Search found 55 matches

by Iskuss1418
Wed Dec 13, 2017 9:13 pm
Forum: Claimed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418]
Replies: 2
Views: 226

Re: The Reach: Cavern (Sky_iRe_Lorchw01)

I would like to claim this please. I've been working on a cave that should fit this exterior. What do you think about making it an abandoned mine? My idea is that the beginning of the mine is still mostly intact, but farther in the infrastructure gets more and more damaged. Possibly rock falls and t...
by Iskuss1418
Sat Dec 09, 2017 8:37 pm
Forum: P:C Playtesting & Error Reporting
Topic: Public release betacomments
Replies: 3
Views: 157

Re: Public release betacomments

There's a bugfixed new version of PC_stirk in PC_private. 4.8 is not the latest version.
by Iskuss1418
Thu Dec 07, 2017 10:13 pm
Forum: P:C Playtesting & Error Reporting
Topic: Fixes Openmw t_imp_set_cart_02 Errors in Stirk
Replies: 1
Views: 56

Re: Fixes Openmw t_imp_set_cart_02 Errors in Stirk

Unfortunately since Stirk is an .esp, I couldn't make an .esp that depended on it, so this has to be used instead of PC_Stirk.esp, and NOT with it.
by Iskuss1418
Thu Dec 07, 2017 9:43 pm
Forum: P:C Playtesting & Error Reporting
Topic: Fixes Openmw t_imp_set_cart_02 Errors in Stirk
Replies: 1
Views: 56

Fixes Openmw t_imp_set_cart_02 Errors in Stirk

Replaces t_imp_set_cart_02 in Stirk with cart_01, which helps the fps in the area.
by Iskuss1418
Thu Dec 07, 2017 8:26 pm
Forum: Unclaimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed]
Replies: 159
Views: 27881

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Beta Comments: Stair's to high to climb easily. I get stuck at the base. (Aleist3r fixed the collision.) t_imp_setanv_x_stairs_01 meshes\pc\x\_PC_Ex_Anv_Stairs_01.nif Stained glass window Z-fighting? in Openmw from a distance. Anvil_1_20.esp t_imp_setchapel_x_windibella_01 PC_Q7_Anvil_Temple -120, -...
by Iskuss1418
Thu Dec 07, 2017 7:06 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Reviewing]

Change-log:
  • Changed the Gold Coast windows to T_Imp_SetAnv_I_Window_02 on the bottom floor and T_Imp_SetAnv_I_Window_08 on the top.
by Iskuss1418
Mon Dec 04, 2017 10:17 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]

Finished and ready for review!
by Iskuss1418
Sat Dec 02, 2017 1:10 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]

The windows and door are in their final positions, so they can be put on the exterior shell now. I won’t be able to set the northmarker correctly until the door is placed on the exterior
by Iskuss1418
Fri Dec 01, 2017 5:56 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 8
Views: 565

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.
by Iskuss1418
Fri Dec 01, 2017 5:46 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]

Here's an update. It's almost finished, but not quite there yet. I still need to touch up some things, and place things precisely. Also, I need to finish writing some notes and letters for the place.
by Iskuss1418
Tue Nov 21, 2017 7:07 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Iskuss1418]

I'm going to be away for thanksgiving for a few days, so here is my progress so far: The shell is complete, and the tapestries, door, and windows are in place. I've included a mockup of the exterior with windows and a door, to help me place the windows. Also, I've removed the inappropriate harbor eq...
by Iskuss1418
Mon Nov 20, 2017 4:39 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewing]
Replies: 9
Views: 582

Re: Anvil Interior Claim PC_i2-Anv35[Unclaimed]

I would like to claim this. Doors and windows will have to be added to the exterior though as there are none now. Is this also the harbormaster's home?
by Iskuss1418
Mon Nov 20, 2017 4:29 am
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv38[Unclaimed]
Replies: 1
Views: 306

Re: Anvil Interior Claim PC_i2-Anv38[Unclaimed]

This no longer exists in the most recent Anvil exterior
by Iskuss1418
Mon Nov 20, 2017 4:28 am
Forum: Unclaimed
Topic: Anvil Interior Claim PC_i2-Anv36[Unclaimed]
Replies: 5
Views: 752

Re: Anvil Interior Claim PC_i2-Anv36[Unclaimed]

This no longer exists in the most recent Anvil exterior
by Iskuss1418
Sun Nov 19, 2017 7:40 am
Forum: Reviewing
Topic: Markarth (Sky_xRe_Mk) [berry]
Replies: 170
Views: 25553

Re: Markarth (Sky_xRe_Mk) [berry]

I don't think the forests have that big of an impact. I checked the fps in and around Markarth on my non-gaming laptop(i5, intel integrated graphics card). I got around 50-55 fps in the areas around Markarth, which is what I get in vanilla wilderness as well. I get 25-35 in every part of the city, e...
by Iskuss1418
Thu Nov 16, 2017 3:40 am
Forum: P:C Playtesting & Error Reporting
Topic: Exterior & Interior Error Reporting
Replies: 14
Views: 3342

