Search found 194 matches

by MinerMan60101
Mon Jan 21, 2019 1:01 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)[Reviewed]
Replies: 8
Views: 2537

Re: The Reach: House (Sky_iRe_DH22)

Clean: Yes Northmarker: Good Lighting: Good Illegal to Sleep Here: Set Floaters: T_SkyCom_Var_Sk2Fur - resting on a point and the bag. Made both points touch the ground T_SkyNor_Var_Bs1Honey T_Nor_Basket_01 Bleeders: T_SkyRea_Furn_Ch1Clt - bleeding into ground T_IngFood_MeatHam_01 - bleeding though ...
by MinerMan60101
Sun Jan 20, 2019 11:39 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH22)[Reviewed]
Replies: 8
Views: 2537

Re: The Reach: House (Sky_iRe_DH22)

Reviewing
by MinerMan60101
Sat Jan 05, 2019 3:21 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-57 [MinerMan]
Replies: 15
Views: 5276

Re: Gold Coast Interior Claim PC_i2-57 [Reviewing]

Changed every unique object from a T_ ID to a PC_ ID.
by MinerMan60101
Sat Jan 05, 2019 2:23 am
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-57 [MinerMan]
Replies: 15
Views: 5276

Re: Gold Coast Interior Claim PC_i2-57 [Reviewing]

I'm taking this one on again, so can it be moved back to claimed?

Here's a version that works with the latest version of Tamriel Data (some IDs were changed)
by MinerMan60101
Sat Jan 05, 2019 12:22 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]
Replies: 6
Views: 1723

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Clean: Yes Northmarker: Good Lighting: Good Illegal to Sleep Here: Floaters: fur_cuirass T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit T_Nor_WoodenGoblet_01b T_Nor_Basket_02 T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit T_Com_Furn_...
by MinerMan60101
Fri Jan 04, 2019 5:06 pm
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]
Replies: 8
Views: 1444

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Here's another update. Requires Data Addon, but i haven't cleaned the objects out so you'll get the yellow exclamation points instead of nothing.
by MinerMan60101
Mon Dec 31, 2018 8:52 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH17)[Reviewed]
Replies: 12
Views: 2755

Re: The Reach: House (Sky_iRe_DH17)

Clean: Yes Northmarker: Set incorrectly Lighting: Good Illegal to Sleep Here: Set Floaters: T_Rea_Set_F_Fireplace_02 T_Rea_Drink_TeaGyrrg_01 T_Nor_WoodenKnife_02b - resting on an edge T_Nor_Potion_RestoreHealth_Q T_Rea_Cm_Shirt_03 - clothes need to be sunken T_Nor_Var_LanternStat_01 - not resting on...
by MinerMan60101
Mon Dec 31, 2018 8:51 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH17)[Reviewed]
Replies: 12
Views: 2755

Re: The Reach: House (Sky_iRe_DH17)

Reviewing
by MinerMan60101
Mon Dec 31, 2018 8:07 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray][Reviewed]
Replies: 6
Views: 1148

Re: The Reach: Orc Tent(Sky_iRe_DH34) [Luxray]

Clean: Yes Northmarker: Set Lighting: Made fog not 0,0,0 Illegal to Sleep Here: Set Floaters: T_Orc_SetNomad_F_Cushion_02 - resting on a point; sank Furn_rug_bearskin Bleeders: None Other: misc_com_bottle_11 - replaced with corked version (Misc_Com_Bottle_14) as you can see straw inside of it otherw...
by MinerMan60101
Sat Dec 29, 2018 7:32 pm
Forum: Reviewing
Topic: The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ][Reviewed]
Replies: 9
Views: 2197

Re: The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ]

Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Off, good

Floaters:
None

Bleeders:
None

Other:
Applied rotation to some of the chairs and chests
Unique objects must start with Sky_ PC_ or TR_ not T_, which is for objects in Tamriel_Data.esm
by MinerMan60101
Sat Dec 29, 2018 3:48 am
Forum: Reviewing
Topic: Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]
Replies: 6
Views: 1206

