Search found 16 matches

by Trey303
Tue May 23, 2017 10:20 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7631

Re: Architecture Planning

My apologies if I sounded rude! It's a very interesting and thoughtful piece, I did not mean to offend in any way - just to point something out.
by Trey303
Tue May 23, 2017 3:10 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7631

Re: Architecture Planning

It seems like there is a really strong old-school kingdom vibe coming from that, which I personally don't particularly agree with. For the main thing, you say that the Bretons "are obsessed with their history," PGE1 clearly states the exact opposite. That Bretons are "unsentimental about their histo...
by Trey303
Tue May 16, 2017 8:01 pm
Forum: Modder Showcase
Topic: Torlof's Interior Showcase
Replies: 7
Views: 471

Re: Torlof's Interior Showcase

Welcome to the team Torlof! :D
by Trey303
Tue May 16, 2017 4:38 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 605

Re: Tristior interior showcase

Welcome to the team Tristior! :D
by Trey303
Tue May 16, 2017 4:19 pm
Forum: Modder Showcase
Topic: Tristior interior showcase
Replies: 16
Views: 605

Re: Tristior interior showcase

One thing I notice (most likely because of the body upstairs) is that when I go near the table on the top floor, I get a journal update saying "I found Anes Vendu's body." It will be very important to ensure you never use items that can cause quest updates accidentally like this in any interior. Whi...
by Trey303
Tue May 16, 2017 4:09 pm
Forum: HR High Rock Discussion
Topic: Architecture Planning
Replies: 22
Views: 7631

Re: Architecture Planning

The main thing I would like to stress in terms of Architecture is that many places contain a large magical presence. As the masters of Alteration and Mysticism, magic that they use for their benefit, I would like to see a variety of magical architecture among those who study in magic. Enchantments t...
by Trey303
Tue May 16, 2017 3:56 pm
Forum: HR High Rock Discussion
Topic: Region Idea: "Skeleton Woods"
Replies: 2
Views: 440

Re: Region Idea: "Skeleton Woods"

Absolutely for this idea! :D Some conflict between peasants repurposing the area and witches who want their home back would be a good story as well.
by Trey303
Tue May 16, 2017 3:52 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 48
Views: 3235

Re: Map Discussion

I'm in favor of the current (larger number) of regions. They don't seem to be too small, and that would allow us to diversify the province a lot more in terms of weather and environment. Six or seven is much too few in my opinion. The main issues I see are the ones much too small, such as the Wrothg...
by Trey303
Mon May 15, 2017 5:22 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)
Replies: 6
Views: 1130

Re: The Reach: House (Sky_iRe_DH22)

Only an admin can move it, right worsas? Or is there something I am supposed to do to move it? Anyways, I have sunken heavy objects and fixed the basket as berry suggested and adjusted the angle to make its north work for its exterior. Thanks by the way, berry! :D
by Trey303
Sun May 07, 2017 8:20 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)
Replies: 6
Views: 1130

Re: The Reach: House (Sky_iRe_DH22)

Here you go! This is my first claim, so a harsh review and as much feedback as possible would be greatly appreciated so I can do better on future ones. Thanks! (Edit: Fixed a couple of things)
by Trey303
Mon May 01, 2017 11:36 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)
Replies: 6
Views: 1130

Re: The Reach: House (Sky_iRe_DH22)

I'd like to claim this.
by Trey303
Wed Apr 26, 2017 6:01 pm
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 619

Re: Trey's Interior Showcase

I believe I have made all the fixes requested! It's good to know that some objects are allowed to sink so they will not be on points, or if they are soft objects! Please let me know if you have any other advice or suggestions or fixes I need to make! The tip about the preferences was incredibly usef...
by Trey303
Fri Apr 21, 2017 7:40 pm
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 619

Re: Trey's Interior Showcase

Hello! Here is my version with 200 items, as requested. :) I took the extra items to give the person living there some more obvious personality traits and habits (ex. lute hobby, alcoholic, lazy, etc.) Please let me know what you think. :)
by Trey303
Thu Apr 20, 2017 2:59 am
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 619

Re: Trey's Interior Showcase

Clean Showcase2.ESP
(10.86 KiB) Downloaded 8 times
by Trey303
Wed Apr 19, 2017 8:51 pm
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 619

Re: Trey's Interior Showcase

Thanks for the help Luxray! I've fixed it up quite a bit and I believe it is much more simple and realistic to the universe now. Please let me know if you have other changes or criticisms, I certainly want to get better. :) P.S. Things got a LOT easier when I realized snap to grid was a thing. ':D
by Trey303
Wed Apr 19, 2017 1:59 am
Forum: Modder Showcase
Topic: Trey's Interior Showcase
Replies: 8
Views: 619

Trey's Interior Showcase

Hello! I have become very inspired seeing the work you all put into making these mods, and so I experimented and tested with the CS in order to see if I could be of any assistance with designing interiors. I believe I have followed all of the guidelines (but please, correct me if I am wrong - I abso...

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