Search found 35 matches

by Fürst Thal
Wed May 02, 2018 9:35 am
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-58 [Reviewed]
Replies: 5
Views: 325

Re: Gold Coast Interior Claim PC_i2-58 [Reviewing]

Clean: Yes
Illegal to sleep: Yes
Lightning: Good
Northmarker: Set and correct


Note:
Couldnt find anything wrong so just use his latest file.
by Fürst Thal
Wed Apr 25, 2018 8:01 pm
Forum: Unclaimed
Topic: Gilded Hills Exterior: GC_10 [Unclaimed]
Replies: 5
Views: 287

Re: Gilded Hills Exterior: GC_10 [Fürst Thal]

Dropping in favor of 6.
by Fürst Thal
Wed Apr 25, 2018 8:01 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_06 [Unclaimed]
Replies: 4
Views: 362

Re: Gold Coast Exterior: GC_06 [Unclaimed]

Claiming this insdeat of 10.
by Fürst Thal
Wed Apr 25, 2018 7:51 pm
Forum: Unclaimed
Topic: Gilded Hills Exterior: GC_10 [Unclaimed]
Replies: 5
Views: 287

Re: Gilded Hills Exterior: GC_10 [Fürst Thal]

I'll take my time and wait with actuall work then.
by Fürst Thal
Wed Apr 25, 2018 3:00 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH40) [Tristior] [Reviewed]
Replies: 7
Views: 642

Re: The Reach: Cavern (Sky_iRe_DH40) [Tristior]

Northmarker: Set but a bit wrong. Clean: Yes Lightning: Good Bleeders: T_Com_Var_CandlePurpleOff_03: Bleeded a bit too much. T_SkyNor_DngBarr_U2Empty: Bleeded. T_Com_Var_CandlePurpleOff_01: Bleeded a bit too much. T_Nor_FurnP_StoolStem_01a. Bleeded and had a wrong rotation. Fixed it a bit. Floaters:...
by Fürst Thal
Wed Apr 18, 2018 7:46 pm
Forum: Reviewing
Topic: Markarth: Dockside tavern (Sky_iRe_Mk02) [roerich] [Reviewed]
Replies: 7
Views: 476

Re: Markarth: Dockside tavern (Sky_iRe_Mk02) [roerich]

Bleeders: T_SkyCom_Furn_Ch1Empty: Bleeded into the wall a bit. light_com_candle_05_64: Bleeded a bit into the table. T_SkyNor_FurnM_Cl1Empty: Into the wall a bit. T_IngFood_EggChicken_01: Bleeded too much into the basket. Floaters: T_Nor_WoodenPlate_03a(two): Floaded in the air. T_Nor_WoodenTankard_...
by Fürst Thal
Sun Apr 08, 2018 8:54 am
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-60 [Reviewing]
Replies: 5
Views: 319

Re: Gold Coast Interior Claim PC_i2-60 [Fürst Thal]

Added shoes and two wood logs. Forgot about them.
by Fürst Thal
Sat Apr 07, 2018 9:58 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-60 [Reviewing]
Replies: 5
Views: 319

Re: Gold Coast Interior Claim PC_i2-60 [Fürst Thal]

This should be finished.
by Fürst Thal
Fri Apr 06, 2018 9:13 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_07 [Fürst Thal]
Replies: 3
Views: 321

Re: Gold Coast Exterior: GC_07 [Fürst Thal]

:lol: Was just a joke but I guess I'll just go with it.

Just loading up the basic version with all cells marked and a bit of detailing as a backup if I fuck up.
by Fürst Thal
Thu Apr 05, 2018 5:13 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_07 [Fürst Thal]
Replies: 3
Views: 321

Re: Gold Coast Exterior: GC_07 [Unclaimed]

Claiming
by Fürst Thal
Mon Apr 02, 2018 3:48 pm
Forum: Claimed
Topic: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]
Replies: 4
Views: 247

Re: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]

90% done. But im waiting for the new T_D to add some fish assets which might be good to use here. So until then there will be no progress for now.
by Fürst Thal
Sat Mar 31, 2018 2:46 pm
Forum: Claimed
Topic: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]
Replies: 4
Views: 247

Re: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]

A first version with layout finished and detailing started.
by Fürst Thal
Wed Feb 28, 2018 12:39 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]
Replies: 6
Views: 430

Re: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]

Changelog:

Added a waraxe to the poor killed guy.

Rearranged some of his bones to be correct.

Added sounds and northmarker.



Should be ready for review now.
by Fürst Thal
Tue Feb 27, 2018 3:19 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]
Replies: 6
Views: 430

Re: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]

New Version.

Detailed the whole cave.

Added bones and straw.


Would just need to know if the level of detail is good or if there is more to add.
by Fürst Thal
Mon Feb 26, 2018 9:59 pm
Forum: HR General Discussion
Topic: Shornhelm Planning
Replies: 0
Views: 534

Shornhelm Planning

Some early ideas for Shornholm. Basic city layout: The main rich part of the city could be build around a high mountain in the form fo a crescent with a row of buildings on each side of the main road. There is also a poor part of the city which is build a bit down the mountain. But the general setti...
by Fürst Thal
Mon Feb 26, 2018 4:37 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]
Replies: 11
Views: 1048

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

Fixed the last issues.

Im now putting this up for review.
by Fürst Thal
Mon Feb 26, 2018 2:19 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]
Replies: 11
Views: 1048

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

New file up.

Added a smith.

Also changed the layout quite a bit and added some small clutter.
by Fürst Thal
Mon Feb 26, 2018 9:47 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]
Replies: 11
Views: 1048

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

Not putting this up for review for now. Will first implement Infragis suggestions from discord.
by Fürst Thal
Mon Feb 26, 2018 12:34 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]
Replies: 6
Views: 430

Re: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]

Basic shell with some detailing.
by Fürst Thal
Thu Feb 22, 2018 2:26 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal]
Replies: 6
Views: 430

Re: The Reach: Cavern (Sky_iRe_DH42)

Claiming.

Anything i would need to know as a newcomer in shotn interior making?
by Fürst Thal
Wed Feb 21, 2018 8:46 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]
Replies: 11
Views: 1048

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

I looked at the other interiors for what they used as a size. But its really just too big for one person living in there to fill it out completely. So im letting some space there as it would propably be in real life too. I still hope that for what it is there is enough stuff in it. So if there is an...
by Fürst Thal
Tue Feb 20, 2018 7:50 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]
Replies: 11
Views: 1048

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

New Version up. Changelog: Unlocked all doors as I dont know the policy of door locking. More Details. North marker with the final rotation. Completed the whole interior shell. All in all the interiors in Anvil are very large and im running out of ideas what to put in, so any ideas and/or critisims ...

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