Search found 52 matches

by Charger24
Tue Sep 29, 2020 5:45 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Thanks very much to Vern, Myxinidae, Tristior, Texafornian, Violet, and roerich for their great deal of help throughout the process of working on this.
by Charger24
Tue Sep 29, 2020 5:43 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Okay, fingers crossed I've smashed all the bugs now. I think this is finally ready for review. Requires Sky_Main, DS sectionfile, and latest addon. Don't load any of my previous Ruari or guildhall files; they're all merged into this one. I apologize in advance if I've missed any bugs - been playtest...
by Charger24
Tue Sep 15, 2020 8:47 am
Forum: SHotN Lore
Topic: Giants
Replies: 2
Views: 1035

Re: Giants

I think it might be a good idea to dispense with the frost/hill giant distinction entirely, and have each giant look unique via a base giant race with face and apparel customization, rather than a creature. This would let the player acquire giant items easily, would make giants easy to individually ...
by Charger24
Tue Sep 15, 2020 7:44 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Fixed the issues mentioned by Violet and some further issues Tristior messaged me about.

Myxinidae says they'll be done with the review of the last Ruari int sometime soon, so I should be able to submit a combined finished file very soon, with the ints and the extra pieces of flavor dialogue merged.
by Charger24
Fri Sep 11, 2020 6:38 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

1. Ravos now has a copy of the report, which he gives away to the PC 2. fixed 3. fixed 4. fixed 5. added alternate ending if Caotir is dead. 6. I can't reproduce this, can you tell me more? 7. fixed 8. I have some dialogue written up for the tavern, but I haven't merged it in yet. Same goes for some...
by Charger24
Thu Sep 10, 2020 6:42 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

The previous post failed to attach the main file, for some reason
by Charger24
Thu Sep 10, 2020 6:41 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Use with DS section and latest addon. Last quest is done, and now playtest-able. Still need to do some touchup work done on the Ruari ext, and I need to merge the files once that's done. Also might still make a bit of dialogue concerning the Ruari mine, if I have time. EDIT: forgot to mention that I...
by Charger24
Tue Sep 08, 2020 7:36 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Update for backup. This last bit is a slog, sorry it's taking me so long.

Load with addon and DS section
by Charger24
Wed Aug 05, 2020 9:28 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Realizing I haven't backed up in awhile, so doing so now. Not finished, but nearly there. The 6th and final quest now has pretty much all dialogue implemented, so only the final alchemy sequence needs to be scripted and some village ints in the separate file finished. Aiming to have this full questl...
by Charger24
Sat Jul 25, 2020 6:43 am
Forum: Reviewing
Topic: DSW: The Missing Skull [Charger24]
Replies: 11
Views: 3356

Re: DSW: The Missing Skull [Charger24]

Here's the updated (and much better, I think) version. Still needs editing for the DSTG quest connection once that gets merged, but otherwise this is again ready for review.
by Charger24
Sat Jul 25, 2020 5:09 am
Forum: Reviewing
Topic: DSW: The Missing Skull [Charger24]
Replies: 11
Views: 3356

Re: DSW: The Missing Skull [Charger24]

Don't review yet. Decided to cut out everything involving paperwork because it's boring and doesn't add anything meaningful to the quest. Will upload an adjusted version tonight.
by Charger24
Thu Jul 23, 2020 10:04 pm
Forum: SHotN Character's & Questing
Topic: Political factions of Skyrim
Replies: 3
Views: 4695

Re: Political factions of Skyrim

Image

Small update to Whiterun and Rift sections.
by Charger24
Thu Jul 23, 2020 5:56 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Another update. Ruari village restoration activators now implemented. If you want to take a look at it, console "Set Sky_qRe_KW_MG06_RuariState to 1" to enable the village and remove the ruins. Unfortunately, using the Sky_Main .esp means the ruins are duplicated, so you'll have to disable the gener...
by Charger24
Wed Jul 22, 2020 10:14 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Another update, this time with the start of quest 6. Vern's three ints are still cut out, but there's a smidge more progress on the remaining three. It should work whether or not Ji'Tavarad was killed in the previous quest (Nistamal becomes the new questgiver). I've changed up a great deal of quest ...
by Charger24
Sun Jul 19, 2020 6:17 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Fixed dialog placeholders I had badly filtered, squashed a couple of dialogue bugs, and made some progress on Ruari ints. Vern volunteered to make three of the six houses, so those three have been cut from the file. Files might be dirty.

