas
Fri Oct 27, 2017 10:05 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv37[Reviewing]
Replies: 2
Views: 321

Re: Anvil Interior Claim PC_i2-Anv37[Unclaimed]

I'll have a go at this little warehouse.
by worsas
Wed Sep 20, 2017 5:33 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 310

Re: Region Planning: Small Marsh Plains

In that case I suggest locking this thread and continuing needed discussion in the ridgelands thread here.
by worsas
Tue Sep 19, 2017 4:24 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 395

Re: Region Planning: Solitude Forest

The result of some discussion on discord: We realised that the forest looks very samey in most parts. Insofar it is untypical for a region and a landscape in this gameworld and generally runs into the danger of being monotonous. However, this current shape of the forest also means that it's easy to ...
by worsas
Tue Sep 19, 2017 8:11 am
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 310

Region Planning: Small Marsh Plains

Small discussion for a small subregion: https://i.imgur.com/Q3toOwx.jpg -The light green area in the southeast I've actually pictured (and I think we might have discussed?) to be a seasonally flooded lowlands. Which might explain why there's no settlements or farms here, but that it could be used fo...
by worsas
Tue Sep 19, 2017 7:48 am
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 395

Region Planning: Solitude Forest

Let's discuss this a little bit to get the container plants composition settled at least. My thoughts briefly: - There should not be extensive changes to the general region as such. It's a massive piece of work that ought to be honored as it is. - The fact that this is far away from eastern Skyrim a...
by worsas
Tue Sep 19, 2017 7:23 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 163
Views: 24273

Re: Markarth (Sky_xRe_Mk) [berry]

First off, it's absolutely epic. I wonder if we are ever going to outmatch this piece of exterior work in future. The nord ruins you added are all gorgeous. What's the reasoning behind changing tsunholm? The previous setup with the barrow objects was far more impressive-looking than the current ston...
by worsas
Mon Sep 18, 2017 4:08 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 772

Re: The Religion of the Nords

One of MK's texts contained a reference to a nordic version of Magnus, Magnar. What is with the alternate nordic name of Talos, Ysmir? Is that still of a meaning somehow?
by worsas
Sat Sep 09, 2017 10:05 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 41
Views: 4264

Re: Common Plants and Ingredients

They are looking pretty.
by worsas
Sat Sep 09, 2017 9:50 am
Forum: Completed
Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Replies: 8
Views: 610

Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]

You usually add a second chimney which you rotate upside down and attach it to the top of the other chimney. It's a hack, but even vanilla does it that way.
by worsas
Sat Sep 09, 2017 9:39 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 16
Views: 2337

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

New version with completed seafloor and region assignments.
by worsas
Mon Sep 04, 2017 5:55 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 26010

Re: Gold Coast Exterior: GC_01 [Worsas]

Well, this went quicker than expected. The seaground up to the stirk release is basically complete now. It could use 1-2 wrecks or other minor points of interest still, but for the most part it's done. Passing this back, so whoever wants can continue on this claim.
by worsas
Sun Sep 03, 2017 6:09 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 157
Views: 26010

Re: Gold Coast Exterior: GC_01 [Anvil]

I have recommenced work on this area in order to fill three rows of cells of seafloor between the coast and the seafloor of the stirk release. This is the first, dirty WIP - file.
by worsas
Tue Aug 29, 2017 5:53 pm
Forum: SHotN General Discussion
Topic: Vertex color between different ground textures
Replies: 1
Views: 274

Vertex color between different ground textures

In the base game there are two different ways of usage of vertex color: Main Game: Vertex color is used around objects and as outline between different ground textures. Furthermore it is used at the water border and to add additional detail to plain terrain as seen here: http://i.imgur.com/Ji1UmQI.j...
by worsas
Tue Aug 29, 2017 5:28 pm
Forum: Claimed
Topic: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]
Replies: 6
Views: 381

The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]

A slightly larger barrow in the Hammerfell-bordering area.

Cell: -102,0
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 5:27 pm
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03)
Replies: 2
Views: 233

The Reach: Barrow (Sky_iRe_Lorchw03)

A small barrow in the Hammerfell-bordering area.

Cell: -101,0
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 5:24 pm
Forum: Claimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]
Replies: 2
Views: 191

The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

A cavern in the Hammerfell-bordering area. Purpose still unknown.

Cell: -103,0
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 5:22 pm
Forum: Unclaimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01)
Replies: 0
Views: 133

The Reach: Cavern (Sky_iRe_Lorchw01)

An inhabited cavern in the Lorchwuir Heath. Features two nearby entrances. Purpose still unknown.

Cell: -102,1
To be found in Sky_Main.esp
Image
Image
by worsas
Tue Aug 29, 2017 5:15 pm
Forum: Unclaimed
Topic: The Reach: Cavern (Sky_iRe_FF02)
Replies: 0
Views: 153

The Reach: Cavern (Sky_iRe_FF02)

An inhabited cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.

Cell: -113,21
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 5:13 pm
Forum: Unclaimed
Topic: The Reach: Cavern (Sky_iRe_FF01)
Replies: 0
Views: 146

The Reach: Cavern (Sky_iRe_FF01)

A somewhat well-hidden cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.

Cell: -113,20
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 4:56 pm
Forum: Unclaimed
Topic: The Reach: Direnni Ruin - Angas Tor 2 (Sky_iRe_DH37)
Replies: 0
Views: 140

The Reach: Direnni Ruin - Angas Tor 2 (Sky_iRe_DH37)

The Direnni Ruin of Angas Tor. This claim should cover the subterranean underworks of the fortress below the main building

Number on claim map: 2
Cell: -114,19
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 4:54 pm
Forum: Unclaimed
Topic: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)
Replies: 0
Views: 139

The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)

The Direnni Ruin of Angas Tor. This claim should cover the upper part of the fortress, consisting of the main building and the two glass domes.

Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 4:51 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 7
Views: 390

The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

A long-forgotten Direnni Watchtower.
Cell: -116,16
To be found in Sky_Main.esp

Image
by worsas
Tue Aug 29, 2017 4:46 pm
Forum: Unclaimed
Topic: The Reach: Orc Tent(Sky_iRe_DH34)
Replies: 0
Views: 133

The Reach: Orc Tent(Sky_iRe_DH34)

A nomadic orc tent. There must not be tables, shelves and bookshelves in this kind of interior.

Number on claim map: 5
Cell: -114,17
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 4:45 pm
Forum: Unclaimed
Topic: The Reach: Orc Tent(Sky_iRe_DH33)
Replies: 0
Views: 119

The Reach: Orc Tent(Sky_iRe_DH33)

A nomadic orc tent. There must not be tables, shelves and bookshelves in this kind of interior.

Number on claim map: 4
Cell: -114,17
To be found in Sky_Main.esp
Image
by worsas
Tue Aug 29, 2017 4:44 pm
Forum: Unclaimed
Topic: The Reach: Orc Tent(Sky_iRe_DH32)
Replies: 0
Views: 131

The Reach: Orc Tent(Sky_iRe_DH32)

A nomadic orc tent. There must not be tables, shelves and bookshelves in this kind of interior.

Number on claim map: 3
Cell: -114,17
To be found in Sky_Main.esp
Image

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