Search found 1573 matches

by worsas
Mon Dec 11, 2017 6:28 pm
Forum: Claimed
Topic: Midkarth County (Sky_xRe_09) [berry]
Replies: 7
Views: 790

Re: Midkarth County (Sky_xRe_09) [berry]

Thanks, I had cut them from the rest exteriors file already. Are those any different?
Nope, those are just the plain cells cut from the RestExteriors file. I had them, because I was considering taking this claim some time ago. Now I'm working on 08 instead. :D
by worsas
Sat Dec 09, 2017 11:49 am
Forum: Claimed
Topic: Midkarth County (Sky_xRe_09) [berry]
Replies: 7
Views: 790

Re: Midkarth County (Sky_xRe_09) [berry]

Hey berry, after claiming that last bit of druadach highlands and skimming through our old notes, I remember again that we had the great intent of primarily distinguishing the grassy druadach highlands from the midkarth county by making the former a distinctive bushland, while the latter should rema...
by worsas
Sat Dec 09, 2017 11:10 am
Forum: Reviewing
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 110
Views: 15225

Re: Dragonstar (Sky_xRe_Ds) [roerich]

The following cells are now part of my new claim Sky_xRe08 and should be removed from this file:
-115, 14
-114, 14
-113, 14
-112, 14
by worsas
Sat Dec 09, 2017 11:08 am
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [Worsas]
Replies: 8
Views: 1007

Re: Druadach Highlands (Sky_xRe_08) [Worsas]

Just uploading the cut cells for this claim to have them secured.
by worsas
Sat Dec 09, 2017 8:35 am
Forum: Claimed
Topic: Druadach Highlands (Sky_xRe_08) [Worsas]
Replies: 8
Views: 1007

Re: Druadach Highlands (Sky_xRe_08) [Unclaimed]

I think I'll take this now in place of Roerich.
by worsas
Fri Dec 08, 2017 5:14 pm
Forum: P:C General Discussion
Topic: Permission Requests
Replies: 8
Views: 145

Re: Permission Requests

The wormmouth is made from scratch. It does not use anything from the kagouti or alit.

The sload is from a modder resource. I don't know for sure what it is based on.
by worsas
Fri Dec 08, 2017 3:38 pm
Forum: Claimed
Topic: Midkarth County (Sky_xRe_09) [berry]
Replies: 7
Views: 790

Re: Midkarth County (Sky_xRe_09) [Unclaimed]

If you haven't included this claim yet, you can take the cells from the below file.
by worsas
Tue Dec 05, 2017 5:19 pm
Forum: P:C General Discussion
Topic: Permission Requests
Replies: 8
Views: 145

Re: Permission Requests

Thanks for the kind words. The Ice Wraith is by Lord Berandas. So best contact him (pm in this forum, eg) to ask he he lets you use it.
by worsas
Tue Dec 05, 2017 11:42 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 43729

Re: Cyrodiil Creatures

Puddles permission request is now here:
viewtopic.php?f=68&p=10831#p10831
by worsas
Tue Dec 05, 2017 10:24 am
Forum: P:C General Discussion
Topic: Permission Requests
Replies: 8
Views: 145

Re: Permission Requests

The readme of Tamriel Data says that you have to ask the respective modders, whenever you want to rip assets from the data files rather than using the whole data files as-is. Strictly speaking we are already in an ambigious situation with how all these assets are made accessible to other modders in ...
by worsas
Thu Nov 23, 2017 6:31 pm
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 165
Views: 25239

Re: Markarth (Sky_xRe_Mk) [berry]

I updated the internal rest-landmass file by clearing all of the cells in this and other completed/nearly completed claims. Please make sure not to cut out any of the filled cells included in your latest file anymore. in case of doubt, load it together with the RestExteriors.esp and check if any of ...
by worsas
Wed Nov 22, 2017 5:25 pm
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv08[Unclaimed]
Replies: 1
Views: 270

Re: Anvil Interior Claim PC_i2-Anv08[Unclaimed]

I don't really know, if I fully want to claim this interior, but I created a basic shell, in accordance to interior dimensions given in stirk cells. It's quite big, I must say.
by worsas
Sun Nov 05, 2017 12:07 pm
Forum: Reviewing
Topic: Dragonstar: Mill (Sky_iRe_Ds40)
Replies: 5
Views: 156

Re: Dragonstar: Mill (Sky_iRe_Ds40)