Still requires addon and DS section.
by Charger24
Tue Jul 07, 2020 10:12 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Also just as a heads up, it'll likely be a little while before I upload the version with the final quest, since I need to finish the six small Ruari house ints first, and do a bit of scripting to get the whole ruined village replaced.
by Charger24
Tue Jul 07, 2020 10:08 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Updated versions of both files. Now includes a finished quest 5, aside from a few misc item activators in the DSW teleport pad I'm too tired to do right now. Requires both Sky_Main and DS sectionfile. I've had weird doubling problems with the new DS guild guide NPC Sky_qRe_KW_MG05_Marcur2 (but no pr...
by Charger24
Sun Jul 05, 2020 10:27 pm
Forum: Reviewing
Topic: DSW: The Missing Skull [Charger24]
Replies: 11
Views: 3356

Re: DSW: The Missing Skull [Charger24]

I forgot to comment on this that this that I still need to add a back-path to completing this quest based on the PC finishing the Orichalcum weapons part of the DSTG questline once Kaiel is finished with it. I figure I will need to adjust things in the above file when it's reviewed anyway, so that's...
by Charger24
Sun Jul 05, 2020 7:15 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Updated the quest IDs + changed the results fields/scripts. Hopefully I didn't break things.

No changes to guildhall/NPCs file; use the one from my last post.
by Charger24
Sat Jul 04, 2020 5:49 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Updated both files to address points above, plus some general streamlining. Also the quest #4 option to let Ravos die works now. Still only requires Sky_Main and the base guildhall file. I am waiting to add guildmember dialogue until after all six quests are done, so that events can be referenced by...
by Charger24
Thu Jul 02, 2020 6:19 am
Forum: Reviewing
Topic: DSW: The Missing Skull [Charger24]
Replies: 11
Views: 3356

Re: DSW: The Missing Skull [Charger24]

Ready for review.
by Charger24
Wed Jul 01, 2020 4:18 am
Forum: Claimed
Topic: Midkarth Farm House (Sky_iRe_Mid04) [Charger24]
Replies: 7
Views: 4299

Re: Midkarth Farm House (Sky_iRe_Mid04) [Charger24]

Basically done, putting this here for safekeeping until the new LadderDoor object is merged into the Data addon, at which point I'll clean that out and officially mark it finished. viewtopic.php?p=15909#p15909
by Charger24
Mon Jun 29, 2020 11:21 pm
Forum: P:C Asset Development
Topic: Cyrodiilic Flavor Guild Signs
Replies: 0
Views: 1574

Cyrodiilic Flavor Guild Signs

The flavor guilds (http://www.project-tamriel.com/viewtopic.php?f=144&t=194) need signs. Most urgently needed is one for the Painters Guild, which has a hall in Anvil. I don't know what the next one would be; maybe a Barristers Guild in Kvatch, since it's the ducal seat? Anyway, I made a new blank t...
by Charger24
Tue Jun 16, 2020 9:49 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Another update. Now finished through quest 4.

One of the endings to quest 4 is not working right (the one where you let Ravos die), but I'm going to fix it later or get rid of that quest path.
by Charger24
Sat Jun 13, 2020 3:37 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Updated again, quest file now includes quest #3 as well.
by Charger24
Thu Jun 11, 2020 7:32 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

Re: KW Mages Guild [Charger24]

Uploaded the latest versions of both files. The quests file is cleaned of everything but the first two (finished) quests, so as not to clutter up my quest showcase. I tested all the quest paths, and it should be completely playable using both files and Sky_Main. Some notes: The Hidden Chest in Hrakj...
by Charger24
Sun May 31, 2020 9:09 am
Forum: Reviewing
Topic: KW Mages Guild [Charger24]
Replies: 22
Views: 1780

KW Mages Guild [Charger24]

Posting this WIP here because people asked on discord; it's not done. This is a new Mages Guild for Karthwasten, since it didn't have one. The Guildhall sits on the current location of Selenya's Mage shop, which has been moved to DSE. Relevant local dialogue has been updated, though per conversatio...
by Charger24
Thu May 07, 2020 6:24 am
Forum: Reviewing
Topic: DSW: The Missing Skull [Charger24]
Replies: 11
Views: 3356

Re: DSW: The Missing Skull [Charger24]

Not done, just another WIP, with most of the middle dialogue written and implemented. Still needs to be adjusted to make the Crowns the problem party instead of the C&E, but I'm waiting on further DS implementation (Diagna temple + guard captain NPCs?) to do that. For now it's just the original ques...

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