Search found 44 matches

by Iskuss1418
Mon Nov 20, 2017 4:39 am
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]
Replies: 3
Views: 251

Re: Anvil Interior Claim PC_i2-Anv35[Unclaimed]

I would like to claim this. Doors and windows will have to be added to the exterior though as there are none now. Is this also the harbormaster's home?
by Iskuss1418
Mon Nov 20, 2017 4:29 am
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv38[Unclaimed]
Replies: 1
Views: 256

Re: Anvil Interior Claim PC_i2-Anv38[Unclaimed]

This no longer exists in the most recent Anvil exterior
by Iskuss1418
Mon Nov 20, 2017 4:28 am
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
Replies: 5
Views: 596

Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]

This no longer exists in the most recent Anvil exterior
by Iskuss1418
Sun Nov 19, 2017 7:40 am
Forum: Claimed
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 163
Views: 24157

Re: Markarth (Sky_xRe_Mk) [berry]

I don't think the forests have that big of an impact. I checked the fps in and around Markarth on my non-gaming laptop(i5, intel integrated graphics card). I got around 50-55 fps in the areas around Markarth, which is what I get in vanilla wilderness as well. I get 25-35 in every part of the city, e...
by Iskuss1418
Thu Nov 16, 2017 3:40 am
Forum: P:C Playtesting & Error Reporting
Topic: Exterior & Interior Error Reporting
Replies: 14
Views: 3057

Re: Exterior & Interior Error Reporting

[t_ayl_dngruin_x_bridge_01 Cell: Wormusoel Grid: -137 -49 Coordinates: -1119870 -396768 2925] - Walkway not properly gridsnapped.
by Iskuss1418
Wed Nov 15, 2017 11:17 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 7
Views: 388

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Thanks, the set was kind of hard to get used to at first, but I got used to it.
by Iskuss1418
Wed Nov 15, 2017 10:49 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 7
Views: 388

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
by Iskuss1418
Thu Nov 09, 2017 3:59 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 7
Views: 388

Re: The Reach: Direnni Tower (Sky_iRe_DH35)

Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.
by Iskuss1418
Wed Nov 08, 2017 8:16 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 223

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Oh crap, I forgot to check illegal to sleep. I fixed it here. Now it's ready for review, for real this time.
by Iskuss1418
Wed Nov 08, 2017 4:20 am
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 223

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Finished and ready for review.
by Iskuss1418
Tue Nov 07, 2017 7:40 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Skyrim_Data errors
Replies: 19
Views: 5872

Re: Skyrim_Data errors

In Openmw, t_rga_hookah_02 appears white/texture-less.
Also t_nor_furnp_bed_01 has no collision in Openmw.
t_rga_hookahtongs_01 is textureless in Openmw.
by Iskuss1418
Tue Nov 07, 2017 12:53 am
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 223

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Poor Redguard commoner. Use T_Nor_FurnP This is the T_Nor_FurnP furniture. Before I go too much further, does this look too light for this interior? https://imgur.com/a/7yXxj Compare that to this existing interior, which uses darker furniture. https://imgur.com/a/IZur0 I think the current furniture...
by Iskuss1418
Mon Nov 06, 2017 10:00 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 223

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9)

I'd like to claim this.
by Iskuss1418
Tue Oct 31, 2017 3:38 am
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 228

Re: Iskuss/Luke's Interior Showcase

Here's my updated showcase. I've replaced the Dunmer furniture with Imperial, fixed the lighting, added tapestries, fixed the door bleeding into the door-frame, rearranged and fixed cluttering, replaced silverware utensils with wooden, removed skirts from closet, and some more that I can't think of ...
by Iskuss1418
Thu Oct 26, 2017 10:18 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Placement Errors in Karthwasten
Replies: 1
Views: 90

Re: Placement Errors in Karthwasten

Cell: "Karthwasten, Guild of Fighters"
(X, Y, Z) 5379, 3263, 15841
Stairs in fighters guild are too low, and are impassable.
by Iskuss1418
Tue Oct 24, 2017 9:32 pm
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 228

Iskuss/Luke's Interior Showcase

Hello my name is Luke, but I go by Iskuss on the Forums and Discord. I've been following Project Tamriel for about a year, and really like what has been done so far, and I'd like to help out if I can. Anyway here's my interior showcase. I used de_p furniture because it was required, but I was going ...
by Iskuss1418
Tue Oct 24, 2017 5:13 pm
Forum: HR High Rock Discussion
Topic: Malekna Forest (An Attempt at Organizing TLDR)
Replies: 5
Views: 149

Re: Malekna Forest (An Attempt at Organizing TLDR)

ThomasRuz: Forest/Swamp mix, Continuous rainfall sometimes with sleet, misty, pretty much windstill, slight breezes that wave the branches around so to speak. Lympan March Vs. Malekna Forest Debate: Roerich and R-Zero: "so I was thinking, could the Lympan March be an actual location in HR now?... s...
by Iskuss1418
Sun Oct 22, 2017 6:13 am
Forum: HR High Rock Discussion
Topic: Attempt at Organizing TLDR Master Index
Replies: 0
Views: 54

