Search found 74 matches

by MinerMan60101
Mon Jun 11, 2018 9:55 pm
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 101

Re: Kilkreath Mountains: Barrow

Another update for safe keeping.
by MinerMan60101
Sun Jun 10, 2018 4:08 am
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 101

Re: Kilkreath Mountains: Barrow

Update. Preliminary detailing, got a pretty solid start. Mainly doing this as a backup.
by MinerMan60101
Sat Jun 09, 2018 4:28 pm
Forum: Claimed
Topic: Kilkreath Mountains: Barrow
Replies: 2
Views: 101

Kilkreath Mountains: Barrow

Image

Preemptively grabbing this barrow, cell -105,22 in FF_03 exterior claim.

Any suggestions on how to do this are welcome. (including the name of this claim)
by MinerMan60101
Sun Apr 22, 2018 11:44 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 427

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Added a catacomb section and split the 'Lower' interior into three different cells. Added more clutter, as well as more dead ends.

The 'allinone' file has all of the cells combined into one, but is a little outdated.
by MinerMan60101
Sun Apr 22, 2018 1:11 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 427

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Update. Not much is changed, just added stuff here and there.
by MinerMan60101
Sat Apr 21, 2018 5:27 pm
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander] [Reviewed]
Replies: 7
Views: 983

Re: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander]

Clean: Yes Northmarker: Set Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Seemed too homogeneous, I changed it up a little. First interior cell: Floaters: T_IngFood_Honey_01 - not resting on edge of container T_Nor_Potion_FortifyAgility_Q Many urns weren't f'ed into place Bleeders: T_IngF...
by MinerMan60101
Sun Apr 15, 2018 4:00 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]
Replies: 17
Views: 2270

Re: The Reach: Cavern (Sky_iRe_DH26) [MinerMan60101]

The Dragonstar section, and no, as it hasn't gotten any kind of review
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 10
Views: 1135

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

This is ready for merging, but keep my last comment in mind and either make a new claim or cover up the other entrance with a rock.
by MinerMan60101
Tue Apr 10, 2018 12:20 am
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 10
Views: 1135

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]

Clean: Yes Northmarker: Set Illegal to Sleep Here: Set in first interior, turned off after checking a couple of vanilla mines for comparison Lighting: Good First interior cell: Floaters: miner's pick - I properly rotated a bunch of these. A few were good though. T_IngFood_FishSalmon_01 - not resting...
by MinerMan60101
Mon Apr 09, 2018 12:32 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 691

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Also, this is ready for merging into Sky_Main
by MinerMan60101
Mon Apr 09, 2018 12:31 am
Forum: Reviewing
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 4
Views: 691

Re: The Reach: Barrow (Sky_iRe_Lorchw03)

Clean: Yes Northmarker: Set Illegal To Sleep Here: Set - I assumed this was an error Lighting: Dark, brightened slightly T_He_Direnni_BracerL_01 - Replaced with T_Com_Iron_BracerL_01, being far from a Direnni Ruin T_Com_Iron_Greaves_01 - 'f'ed another time Ex_BM_tomb_door_02 - moved backwards into f...
by MinerMan60101
Sun Apr 08, 2018 10:53 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 814

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Also, this is ready for merging into Sky_Main
by MinerMan60101
Sun Apr 08, 2018 10:19 pm
Forum: Reviewing
Topic: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
Replies: 5
Views: 814

Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Clean: Yes Northmarker: Set Lighting: Good Floaters: None Bleeders: T_SkyCom_Var_Cr1Band2 - bleeding into cave wall T_SkyCom_Var_Cr1Band3 - as above T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit T_Sky_Flora_BksporeCp01 - bled into its neighbor T_Sky_Flora_BksporeCp03 - as ab...
by MinerMan60101
Thu Apr 05, 2018 11:51 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 427

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Update. Changed some stuff around, added more content.
by MinerMan60101
Thu Apr 05, 2018 4:32 pm
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 14
Views: 2213

Re: Falkheim (Sky_xRe_01) [roerich]

Above file but cleaned by roerich
by MinerMan60101
Thu Apr 05, 2018 12:51 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 427

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Basic shell. It is decently massive.
by MinerMan60101
Wed Apr 04, 2018 5:06 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 6
Views: 427

Re: Gold Coast Interior Claim PC_i2-73 [Unclaimed]

Claim! The name should be Garlas Malatar.

So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
by MinerMan60101
Wed Apr 04, 2018 4:55 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvious I need to change)
by MinerMan60101
Mon Apr 02, 2018 8:18 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

More update. This thing is either finished or very close to it.
by MinerMan60101
Sun Apr 01, 2018 12:18 am
Forum: Claimed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 16
Views: 3010

Re: Falkheim (Sky_xRe_02) [spineinside]

Before Scamp takes this, I went ahead and cleaned it and fixed a cell border seam
Esp-QuickEditor command that cleans it:
SpoilerShow
DELETE FROM exteriorCells WHERE
(gridY>26) OR
(gridY<22) OR
(gridX>-107) OR
(gridX<-109);
by MinerMan60101
Sat Mar 31, 2018 10:28 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Yet another update. This time I started putting in Bandit clutter.
by MinerMan60101
Sat Mar 10, 2018 8:23 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

And here's another update with the int being more populated with structure.
by MinerMan60101
Mon Feb 26, 2018 4:14 am
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...
by MinerMan60101
Sun Feb 25, 2018 10:23 pm
Forum: Reviewing
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]
Replies: 8
Views: 772

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38)

Claiming! This should be quite fun. I'll be sure to look at other barrows.
by MinerMan60101
Sat Feb 17, 2018 4:59 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 1003

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Another update. This may be finished now. Requires Tamriel Data v05. Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome" Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if...
by MinerMan60101
Mon Feb 12, 2018 1:23 am
Forum: Reviewing
Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Replies: 16
Views: 3408

Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Roerich merged this into the Dragonstar Section file. I went through and looked at it, and here are my findings: The key wasn't completely implemented, so it doesn't work The bedrooms should be changed, as most of the beds are inaccessible and it feels to cramped, so it should be made into a proper ...
by MinerMan60101
Sat Feb 10, 2018 8:16 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Replies: 6
Views: 1003

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05

Interior named "Sky_Angas_Tor_1"
by MinerMan60101
Thu Jan 25, 2018 12:51 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 13
Views: 1357

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

To be fair, Mirilstern does it that way 2-3 times.

-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
by MinerMan60101
Wed Jan 24, 2018 1:16 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 13
Views: 1357

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Replaced the makeshifting at the top of the tower with the 'proper' method.
by MinerMan60101
Sun Jan 21, 2018 9:07 pm
Forum: SHotN General Discussion
Topic: Managing exterior progress
Replies: 5
Views: 717

Re: Managing exterior progress

Agreed, this will certainly be helpful.

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