Search found 5 matches
- Mon Sep 04, 2017 1:53 am
- Forum: General Discussion
- Topic: Screenshots with no Bethesda resources
- Replies: 4
- Views: 8302
Re: Screenshots with no Bethesda resources
Oh, it could be a construction-set thing that looks convincing. A Colovian Barrow with some PT-only creature would probably work. Maybe also an indoor place with an NPC (someone's player home?), and an outdoor shot (with a non-vanilla sky texture). The purpose of the screens is to display OpenMW in ...
- Sun Aug 27, 2017 2:26 am
- Forum: General Discussion
- Topic: Screenshots with no Bethesda resources
- Replies: 4
- Views: 8302
Screenshots with no Bethesda resources
Has anyone made, or in a good position to make, a series of gameplay screenshots with all-PT/TR resources, and nothing Bethesda-copyrighted in them? We could use them for the OpenMW, ProjectTamriel, and Tamriel Rebuilt articles at Wikipedia, with the projects' permission. It'll be easier to secure t...
- Tue Jul 18, 2017 12:50 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: P:C bugs
- Replies: 13
- Views: 17393
Re: P:C bugs
Please don't include detailed version numbers in the .ESP filename (e.g. "PC_Stirk_v4.8.ESP"); this will cause breakage with any third-party add-on that cites it as a dependency but is actually compatible with later versions. In OpenMW, anyway. OpenMW will just crash on start up with an er...
- Tue Jul 18, 2017 12:45 pm
- Forum: SHotN General Discussion
- Topic: New Naming scheme for custom objects
- Replies: 12
- Views: 10557
Re: New Naming scheme for custom objects
Speaking of naming, please include a readme with the actual version number. All Nexus says is "02", which appears to be the map number of the P:T project, or perhaps the general release phase (the one for Province: Cyrodiil is "01", but the actual current release is 4.8, which se...
- Tue Jul 18, 2017 12:37 pm
- Forum: SHotN General Discussion
- Topic: OpenMW and SHotN
- Replies: 11
- Views: 15243
Re: OpenMW and SHotN
Thieves Guild not joinable. I was in the big city, followed hints from a Khajiit, went to the pub, talked to the guy who was mentioned, was asked if was serious, then the dialogue just stopped. Using OpenMW 0.41 (nightly from about a week ago) on Mac OS 10.12, with latest SHotN from Nexus.