Search found 81 matches

by MinerMan60101
Wed Jul 18, 2018 2:08 am
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

There wasn't much to fix, just the rest of the forks knives, a bracer, and two gauntlets. I also took this opportunity to have one of each bracer instead of two lefts.

Also placed a NorthMarker
by MinerMan60101
Wed Jul 18, 2018 1:23 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 14
Views: 1296

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]

Clean: Yes Northmarker: Set Illegal to Sleep Here: Good Lighting: Not Good, too bright and altered the values a little Floaters: None. Bleeders: None. Other: Missing a door, placed one accordingly Playtested as well, everything looks fine going through the interior. - Except that in OpenMW the physi...
by MinerMan60101
Tue Jul 10, 2018 9:29 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv05[Reviewed]
Replies: 7
Views: 645

Re: Anvil Interior Claim PC_i2-Anv05[Worsas]

Clean: Yes Northmarker: Set Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Set fog density to 0.75 Bottom Floor: Floaters: furn_com_rm_table_05 furn_com_rm_table_05 light_com_candle_10_128 light_com_rm_chandelier_05 light_com_rm_chandelier_05 light_com_rm_chandelier_05 - also was in path o...
by MinerMan60101
Tue Jul 10, 2018 1:09 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv05[Reviewed]
Replies: 7
Views: 645

Re: Anvil Interior Claim PC_i2-Anv05[Worsas]

Reviewing. With 16 hundred references, should be fun!
by MinerMan60101
Mon Jul 09, 2018 9:33 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv28[Reviewed]
Replies: 13
Views: 1210

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

Clean: Yes Northmarker: Set, slightly off Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Made fog slightly lighter than just black Bottom Floor: Floaters: iron longsword iron_towershield iron spear - resting on an edge iron warhammer - should be resting on the crate silver staff silver_cui...
by MinerMan60101
Mon Jun 11, 2018 9:55 pm
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 143

Re: Kilkreath Mountains: Barrow

Another update for safe keeping.
by MinerMan60101
Sun Jun 10, 2018 4:08 am
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 143

Re: Kilkreath Mountains: Barrow

Update. Preliminary detailing, got a pretty solid start. Mainly doing this as a backup.
by MinerMan60101
Sat Jun 09, 2018 4:28 pm
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 143

Kilkreath Mountains: Barrow

Image

Preemptively grabbing this barrow, cell -105,22 in FF_03 exterior claim.

Any suggestions on how to do this are welcome. (including the name of this claim)
by MinerMan60101
Sun Apr 22, 2018 11:44 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 474

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Added a catacomb section and split the 'Lower' interior into three different cells. Added more clutter, as well as more dead ends.

The 'allinone' file has all of the cells combined into one, but is a little outdated.
by MinerMan60101
Sun Apr 22, 2018 1:11 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 474

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Update. Not much is changed, just added stuff here and there.
by MinerMan60101
Sat Apr 21, 2018 5:27 pm
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander] [Reviewed]
Replies: 7
Views: 1013

Re: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]

Clean: Yes Northmarker: Set Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Seemed too homogeneous, I changed it up a little. First interior cell: Floaters: T_IngFood_Honey_01 - not resting on edge of container T_Nor_Potion_FortifyAgility_Q Many urns weren't f'ed into place Bleeders: T_IngF...
by MinerMan60101
Sun Apr 15, 2018 4:00 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 17
Views: 2315

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

The Dragonstar section, and no, as it hasn't gotten any kind of review
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 14
Views: 1296

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

This is ready for merging, but keep my last comment in mind and either make a new claim or cover up the other entrance with a rock.
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 14
Views: 1296

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

Clean: Yes Northmarker: Set Illegal to Sleep Here: Set in first interior, turned off after checking a couple of vanilla mines for comparison Lighting: Good First interior cell: Floaters: miner's pick - I properly rotated a bunch of these. A few were good though. T_IngFood_FishSalmon_01 - not resting...
by MinerMan60101
Mon Apr 09, 2018 12:32 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 734

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Also, this is ready for merging into Sky_Main
by MinerMan60101
Mon Apr 09, 2018 12:31 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 734

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Clean: Yes Northmarker: Set Illegal To Sleep Here: Set - I assumed this was an error Lighting: Dark, brightened slightly T_He_Direnni_BracerL_01 - Replaced with T_Com_Iron_BracerL_01, being far from a Direnni Ruin T_Com_Iron_Greaves_01 - 'f'ed another time Ex_BM_tomb_door_02 - moved backwards into f...
by MinerMan60101
Sun Apr 08, 2018 10:53 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 866

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Also, this is ready for merging into Sky_Main
by MinerMan60101
Sun Apr 08, 2018 10:19 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 866

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Clean: Yes Northmarker: Set Lighting: Good Floaters: None Bleeders: T_SkyCom_Var_Cr1Band2 - bleeding into cave wall T_SkyCom_Var_Cr1Band3 - as above T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit T_Sky_Flora_BksporeCp01 - bled into its neighbor T_Sky_Flora_BksporeCp03 - as ab...
by MinerMan60101
Thu Apr 05, 2018 11:51 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 474

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Update. Changed some stuff around, added more content.
by MinerMan60101
Thu Apr 05, 2018 4:32 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 14
Views: 2321

Re: Falkheim (Sky_xRe_01) [roerich]

Above file but cleaned by roerich
by MinerMan60101
Thu Apr 05, 2018 12:51 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 474

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Basic shell. It is decently massive.
by MinerMan60101
Wed Apr 04, 2018 5:06 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 474

Re: Gold Coast Interior Claim PC_i2-73 [Unclaimed]

Claim! The name should be Garlas Malatar.

So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
by MinerMan60101
Wed Apr 04, 2018 4:55 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvious I need to change)
by MinerMan60101
Mon Apr 02, 2018 8:18 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

More update. This thing is either finished or very close to it.
by MinerMan60101
Sun Apr 01, 2018 12:18 am
Forum: Claimed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 16
Views: 3073

Re: Falkheim (Sky_xRe_02) [spineinside]

Before Scamp takes this, I went ahead and cleaned it and fixed a cell border seam
Esp-QuickEditor command that cleans it:
SpoilerShow
DELETE FROM exteriorCells WHERE
(gridY>26) OR
(gridY<22) OR
(gridX>-107) OR
(gridX<-109);
by MinerMan60101
Sat Mar 31, 2018 10:28 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Yet another update. This time I started putting in Bandit clutter.
by MinerMan60101
Sat Mar 10, 2018 8:23 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

And here's another update with the int being more populated with structure.
by MinerMan60101
Mon Feb 26, 2018 4:14 am
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]
Replies: 11
Views: 908

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...

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