Search found 37 matches

by MinerMan60101
Sat Sep 09, 2017 5:59 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 10
Views: 735

Re: Dragonstar: House (Sky_iRe_Ds32) [Minerman60101]

Update. I don't really have the time for my claims here, so hopefully someone else can finish them.
by MinerMan60101
Sat Sep 09, 2017 5:58 pm
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Update. I don't really have the time for my claims here, so hopefully someone else can finish them.
by MinerMan60101
Fri Jun 30, 2017 7:07 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-57 [Reviewing]
Replies: 12
Views: 2452

Re: Gold Coast Interior Claim PC_i2-57 [MinerMan60101]

I have pretty much done all that I can for this interior, so i am moving this to review. Please add more clutter/furniture once assets have been made.
by MinerMan60101
Thu Jun 01, 2017 1:01 am
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 23993

Re: Word Association Game

Rugae
by MinerMan60101
Sat May 27, 2017 1:57 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 111
Views: 23993

Re: Word Association Game

Kagrenac
by MinerMan60101
Sat May 20, 2017 5:17 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 10
Views: 735

Re: Dragonstar: House (Sky_iRe_Ds32)

Update. Added suggestion from Luxray's comment, added a few more structural pieces and lighting.
by MinerMan60101
Sun May 14, 2017 4:02 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 10
Views: 735

Re: Dragonstar: House (Sky_iRe_Ds32)

Update. Made the shell with doors and windows.
by MinerMan60101
Sun May 14, 2017 3:06 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-57 [Reviewing]
Replies: 12
Views: 2452

Re: Gold Coast Interior Claim PC_i2-57 [MinerMan60101]

Update. Not much has been changed, i added a few more lights and some more chairs and tables.
by MinerMan60101
Sat May 13, 2017 3:52 pm
Forum: Reviewing
Topic: Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Replies: 10
Views: 735

Re: Dragonstar: House (Sky_iRe_Ds32)

Claiming! I will be sure to ask questions on Discord to be sure i am making this correctly.
by MinerMan60101
Thu Apr 13, 2017 9:24 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-57 [Reviewing]
Replies: 12
Views: 2452

Re: Gold Coast Interior Claim PC_i2-57 [MinerMan60101]

Update. I added a bit of clutter and improved a few things here and there. This is probably pretty close to being done.
by MinerMan60101
Wed Apr 12, 2017 7:28 pm
Forum: Completed
Topic: Stirk NPCs [Infragris]
Replies: 266
Views: 17744

Re: Stirk NPCs [Infragris]

4/12/2017 (10:59) PC_Stirk_v4.5.ESP 4/11/2017 (11:04) T_Imp_SetStr_I_Wall_01 Stirk, Grain Storage -376 902 0 "Black light used, very ugly" 4/12/2017 (11:04) PC_Stirk_v4.5.ESP 4/11/2017 (11:04) PC_Str_Corella Jacta00000000 Stirk, Corella Jacta's House -118 286 -278 "hair bleeds into head" 4/12/2017 (...
by MinerMan60101
Wed Mar 29, 2017 11:13 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Playtested it. Here are the beta comments: 3/29/2017 (15:50) Sky_Mirilstaren_complete.ESP 3/29/2017 (15:39) T_He_DngDirenni_I_CeilingBm_02 sky_int_direnniruin_02C -208 320 704 "odd strip, should be deleted" 3/29/2017 (15:51) Sky_Mirilstaren_complete.ESP 3/29/2017 (15:39) T_He_DngDirenni_I_StairsUp_0...
by MinerMan60101
Tue Mar 28, 2017 11:58 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

I will be sure to playtest this again once i have the time! (I don't exactly know when, as i already have things planned for all the days that i have more free time)
by MinerMan60101
Sat Mar 25, 2017 8:59 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-57 [Reviewing]
Replies: 12
Views: 2452

Re: Gold Coast Interior Claim PC_i2-57 [MinerMan60101]

Update. I got all the scripts that i need working properly, I have the layout done and mostly lit. The second int doesn't have lamp doors yet.
by MinerMan60101
Sun Mar 19, 2017 3:30 pm
Forum: Reviewing
Topic: Gold Coast Interior Claim PC_i2-57 [Reviewing]
Replies: 12
Views: 2452