Re: Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior]

Clean: Yes Northmarker: Set, correctly Lighting: Good Illegal to Sleep Here: Set Floaters: T_SkyNor_Furn_Ch1Kitchen Bleeders: T_Nor_Var_LanternStat_01 x3 - remember, you have to use 0.1 movement speed for lights that won't just 'f' Other: Two square room - moved the walls with the secret one inward ...
by MinerMan60101
Sat Dec 29, 2018 2:49 am
Forum: Reviewing
Topic: Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]
Replies: 6
Views: 1206

Re: Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior]

Reviewing! This int is smaller than I was expecting.
by MinerMan60101
Thu Dec 27, 2018 6:40 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH43) [Iskuss][Reviewed]
Replies: 5
Views: 1300

Re: The Reach: House (Sky_iRe_DH43) [Iskuss]

Clean: Yes Northmarker: Pointing backwards Lighting: Good Illegal to Sleep Here: Set Floaters: T_Rea_Set_F_Fireplace_02 - you can't just f fireplaces and be fine, you have to lower them a bit Bleeders: T_Nor_Var_LanternStat_01 x2 - 0.1 movement for the lights blah blah etc etc Other: T_Nor_Set_Logs_...
by MinerMan60101
Thu Dec 27, 2018 6:13 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH33) [Loremaster][Reviewed]
Replies: 5
Views: 908

Re: The Reach: Orc Tent(Sky_iRe_DH33) [Loremaster]

Clean: Yes Northmarker: Absent. Although not strictly necessary, it is good to have it placed anyway. Lighting: Made fog not 0,0,0 Illegal to Sleep Here: Set Floaters: Misc_Uni_Pillow_02 - sunk one of these a bit more to be consistent T_SkyOrc_SetNmd_Sk1Food - floating around the ceiling light_de_la...
by MinerMan60101
Sat Dec 22, 2018 6:35 pm
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 13
Views: 3277

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

And, here's a big one. Brena Crossing Fort nearly finished, some more detailing all around, and cells from the Seppaki claim removed.

Load with the PT data addon.
by MinerMan60101
Sat Dec 22, 2018 5:49 pm
Forum: Reviewing
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 13
Views: 1957

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

Positing this here too just in case discord is screwy
by MinerMan60101
Sat Dec 15, 2018 7:59 pm
Forum: Claimed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 13
Views: 3277

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Here's another. Comes with three cells from Sutch and Seppaki claims each.

Load with the PT data addon.
by MinerMan60101
Sun Dec 09, 2018 6:16 pm
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
Replies: 5
Views: 1628

Re: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]

This is merged into Sky_Main
by MinerMan60101
Sun Dec 09, 2018 6:07 pm
Forum: Completed
Topic: The Reach: House (Sky_iRe_FF04) [urm][Reviewed]
Replies: 11
Views: 2059

Re: The Reach: House (Sky_iRe_FF04) [urm][Reviewed]

Merged into Dragonstar Section, not NPCed pathgridded etc.
by MinerMan60101
Sun Dec 09, 2018 6:06 pm
Forum: Completed
Topic: The Reach: House (Sky_iRe_FF03) [Tristior][Reviewed]
Replies: 12
Views: 2122

Re: The Reach: House (Sky_iRe_FF03) [Tristior][Reviewed]

Merged into Dragonstar Section, not NPCed pathgridded etc.
by MinerMan60101
Sun Dec 09, 2018 6:06 pm
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]
Replies: 5
Views: 1674

Re: The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]

Merged into Dragonstar Section, not NPCed pathgridded etc.
by MinerMan60101
Sun Dec 09, 2018 6:05 pm
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]
Replies: 9
Views: 2156

Re: The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]

Merged into Dragonstar Section, not NPCed pathgridded etc.

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