Search found 5 matches

by Darklocq
Mon Sep 04, 2017 1:53 am
Forum: Cross-Project Coordination
Topic: Screenshots with no Bethesda resources
Replies: 4
Views: 387

Re: Screenshots with no Bethesda resources

Oh, it could be a construction-set thing that looks convincing. A Colovian Barrow with some PT-only creature would probably work. Maybe also an indoor place with an NPC (someone's player home?), and an outdoor shot (with a non-vanilla sky texture). The purpose of the screens is to display OpenMW in ...
by Darklocq
Sun Aug 27, 2017 2:26 am
Forum: Cross-Project Coordination
Topic: Screenshots with no Bethesda resources
Replies: 4
Views: 387

Screenshots with no Bethesda resources

Has anyone made, or in a good position to make, a series of gameplay screenshots with all-PT/TR resources, and nothing Bethesda-copyrighted in them? We could use them for the OpenMW, ProjectTamriel, and Tamriel Rebuilt articles at Wikipedia, with the projects' permission. It'll be easier to secure t...
by Darklocq
Tue Jul 18, 2017 12:50 pm
Forum: P:C Playtesting & Error Reporting
Topic: P:C bugs
Replies: 10
Views: 1155

Re: P:C bugs

Please don't include detailed version numbers in the .ESP filename (e.g. "PC_Stirk_v4.8.ESP"); this will cause breakage with any third-party add-on that cites it as a dependency but is actually compatible with later versions. In OpenMW, anyway. OpenMW will just crash on start up with an error messag...
by Darklocq
Tue Jul 18, 2017 12:45 pm
Forum: SHotN General Discussion
Topic: New Naming scheme for custom objects
Replies: 12
Views: 1886

Re: New Naming scheme for custom objects

Speaking of naming, please include a readme with the actual version number. All Nexus says is "02", which appears to be the map number of the P:T project, or perhaps the general release phase (the one for Province: Cyrodiil is "01", but the actual current release is 4.8, which seems independent of t...
by Darklocq
Tue Jul 18, 2017 12:37 pm
Forum: SHotN General Discussion
Topic: OpenMW and SHotN
Replies: 11
Views: 3136

Re: OpenMW and SHotN

Thieves Guild not joinable. I was in the big city, followed hints from a Khajiit, went to the pub, talked to the guy who was mentioned, was asked if was serious, then the dialogue just stopped. Using OpenMW 0.41 (nightly from about a week ago) on Mac OS 10.12, with latest SHotN from Nexus.

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