Here it is.
by worsas
Sun Oct 29, 2017 8:19 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH19) [worsas]
Replies: 3
Views: 827

Re: The Reach: House (Sky_iRe_DH19) [worsas]

This should now be finished aswell. :]
by worsas
Fri Oct 27, 2017 10:10 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH19) [worsas]
Replies: 3
Views: 827

Re: The Reach: House (Sky_iRe_DH19)

I'll have a go at this one.
by worsas
Fri Oct 27, 2017 10:05 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv37[Reviewing]
Replies: 2
Views: 360

Re: Anvil Interior Claim PC_i2-Anv37[Unclaimed]

I'll have a go at this little warehouse.
by worsas
Wed Sep 20, 2017 5:33 pm
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 377

Re: Region Planning: Small Marsh Plains

In that case I suggest locking this thread and continuing needed discussion in the ridgelands thread here.
by worsas
Tue Sep 19, 2017 4:24 pm
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 500

Re: Region Planning: Solitude Forest

The result of some discussion on discord: We realised that the forest looks very samey in most parts. Insofar it is untypical for a region and a landscape in this gameworld and generally runs into the danger of being monotonous. However, this current shape of the forest also means that it's easy to ...
by worsas
Tue Sep 19, 2017 8:11 am
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 377

Region Planning: Small Marsh Plains

Small discussion for a small subregion: https://i.imgur.com/Q3toOwx.jpg -The light green area in the southeast I've actually pictured (and I think we might have discussed?) to be a seasonally flooded lowlands. Which might explain why there's no settlements or farms here, but that it could be used fo...
by worsas
Tue Sep 19, 2017 7:48 am
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 500

Region Planning: Solitude Forest

Let's discuss this a little bit to get the container plants composition settled at least. My thoughts briefly: - There should not be extensive changes to the general region as such. It's a massive piece of work that ought to be honored as it is. - The fact that this is far away from eastern Skyrim a...
by worsas
Tue Sep 19, 2017 7:23 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 165
Views: 25239

Re: Markarth (Sky_xRe_Mk) [berry]

First off, it's absolutely epic. I wonder if we are ever going to outmatch this piece of exterior work in future. The nord ruins you added are all gorgeous. What's the reasoning behind changing tsunholm? The previous setup with the barrow objects was far more impressive-looking than the current ston...
by worsas
Mon Sep 18, 2017 4:08 pm
Forum: SHotN Lore
Topic: The Religion of the Nords
Replies: 10
Views: 878

Re: The Religion of the Nords

One of MK's texts contained a reference to a nordic version of Magnus, Magnar. What is with the alternate nordic name of Talos, Ysmir? Is that still of a meaning somehow?
by worsas
Sat Sep 09, 2017 10:05 am
Forum: P:C Asset Development
Topic: Common Plants and Ingredients
Replies: 41
Views: 4733

Re: Common Plants and Ingredients

They are looking pretty.
by worsas
Sat Sep 09, 2017 9:50 am
Forum: Completed
Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Replies: 8
Views: 727

Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]

You usually add a second chimney which you rotate upside down and attach it to the top of the other chimney. It's a hack, but even vanilla does it that way.
by worsas
Sat Sep 09, 2017 9:39 am
Forum: Claimed
Topic: Gold Coast Exterior: GC_03 [roerich] [Thresvy]
Replies: 16
Views: 2573

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

New version with completed seafloor and region assignments.
by worsas
Mon Sep 04, 2017 5:55 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 159
Views: 27486

Re: Gold Coast Exterior: GC_01 [Worsas]

Well, this went quicker than expected. The seaground up to the stirk release is basically complete now. It could use 1-2 wrecks or other minor points of interest still, but for the most part it's done. Passing this back, so whoever wants can continue on this claim.
by worsas
Sun Sep 03, 2017 6:09 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 159
Views: 27486

Re: Gold Coast Exterior: GC_01 [Anvil]

I have recommenced work on this area in order to fill three rows of cells of seafloor between the coast and the seafloor of the stirk release. This is the first, dirty WIP - file.
by worsas
Tue Aug 29, 2017 5:53 pm
Forum: SHotN General Discussion
Topic: Vertex color between different ground textures
Replies: 1
Views: 335

Vertex color between different ground textures

In the base game there are two different ways of usage of vertex color: Main Game: Vertex color is used around objects and as outline between different ground textures. Furthermore it is used at the water border and to add additional detail to plain terrain as seen here: http://i.imgur.com/Ji1UmQI.j...

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