Search found 137 matches

by Iskuss1418
Sat Aug 25, 2018 1:59 am
Forum: Modder Showcase
Topic: Iskuss's Questing Showcase (Gotta get Licenced)
Replies: 4
Views: 360

Re: Iskuss's Questing Showcase (Gotta get Licenced)

I did all the things you pointed out above. Also instead of using a variable for the edge case of Halvir being dead at the start, I filtered the greeting for choice 1 to also be: Dead "Halvir" = 0, and I had another one filtered to 1, for if Halvir was dead. I still let the player give a coin, but t...
by Iskuss1418
Fri Aug 24, 2018 8:10 pm
Forum: Completed
Topic: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Replies: 14
Views: 1688

Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Lighting: Too dark, I set to same levels as The Dancing Sabre. Northmarker: Good Illegal to sleep: Set Matches Exterior: Yes Clean: Yes Floater: Light_Com_Candle_01_64 T_Rga_HookahTongs_01 High off table Gold_001 Gold_005 T_Imp_FurnSky_Stool_02 x2 T_Nor_Bucket_01 Bleeders: T_SkyNor_FurnM_Cb1Utens T...
by Iskuss1418
Thu Aug 23, 2018 8:25 pm
Forum: Modder Showcase
Topic: Iskuss's Questing Showcase (Gotta get Licenced)
Replies: 4
Views: 360

Re: Iskuss's Questing Showcase (Gotta get Licenced)

Edit: Still first attempt, but I just wanted to complicate it a little. Instead of saying which tavern the friend is in, I just said he was in one of the taverns in the city, and gave people in those taverns dialogue to help player find right one. Also added an entry to latest rumors, and misc fixe...
by Iskuss1418
Thu Aug 23, 2018 6:18 pm
Forum: Modder Showcase
Topic: Iskuss's Questing Showcase (Gotta get Licenced)
Replies: 4
Views: 360

Iskuss's Questing Showcase (Gotta get Licenced)

This is my questing showcase, I made a quest involving leading a beggar's friend back to him.

Scripts:
Quest_Showcase_Beggar
Quest_Showcase_Halvir

NPCs (ID -> Name):
beggar -> Bjorlan
halvir -> Halvir

Journal:
"A Beggar in Need"

Topics:
Background
get in contact with Halvir
by Iskuss1418
Tue Aug 14, 2018 9:19 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 1591

Re: Midkarth County (Sky_xRe_13) [spineinside]

There were three dirty cells: (-96, 13) (-97, 12) (-99, 16). I cleaned them, as they were from other claims.
by Iskuss1418
Tue Aug 14, 2018 7:13 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 115
Views: 59224

Re: Word Association Game

18
by Iskuss1418
Mon Aug 06, 2018 3:34 am
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander][Reviewed]
Replies: 7
Views: 986

Re: Dragonstar: Farmhouse (Sky_iRe_Ds3)[Outlander]

Review: Lighting : Good Northmarker: Set slightly incorrectly. Illegal to sleep: Yes Fits Exterior: Removed fire from fireplace since chimney had no smoke. Replaced with burned out logs. Clean: Yes Floaters: T_Nor_FlaskGreen_03 misc_com_bottle_03 T_SkyNor_FurnP_Cl2CltMal T_Nor_FurnP_Bed_01 T_Nor_Va...
by Iskuss1418
Sat Aug 04, 2018 3:53 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH23)[Reviewed]
Replies: 5
Views: 1468

Re: The Reach: House (Sky_iRe_DH23)[Reviewed]

Fixed Northmarker.
by Iskuss1418
Sat Aug 04, 2018 3:15 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH21)[Reviewed]
Replies: 10
Views: 2146

Re: The Reach: House (Sky_iRe_DH21)

Review:
Lighting: Good
Northmarker: Set incorrectly by 180 degrees.
Illegal to sleep: Yes
Clean: Yes