Attempt at Organizing TLDR Master Index

(AAOTLDR) Master Index King Dead Wolf King - http://project-tamriel.com/viewtopic.php?f=155&t=1056 Malekna Forest - http://project-tamriel.com/viewtopic.php?f=154&t=1057 Witch-Knights/Kings - http://project-tamriel.com/viewtopic.php?f=155&p=10540 Jehanna - http://project-tamriel.com/viewtopic.php?f...
by Iskuss1418
Sun Oct 22, 2017 5:06 am
Forum: HR Character's & Questing
Topic: Witch-Knights/Kings (AAOTLDR)
Replies: 3
Views: 134

Re: Witch-Knights/Kings (AAOTLDR)

Jehanna's Witchknight questline: The concept up until this point was that the Witchknights would get back Jehanna through the help of Evermore and in the process become their vassal. The big hole in this concept, however, is that there is really nothing we could think of that we could give Thian to ...
by Iskuss1418
Sun Oct 22, 2017 5:03 am
Forum: HR High Rock Discussion
Topic: Jehanna (AAOTLDR)
Replies: 1
Views: 96

Re: Jehanna (AAOTLDR)

Jehanna is currently occupied by Haefingar, a hold of Skyrim. There was a discussion over Haefingar's rule on Jehanna and what the best way of handling the situation was. Roerich put out the idea that the city would have fields inside the walls and would be mostly made of bland earth tones. This ide...
by Iskuss1418
Sun Oct 22, 2017 4:53 am
Forum: HR High Rock Discussion
Topic: Jehanna (AAOTLDR)
Replies: 1
Views: 96

Jehanna (AAOTLDR)

Jahenna (Attempt at Organizing TLDR)
Image
by Iskuss1418
Sun Oct 22, 2017 4:43 am
Forum: PO Elsweyr Discussion
Topic: Maps
Replies: 0
Views: 101

Maps

Image
by Iskuss1418
Sun Oct 22, 2017 4:06 am
Forum: HR Character's & Questing
Topic: Witch-Knights/Kings (AAOTLDR)
Replies: 3
Views: 134

Re: Witch Knights (AAOTLDR)

“The idea for the Witch Kings is more shamanistic/mystic/occultist than the standard Witch King of Angmar. They aren't undead, but technically could be if we take the new lore into account(they have been chopped up into pieces), but they could also be something else. I may even consider Witch-Kings ...
by Iskuss1418
Sun Oct 22, 2017 3:58 am
Forum: HR Character's & Questing
Topic: Witch-Knights/Kings (AAOTLDR)
Replies: 3
Views: 134

Re: Witch Knights (AAOTLDR)

Witch-Knights should be endemic to Breton culture as, aside from just being a cool phrase, its a distinct idea that gives the province something emblematic if its themes. They should be the "mid-point of weirdness," something too strange for the bigger, more modern cities, but not quite the true dep...
by Iskuss1418
Sun Oct 22, 2017 3:41 am
Forum: HR Character's & Questing
Topic: Witch-Knights/Kings (AAOTLDR)
Replies: 3
Views: 134

Witch-Knights/Kings (AAOTLDR)

The Witch-Knights/Kings of Jehanna (Attempt at Organizing TLDR)
Image
by Iskuss1418
Sun Oct 22, 2017 3:17 am
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 16
Views: 3746

Re: SHotN Oddities and Bugs

(Openmw only) Horse(s) in the Karthwasten stables constantly uses its scream sound every 5 seconds. It is played at a very loud volume, and is really annoying.
by Iskuss1418
Sun Oct 22, 2017 3:14 am
Forum: SHotN Playtesting & Error Reporting
Topic: Tarod Mentions Himself in Someone in Particular, Little Advice, and Specific Place
Replies: 0
Views: 45

Tarod Mentions Himself in Someone in Particular, Little Advice, and Specific Place

Tarod in The Dancing Saber in Karthwasten mentions himself in Someone in Particular and Little Advice. He also recomends you to visit the Dancing Saber in Specific Place, while you are already in there.
by Iskuss1418
Sun Oct 22, 2017 3:08 am
Forum: SHotN Playtesting & Error Reporting
Topic: Placement Errors in Karthwasten
Replies: 1
Views: 90

Placement Errors in Karthwasten

Cell: Karthwasten
(-104,5)
(X,Y,Z) -844192, 41008, 3088
t_rga_setreach_x_fortwall_19
City Wall Caspering

Cell: Karthwasten
(-105,4)
(X,Y,Z) -858338, 39576.9, 2904.87
t_nor_var_woodhook_01
Woodhook Floating
by Iskuss1418
Sat Oct 21, 2017 10:32 pm
Forum: HR High Rock Discussion
Topic: Malekna Forest (An Attempt at Organizing TLDR)
Replies: 5
Views: 149

Re: Malekna Forest (An Attempt at Organizing TLDR)

Inspiration for Malekna spiders(super-sized black widows):
Image
Malekna spiders as large as a large dog(Great Dane).
by Iskuss1418
Sat Oct 21, 2017 10:30 pm
Forum: HR High Rock Discussion
Topic: Malekna Forest (An Attempt at Organizing TLDR)
Replies: 5
Views: 149

Re: Malekna Forest (An Attempt at Organizing TLDR)

Roerich pointed out that the name for Malekna forest did not fit HR in his opinion, lacking the 'gaelic' ring as he put it. He suggested that Malekna might be changed to Malecnar instead. R-Zero admitted that since the region was taken from TES:II as an unplaced region, it could have easily been in ...

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