Search found 131 matches

by MinerMan60101
Sat Oct 20, 2018 11:05 pm
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 9
Views: 929

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Fifth WIP, nuked what I had of Brena Crossing and made a basic outline of it.
by MinerMan60101
Sun Sep 16, 2018 2:29 pm
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 9
Views: 929

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Fourth WIP, most of the large scale detailing is done, some small scale, and Brena Crossing Fort still hasn't been made.
by MinerMan60101
Sat Sep 01, 2018 7:05 pm
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 9
Views: 929

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Third WIP, textured all of the cells and added more shaping to the claim, gave back chef's cells.
by MinerMan60101
Mon Aug 27, 2018 3:21 am
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 9
Views: 929

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Second WIP, stole the westernmost column of chef's cells
by MinerMan60101
Sat Aug 25, 2018 7:55 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH14)[Reviewed]
Replies: 3
Views: 1337

Re: The Reach: House (Sky_iRe_DH14)

Clean: Yes Northmarker: Set, incorrectly Lighting: Good Illegal to Sleep Here: Set Floaters: T_IngFood_BreadFlat_01 T_IngFood_BreadFlat_03 - poorly rotated T_Rea_Drink_TeaGyrrg_01 T_Rea_Set_F_Fireplace_01 - rocks on bottom casper T_Nor_Var_LanternStat_01 x2 Bleeders: T_Nor_WoodenPot_03b T_Nor_Wooden...
by MinerMan60101
Sat Aug 25, 2018 7:21 pm
Forum: Reviewing
Topic: The Reach: Hut(Sky_iRe_DH28) [Loremaster][Reviewed]
Replies: 5
Views: 723

Re: The Reach: Hut(Sky_iRe_DH28) [Loremaster]

Clean: Yes
Northmarker: None
Lighting: Good - made fog not black
Illegal to Sleep Here: Not set, turned on

Floaters:
T_IngFlor_VicarHerb_01

Bleeders:
T_Nor_Clothbolt_01 - unbled a bit
T_Nor_WoodenKnife_02a
T_IngFlor_Dragynia_01

Other:
Added in_lava_blacksquares flattened existing one
by MinerMan60101
Sat Aug 25, 2018 6:55 pm
Forum: Reviewing
Topic: The Reach: Hut(Sky_iRe_DH29) [Loremaster][Reviewed]
Replies: 5
Views: 849

Re: The Reach: Hut(Sky_iRe_DH29) [Loremaster]

Clean: Yes Northmarker: None Lighting: Good - made fog not black Illegal to Sleep Here: Not set, turned on Floaters: T_SkyRea_Furn_Ch1Clt T_SkyNor_Var_Bs1Food T_SkyNor_Var_Bs2Food Bleeders: T_SkyRea_Furn_Ch1Dri T_Nor_Var_Lantern_01 T_Nor_Var_Lantern_01 - rope bleeding through it Other: Added in_lava...
by MinerMan60101
Sat Aug 25, 2018 6:08 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH39) [Worsas][Reviewed]
Replies: 4
Views: 513

Re: The Reach: Cavern (Sky_iRe_DH39) [Worsas]

Clean: Yes Northmarker: None Lighting: Good Floaters: None Bleeders: T_Sky_CaveRE_I_Rock_04 T_Sky_Cave_I_Beam1_04 x2 - z-fighting T_SkyCom_Var_Cr8Empty - bleeding through planks T_SkyCom_Var_Sk3Empty x2 - as above T_SkyCom_Var_Sk3Pos - as above and into the rope on the chest weirdly T_Sky_Cave_I_Bea...
by MinerMan60101
Mon Aug 20, 2018 11:59 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]
Replies: 10
Views: 2208

Re: The Reach: Cavern (Sky_iRe_DH24)[Tristior]

Clean: Clean, too clean... Northmarker: Placed but not set Lighting: Good Floaters: T_SkyNor_DngBarr_U1Empty Bleeders: T_IngFlor_Persarine_01 - bleeding through bowl T_SkyNor_DngBarr_U1Jewel T_SkyNor_DngBarr_U1Ing T_SkyNor_DngBarr_U2Potio T_SkyNor_DngBarr_U1Empty T_SkyNor_DngBarr_U2Ing T_SkyNor_DngB...
by MinerMan60101
Mon Aug 20, 2018 10:26 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH25)[Reviewed]
Replies: 4
Views: 1434

Re: The Reach: Cavern (Sky_iRe_DH25)

Clean: Yes Northmarker: Set, correctly! Lighting: Good Floaters: light_com_lantern_01_Off - those lights again! T_Rea_Drink_LiquorAeli_01 - bled a bit, round/point bottom Bleeders: T_Com_Var_BarrelWater_01 misc_com_redware_bowl - this is okay to use here, right? Other: Removed water, unecessary as i...
by MinerMan60101
Mon Aug 20, 2018 3:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH25)[Reviewed]
Replies: 4
Views: 1434

Re: The Reach: Cavern (Sky_iRe_DH25)

Reviewing!
by MinerMan60101
Sat Aug 18, 2018 7:51 pm
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_DH44) [Tristior]
Replies: 7
Views: 732

Re: The Reach: Barrow (Sky_iRe_DH44) [Tristior]

Clean: Moot Northmarker: Missing Lighting: Good, set fog to 0,0,0 and removed now-superfluous blacksquares Floaters: None Bleeders: steel warhammer - bleeding into wall T_EnSc_Nor_DragonBreath Other: The cell was -113,18 roerich! Took me forever to find this thing! Sky_iRe_DH44 - renamed to Sky_iRe_...
by MinerMan60101
Sat Aug 18, 2018 7:13 pm
Forum: Reviewing
Topic: Worsas' Canyon village: House interior 5 [Reviewed]
Replies: 9
Views: 1401

