Search found 8 matches

by ClownApocalypse
Mon Dec 11, 2017 5:47 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

So sorry but I must abandon this claim and withdraw from the project
by ClownApocalypse
Tue Nov 14, 2017 8:57 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

But thank you for taking the time to make the example.
by ClownApocalypse
Tue Nov 14, 2017 8:51 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Sorry my last message was a bit convoluted what I mean to say is I used the piece you suggested and it made everything fit perfectly :)
by ClownApocalypse
Tue Nov 14, 2017 4:15 am
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

Using that tile trim keeps the upper and lower levels in the right place, it revealed that the basement skirting boards had been hidden when i moved the walls up to meet the tiletrim_01s beam connector. The example rga build in data doesn't have the corner pieces but another example i looked at luck...
by ClownApocalypse
Mon Nov 13, 2017 12:52 am
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12) [ClownApocalypse]

First time with this tile set if you could check it for me, thx.
Sky_iRe_Ds12_Shell.ESP
(6.43 KiB) Downloaded 28 times
by ClownApocalypse
Thu Nov 09, 2017 1:37 pm
Forum: Completed
Topic: Dragonstar: House (Sky_iRe_Ds12) [Tristior]
Replies: 17
Views: 2445

Re: Dragonstar: House (Sky_iRe_Ds12)

I will start working on this.
by ClownApocalypse
Mon Oct 30, 2017 10:26 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 1643

Re: Showcase - ClownApocalypse

PC_Showcase_ClownApocalypse.ESP
(11.86 KiB) Downloaded 59 times
Rotation and grid snap fixed, fine rotation on shelved items and removed dead children.
by ClownApocalypse
Mon Oct 30, 2017 1:21 pm
Forum: Modder Showcase
Topic: Showcase - ClownApocalypse
Replies: 3
Views: 1643

Showcase - ClownApocalypse

PC_Showcase_ClownApocalypse.ESP Thank you for considering my build, it is a themed residential interior named ShowCase_ClownApocalypse and fits ex_hlaalu_b_07. tamriel_data is used. I lost my northmarker and messed up my global rotation somewhere along the line so got lots of practice rotating by n...

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