Re: Exterior & Interior Error Reporting

[t_ayl_dngruin_x_bridge_01 Cell: Wormusoel Grid: -137 -49 Coordinates: -1119870 -396768 2925] - Walkway not properly gridsnapped.
by Iskuss1418
Wed Nov 15, 2017 11:17 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 8
Views: 565

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Thanks, the set was kind of hard to get used to at first, but I got used to it.
by Iskuss1418
Wed Nov 15, 2017 10:49 pm
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 8
Views: 565

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
by Iskuss1418
Thu Nov 09, 2017 3:59 am
Forum: Reviewing
Topic: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]
Replies: 8
Views: 565

Re: The Reach: Direnni Tower (Sky_iRe_DH35)

Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.
by Iskuss1418
Wed Nov 08, 2017 8:16 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 290

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Oh crap, I forgot to check illegal to sleep. I fixed it here. Now it's ready for review, for real this time.
by Iskuss1418
Wed Nov 08, 2017 4:20 am
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 290

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Finished and ready for review.
by Iskuss1418
Tue Nov 07, 2017 7:40 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Skyrim_Data errors
Replies: 19
Views: 6138

Re: Skyrim_Data errors

In Openmw, t_rga_hookah_02 appears white/texture-less.
Also t_nor_furnp_bed_01 has no collision in Openmw.
t_rga_hookahtongs_01 is textureless in Openmw.
by Iskuss1418
Tue Nov 07, 2017 12:53 am
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 290

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]

Poor Redguard commoner. Use T_Nor_FurnP This is the T_Nor_FurnP furniture. Before I go too much further, does this look too light for this interior? https://imgur.com/a/7yXxj Compare that to this existing interior, which uses darker furniture. https://imgur.com/a/IZur0 I think the current furniture...
by Iskuss1418
Mon Nov 06, 2017 10:00 pm
Forum: Reviewing
Topic: Dragonstar: Farmhouse (Sky_iRe_Ds9) [Iskuss]
Replies: 6
Views: 290

Re: Dragonstar: Farmhouse (Sky_iRe_Ds9)

I'd like to claim this.
by Iskuss1418
Tue Oct 31, 2017 3:38 am
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 272

Re: Iskuss/Luke's Interior Showcase

Here's my updated showcase. I've replaced the Dunmer furniture with Imperial, fixed the lighting, added tapestries, fixed the door bleeding into the door-frame, rearranged and fixed cluttering, replaced silverware utensils with wooden, removed skirts from closet, and some more that I can't think of ...
by Iskuss1418
Thu Oct 26, 2017 10:18 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Placement Errors in Karthwasten
Replies: 1
Views: 125

Re: Placement Errors in Karthwasten

Cell: "Karthwasten, Guild of Fighters"
(X, Y, Z) 5379, 3263, 15841
Stairs in fighters guild are too low, and are impassable.
by Iskuss1418
Tue Oct 24, 2017 9:32 pm
Forum: Modder Showcase
Topic: Iskuss/Luke's Interior Showcase
Replies: 4
Views: 272

Iskuss/Luke's Interior Showcase

Hello my name is Luke, but I go by Iskuss on the Forums and Discord. I've been following Project Tamriel for about a year, and really like what has been done so far, and I'd like to help out if I can. Anyway here's my interior showcase. I used de_p furniture because it was required, but I was going ...
by Iskuss1418
Tue Oct 24, 2017 5:13 pm
Forum: HR High Rock Discussion
Topic: Malekna Forest (An Attempt at Organizing TLDR)
Replies: 5
Views: 204

Re: Malekna Forest (An Attempt at Organizing TLDR)

ThomasRuz: Forest/Swamp mix, Continuous rainfall sometimes with sleet, misty, pretty much windstill, slight breezes that wave the branches around so to speak. Lympan March Vs. Malekna Forest Debate: Roerich and R-Zero: "so I was thinking, could the Lympan March be an actual location in HR now?... s...
by Iskuss1418
Sun Oct 22, 2017 6:13 am
Forum: HR High Rock Discussion
Topic: Attempt at Organizing TLDR Master Index
Replies: 0
Views: 80

Attempt at Organizing TLDR Master Index

(AAOTLDR) Master Index King Dead Wolf King - http://project-tamriel.com/viewtopic.php?f=155&t=1056 Malekna Forest - http://project-tamriel.com/viewtopic.php?f=154&t=1057 Witch-Knights/Kings - http://project-tamriel.com/viewtopic.php?f=155&p=10540 Jehanna - http://project-tamriel.com/viewtopic.php?f...
by Iskuss1418
Sun Oct 22, 2017 5:06 am
Forum: HR Character's & Questing
Topic: Witch-Knights/Kings (AAOTLDR)
Replies: 3
Views: 201

Re: Witch-Knights/Kings (AAOTLDR)

Jehanna's Witchknight questline: The concept up until this point was that the Witchknights would get back Jehanna through the help of Evermore and in the process become their vassal. The big hole in this concept, however, is that there is really nothing we could think of that we could give Thian to ...

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