Re: Gold Coast Interior Claim PC_i2-57 [Unclaimed]

Claiming. Since this is my first Alyeid Ruin and interior for P:C in general, i will probably ask a bunch of questions here or on discord.
by MinerMan60101
Sat Mar 11, 2017 11:06 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 26789

Re: Direnni Clutter

I found another bug, each of the T_He_DngDirenni_I_Wall_XX statics with curved corners (listed below) have the seam pictured below. T_He_DngDirenni_I_Wall_03 T_He_DngDirenni_I_Wall_04 T_He_DngDirenni_I_Wall_04a and b T_He_DngDirenni_I_Wall_07a and b T_He_DngDirenni_I_Wall_08a and b T_He_DngDirenni_I...
by MinerMan60101
Sat Mar 04, 2017 6:55 pm
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Update. Here's the basic layout of the interior, and as berry said the tileset is a bit tricky but i was able to figure it out. I plan on adding cave parts to what is currently there, and making an interior cell that is mostly cave (accessible by the door that doesn't yet go anywhere)
by MinerMan60101
Sat Mar 04, 2017 4:06 am
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 26789

Re: Direnni Clutter

The first image is of the caspering doorway model (T_He_DngDirenni_I_Doorway_0X) the second is showing that the stairway models cause problems when you try to connect multiple rooms together, since T_He_DngDirenni_I_StairsLow_01 has an extra half a hallway block length extra. This can be solved eith...
by MinerMan60101
Sat Mar 04, 2017 1:09 am
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Ok, thanks for the input.
by MinerMan60101
Fri Mar 03, 2017 12:56 am
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Would it be a good idea to have a cave-in connecting to this interior's basement? (Via a Tribunal 'Dark Hole' door). If i do this, i would also claim that interior.
by MinerMan60101
Sat Feb 25, 2017 7:53 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 26789

Re: Direnni Clutter

Direnni Door 02 and 03 have caspering within their own models can't post a screenshot because the website is saying: "The file is too big, maximum allowed size is 1 Bytes."
by MinerMan60101
Thu Feb 23, 2017 4:01 am
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Ok, i will get to work on this soon!
by MinerMan60101
Mon Feb 20, 2017 7:34 pm
Forum: Claimed
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 13
Views: 1945

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

I am claiming this. I think that the hagraven could be a questgiver for the player, since the player can go and investigate other ruins to see functioning Magus consoles, and get artifacts that may not be present at this particular ruin. (maybe even turn on the player at the end?) Finally, how big w...
by MinerMan60101
Mon Feb 20, 2017 7:10 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 14
Views: 1272

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

This is finished and ready for review.

I don't think there shouldn't be any reachmen in here, just the echoes of their presence.
by MinerMan60101
Sun Feb 19, 2017 3:09 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 14
Views: 1272

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

Update. Are there better lights than the ones i'm using for the ingredients? I also added an iron ore vein. Are there any lights, if any, that i should use for it?
by MinerMan60101
Sat Feb 18, 2017 9:13 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 14
Views: 1272

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

I made the rust russulas not on the walls, discovered dirt boulders and added cave lichen before you even made the comment :lol: . I didn't know of the dirt plane though, thanks. Also, what do you mean by 'shallows'?
by MinerMan60101
Sat Feb 18, 2017 4:26 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Once again - extra challenge. Personally when I play Morrowind I never bother with untrapping containters if they are not locked as well - and that can be a nasty surprise for any players like me out there, as lots of these traps are rather unpleasant. But you're probably right about locking at lea...
by MinerMan60101
Fri Feb 17, 2017 9:10 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

The potions use the vanilla model, and there is a version made specifically for S:HotN, but i don't know for sure if you're required to use this or not. You should probably hide some water breathing potions in the first cell. None of the chests are locked, only trapped. You may want to lock at least...
by MinerMan60101
Fri Feb 17, 2017 8:28 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 3745

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

I can definitely play test this!
I will keep you posted on anything i notice.
by MinerMan60101
Fri Feb 17, 2017 6:26 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 14
Views: 1272

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

Update
Uploading what I have made so far in case of computer malfunction, loss of interest, or unforseen circumstance.

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