Re: Worsas' Canyon village: House interior 5

Reviewed within the section file:

Clean: Moot
Northmarker: Set, but off
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
None

Bleeders:
None

Other:
Added in_lava_blacksquares around the interior
furn_de_ex_stool_02 - replaced with region-appropriate T_Rga_SetReach_X_Stool_01
by MinerMan60101
Sat Aug 18, 2018 7:00 pm
Forum: Reviewing
Topic: Worsas' Canyon village: House interior 4 [Reviewed]
Replies: 5
Views: 1099

Re: Worsas' Canyon village: House interior 4

Reviewed within the section file:

Clean: Moot
Northmarker: Set, but off
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_Nor_WoodenKnife_01a
T_Rea_Drink_LiquorAeli_01 - round bottom, sunk a bit

Bleeders:
None

Other:
Added in_lava_blacksquares around the interior
by MinerMan60101
Sat Aug 18, 2018 6:15 pm
Forum: Reviewing
Topic: Worsas' Canyon village: House interior 1 [Luxray][Reviewed]
Replies: 11
Views: 1677

Re: Worsas' Canyon village: House interior 1 [Luxray]

Reviewed within the section file:

Clean: Moot
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_Nor_Var_LogsSmall_01 - sunk into the dirt a bit

Bleeders:
None

Other:
Added in_lava_blacksquares around the interior
Is the Orcish spear okay in this int?
by MinerMan60101
Sat Aug 18, 2018 5:49 pm
Forum: Completed
Topic: Dragonstar: Reachmen Hut (Sky_iRe_Ds42)[Iskuss]
Replies: 7
Views: 978

Re: Dragonstar: Reachmen Hut (Sky_iRe_Ds42)[Iskuss]

Reviewed within the section file:

Clean: Moot
Northmarker: Set, but wrong
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
None

Bleeders:
T_Nor_Var_LanternStat_01 x2 - bleeding through ground

Other:
Added in_lava_blacksquares around the interior
Deprecated Cheesewheel replaced
by MinerMan60101
Sat Aug 18, 2018 5:30 pm
Forum: Completed
Topic: Dragonstar: Reachmen Hut (Sky_iRe_Ds41)[urm]
Replies: 6
Views: 721

Re: Dragonstar: Reachmen Hut (Sky_iRe_Ds41)[urm]

Reviewed within the section file: Clean: Moot Northmarker: Set, but off Lighting: Good Illegal to Sleep Here: Set Floaters: T_SkyCom_Var_Sk3Ing3 - not bled into ground Bleeders: None Other: Added in_lava_blacksquares around the interior T_Com_Var_CandleWhite03_128 - put on only one plank, wax isn't ...
by MinerMan60101
Tue Aug 14, 2018 11:43 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]
Replies: 8
Views: 1265

Re: The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander]

Clean: Yes Northmarker: Set Lighting: Good Floaters: Furn_De_Firepit_F_323 - the rocks on these casper, you have to bleed them Bleeders: short bow T_Rea_Set_I_Planks_01 - poking out through other side of cave wall T_Rea_Regular_Warhammer_01 T_IngFlor_Cowbell_01 - bleeding through eyesocket Overall, ...
by MinerMan60101
Mon Aug 13, 2018 10:44 pm
Forum: Claimed
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside]
Replies: 11
Views: 1435

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

More cells for you:
SpoilerShow
Extract 21 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -98 OR
gridY < 5 OR
gridY > 9 OR
(gridX <=-99 AND gridY <=8 AND gridY >=6) OR
(gridX = -101 AND gridY = 9);
by MinerMan60101
Mon Aug 13, 2018 10:42 pm
Forum: Claimed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 4
Views: 1091

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

More cells for you:
SpoilerShow
Extract 16 from Rest Exteriors
DELETE from exteriorCells WHERE
gridX < -96 OR
gridX > -94 OR
gridY < 10 OR
gridY > 11;
by MinerMan60101
Mon Aug 13, 2018 10:41 pm
Forum: Unclaimed
Topic: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]
Replies: 2
Views: 1067

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]

File here
SpoilerShow
Extract 15 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -100 OR
gridX > -97 OR
gridY < 10 OR
gridY > 12;
by MinerMan60101
Mon Aug 13, 2018 8:21 pm
Forum: Claimed
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside]
Replies: 11
Views: 1435

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

None of the cells from this have been moved out of it.
by MinerMan60101
Mon Aug 13, 2018 2:58 am
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 1614

Re: Midkarth County (Sky_xRe_13) [spineinside]

Split and cleaned. Will have roerich merge the claim 14 cells back into RestExteriors
by MinerMan60101
Mon Aug 06, 2018 11:56 pm
Forum: Claimed
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside]
Replies: 11
Views: 1435

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

Cut out file for spineinside:
SpoilerShow
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -99 OR
gridY > 9 OR
gridY < 6 OR
(gridX >= -100 AND gridY >= 9);
by MinerMan60101
Mon Aug 06, 2018 11:55 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 1614

Re: Midkarth County (Sky_xRe_13) [spineinside]

Cut out file for spineinside:
SpoilerShow
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -94 OR
gridY > 16 OR
gridY < 13 OR
(gridX = -101 AND gridY = 16) OR
(gridX >= -96 AND gridY <= 13);

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