Bleeders:
T_Nor_WoodenBowl_01b
T_Nor_Var_Lantern_01

Other:
T_Rea_Set_F_Rope_01 moved so it lined up with coil.
by Iskuss1418
Sat Aug 04, 2018 1:39 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH21)[Reviewed]
Replies: 10
Views: 2146

Re: The Reach: House (Sky_iRe_DH21)

Reviewing.
by Iskuss1418
Fri Aug 03, 2018 9:49 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH32)[Loremaster][Reviewed]
Replies: 6
Views: 1008

Re: The Reach: Orc Tent(Sky_iRe_DH32)[Loremaster]

Review: Lighting: Good, but changed black fog to 32,30,30. Northmarker: Set slightly wrong. Illegal to sleep: Yes Clean: Yes Floaters: T_Orc_Drink_LiquorUngorth_02 X2 T_Com_Var_CrateLid_01 light_de_lantern_05_S Bleeders: T_SkyCom_Furn_ChHv2ArmMd misc_com_bottle_06 T_IngFood_Potato_01 T_SkyCom_Var_S...
by Iskuss1418
Fri Aug 03, 2018 6:16 pm
Forum: Reviewing
Topic: The Reach: Orc Tent(Sky_iRe_DH30) [roerich][Reviewed]
Replies: 4
Views: 857

Re: The Reach: Orc Tent(Sky_iRe_DH30) [roerich]

Review: Lighting: Good, but set fog from 0,0,0 to 32,30,30. Northmarker: Set slightly incorrectly (Off by 0.6 degrees). Illegal to sleep: Yes Clean: Yes Floaters: furn_rug_redwolf X3 (Lowered Fur rugs for a compromise between not-floating and not-bleeding) Furn_rug_bearskin T_Nor_WoodenPot_02b Blee...
by Iskuss1418
Thu Aug 02, 2018 6:54 pm
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_DH20) [Tristior][Reviewed]
Replies: 10
Views: 2125

Re: The Reach: House (Sky_iRe_DH20) [Tristior]

Review : Lighting: Good, changed fog from 0,0,0 to 32,30,30. Illegal to sleep: Yes Northmarker: Set slightly incorrectly Clean: Yes Floaters: T_Nor_Var_Basket_01 Bleeders: T_Nor_FurnP_StoolStem_01a T_Com_Var_BarrelWater_01 T_Nor_Var_Basket_01 T_Nor_Var_WoodHook_01 X2 T_Nor_Var_LanternStat_01 X3 Oth...
by Iskuss1418
Thu Aug 02, 2018 4:41 am
Forum: Reviewing
Topic: The Reach: House (Sky_iRe_FF03) [Tristior][Reviewed]
Replies: 11
Views: 1119

Re: The Reach: House (Sky_iRe_FF03) [Tristior]

Review: Lighting: Good, changed fog from 0,0,0 to 32,30,30 Northmarker: Not set Illegal to sleep here: Set Clean: Yes Floaters: T_SkyNor_FurnP_Cl2CltMal T_Nor_Furn_RugBig_15 T_Nor_Cm_Pants_03 T_Nor_Cm_Shirt_02 T_Com_Farm_Pitchfork_01 Not quite touching wall. Bleeders: Light_Com_Candle_01_64 T_Com_F...
by Iskuss1418
Tue Jul 31, 2018 3:32 am
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_Lorchw04)
Replies: 8
Views: 1398

Re: The Reach: Barrow (Sky_iRe_Lorchw04) [Outlander] [Reviewed]

Merging. Can this be moved to Complete please?
by Iskuss1418
Sun Jul 29, 2018 2:50 am
Forum: Completed
Topic: The Reach: Ancient Nord Fortress (Sky_iRe_DH38)
Replies: 13
Views: 1601

Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]

Merged. Can this be moved to Completed please?
by Iskuss1418
Sat Jul 28, 2018 6:16 am
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 18
Views: 2256

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]

Closed. I've merged all ints on this page into Sky_Main. Would someone mind moving this to Completed please?
by Iskuss1418
Fri Jul 27, 2018 9:51 pm
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 18
Views: 2256

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]

Added Pathgrids for creatures in lower level.

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