Search found 68 matches

by MinerMan60101
Sun Apr 15, 2018 4:00 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 17
Views: 2071

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

The Dragonstar section, and no, as it hasn't gotten any kind of review
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 10
Views: 896

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

This is ready for merging, but keep my last comment in mind and either make a new claim or cover up the other entrance with a rock.
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 10
Views: 896

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

Clean: Yes Northmarker: Set Illegal to Sleep Here: Set in first interior, turned off after checking a couple of vanilla mines for comparison Lighting: Good First interior cell: Floaters: miner's pick - I properly rotated a bunch of these. A few were good though. T_IngFood_FishSalmon_01 - not resting...
by MinerMan60101
Mon Apr 09, 2018 12:32 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 563

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Also, this is ready for merging into Sky_Main
by MinerMan60101
Mon Apr 09, 2018 12:31 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 563

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Clean: Yes Northmarker: Set Illegal To Sleep Here: Set - I assumed this was an error Lighting: Dark, brightened slightly T_He_Direnni_BracerL_01 - Replaced with T_Com_Iron_BracerL_01, being far from a Direnni Ruin T_Com_Iron_Greaves_01 - 'f'ed another time Ex_BM_tomb_door_02 - moved backwards into f...
by MinerMan60101
Sun Apr 08, 2018 10:53 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 655

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Also, this is ready for merging into Sky_Main
by MinerMan60101
Sun Apr 08, 2018 10:19 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 655

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Clean: Yes Northmarker: Set Lighting: Good Floaters: None Bleeders: T_SkyCom_Var_Cr1Band2 - bleeding into cave wall T_SkyCom_Var_Cr1Band3 - as above T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit T_Sky_Flora_BksporeCp01 - bled into its neighbor T_Sky_Flora_BksporeCp03 - as ab...
by MinerMan60101
Thu Apr 05, 2018 11:51 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 4
Views: 220

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Update. Changed some stuff around, added more content.
by MinerMan60101
Thu Apr 05, 2018 4:32 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 11
Views: 1747

Re: Falkheim (Sky_xRe_01) [roerich]

Above file but cleaned by roerich
by MinerMan60101
Thu Apr 05, 2018 12:51 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 4
Views: 220

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Basic shell. It is decently massive.
by MinerMan60101
Wed Apr 04, 2018 5:06 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 4
Views: 220

Re: Gold Coast Interior Claim PC_i2-73 [Unclaimed]

Claim! The name should be Garlas Malatar.

So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
by MinerMan60101
Wed Apr 04, 2018 4:55 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvios I need to change)
by MinerMan60101
Mon Apr 02, 2018 8:18 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

More update. This thing is either finished or very close to it.
by MinerMan60101
Sun Apr 01, 2018 12:18 am
Forum: Claimed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 16
Views: 2651

Re: Falkheim (Sky_xRe_02) [spineinside]

Before Scamp takes this, I went ahead and cleaned it and fixed a cell border seam
Esp-QuickEditor command that cleans it:
SpoilerShow
DELETE FROM exteriorCells WHERE
(gridY>26) OR
(gridY<22) OR
(gridX>-107) OR
(gridX<-109);
by MinerMan60101
Sat Mar 31, 2018 10:28 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Yet another update. This time I started putting in Bandit clutter.
by MinerMan60101
Sat Mar 10, 2018 8:23 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

And here's another update with the int being more populated with structure.
by MinerMan60101
Mon Feb 26, 2018 4:14 am
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...
by MinerMan60101
Sun Feb 25, 2018 10:23 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38)

Claiming! This should be quite fun. I'll be sure to look at other barrows.
by MinerMan60101
Sat Feb 17, 2018 4:59 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 871

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Another update. This may be finished now. Requires Tamriel Data v05. Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome" Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if...
by MinerMan60101
Mon Feb 12, 2018 1:23 am
Forum: Reviewing
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 16
Views: 3106

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Roerich merged this into the Dragonstar Section file. I went through and looked at it, and here are my findings: The key wasn't completely implemented, so it doesn't work The bedrooms should be changed, as most of the beds are inaccessible and it feels to cramped, so it should be made into a proper ...
by MinerMan60101
Sat Feb 10, 2018 8:16 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 871

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05

Interior named "Sky_Angas_Tor_1"
by MinerMan60101
Thu Jan 25, 2018 12:51 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 13
Views: 1193

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

To be fair, Mirilstern does it that way 2-3 times.

-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
by MinerMan60101
Wed Jan 24, 2018 1:16 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 13
Views: 1193

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Replaced the makeshifting at the top of the tower with the 'proper' method.
by MinerMan60101
Sun Jan 21, 2018 9:07 pm
Forum: SHotN General Discussion
Topic: Managing exterior progress
Replies: 5
Views: 550

Re: Managing exterior progress

Agreed, this will certainly be helpful.
by MinerMan60101
Sun Dec 31, 2017 4:56 pm
Forum: SHotN Asset Development
Topic: Direnni Asset Requests
Replies: 0
Views: 400

Direnni Asset Requests

Okay, in using the Direnni tileset I have stumbled on many of its limitations and want to make a list of the assets needed to fix them, or ones that would otherwise be helpful. https://cdn.discordapp.com/attachments/391968847969648663/396720518495207434/DirenniCorner2.PNG First, I want a simple wall...
by MinerMan60101
Sat Dec 30, 2017 10:10 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 871

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

And here's a completed shell. Requires the 2x2 3x3 and 4x4 ceilings, uploaded below and in the T_D contributions thread.
Image
by MinerMan60101
Sat Dec 30, 2017 5:05 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 871

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

In the exterior, it is named Anga Tor, but in the name of this claim it is Angas Tor. Which is the mistake?
by MinerMan60101
Sat Dec 30, 2017 2:03 am
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 871

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)

I'm claiming this. Back to Direnni for me! The tileset is quite fun.
by MinerMan60101
Tue Nov 28, 2017 1:50 am
Forum: SHotN General Discussion
Topic: Systematic playtesting instead of Reviewing?
Replies: 13
Views: 3579

Re: Systematic playtesting instead of Reviewing?

I can totally do that during a weekend, just give me a ping on discord or something and I'll get right to it!
by MinerMan60101
Tue Nov 21, 2017 7:35 pm
Forum: SHotN Character's & Questing
Topic: [MERGED] Rentable Beds for KW
Replies: 3
Views: 580

Re: Rentable Beds for KW [ESP]

Has this been merged yet?

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