Search found 468 matches
- Sun Aug 06, 2023 8:50 pm
- Forum: Reviewing
- Topic: MK01 The Silver-Blood Mine [Tristior]
- Replies: 6
- Views: 2350
Re: MK01 The Silver-Blood Mine [Rakanishu]
Dropping this claim
- Sun Jul 23, 2023 4:47 pm
- Forum: Completed
- Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
- Replies: 13
- Views: 3031
- Sat Jul 08, 2023 3:55 pm
- Forum: Completed
- Topic: Reach Cave (Sky_iRe23_Cave_2) [Brannon the ilk][Reviewed]
- Replies: 6
- Views: 1751
Re: Reach Cave (Sky_iRe23_Cave_2) [Brannon the ilk][Reviewed]
Merged
Replaced exterior cave entrance static and door
Replaced exterior cave entrance static and door
- Sat Jul 08, 2023 1:51 am
- Forum: Completed
- Topic: Midkarth Cave (Sky_iRe_Mid58) [Serpentbyte][Reviewed]
- Replies: 6
- Views: 1934
- Fri Jul 07, 2023 1:39 am
- Forum: Completed
- Topic: Reach Ruin (Sky_iRe31_Ruin) [Brannon the ilk][Reviewed]
- Replies: 12
- Views: 2009
Re: Reach Ruin (Sky_iRe31_Ruin) [Brannon the ilk][Reviewed]
Merged
- Replaced Old Wooden Gate on the tower exterior
- Checked exterior ladder in CS and ingame. Both directions work
- Replaced Old Wooden Gate on the tower exterior
- Checked exterior ladder in CS and ingame. Both directions work
- Wed Jul 05, 2023 3:20 am
- Forum: Modder Showcase
- Topic: Paramelia Interior Showcase
- Replies: 4
- Views: 769
Re: Paramelia Interior Showcase
Promoted - welcome!
- Mon Jul 03, 2023 3:06 am
- Forum: Completed
- Topic: Markarth Side: Dark Brotherhood Sanctuary [Tristior][Reviewed]
- Replies: 5
- Views: 897
Markarth Side: Dark Brotherhood Sanctuary [Tristior][Reviewed]
Location: Entrance in "Markarth Side, Dockside Warehouse" Description: Cave hideout of illegal, profit-chasing assassins-for-hire. Should have at least a place to rest, a sparring area, and a small shrine to Mephala with nearby gold and valuables. Make sure to build away from the docks and...
- Wed Jun 28, 2023 4:01 am
- Forum: Completed
- Topic: MK02 A Broken Wheel [Ricketybob]
- Replies: 5
- Views: 1728
Re: MK02 A Broken Wheel [Ricketybob]
- Fixed the following StandardsValidator reports: Script Sky_qRe_MK02_BoxMove uses Position instead of PositionCell Script Sky_qRe_MK02_timer uses Position instead of PositionCell Container Sky_qRe_MK02_food_sack shares its ID with a record of type Script Npc Sky_qRe_MK02_Jurgen has class Trader whi...
- Sat Jun 17, 2023 3:42 pm
- Forum: Completed
- Topic: MK02 A Broken Wheel [Ricketybob]
- Replies: 5
- Views: 1728
Re: MK02 Chain of Custody [Ricketybob]
Reviewing
- Sat Jun 10, 2023 4:00 pm
- Forum: Unclaimed
- Topic: BE01 Jolethe, Please Don't Take My Man [Unclaimed]
- Replies: 2
- Views: 1530
Re: BE01 Jolethe, Please Don't Take My Man [Unclaimed]
This is available again
- Sat Jun 10, 2023 3:59 pm
- Forum: Reviewing
- Topic: MK01 The Silver-Blood Mine [Tristior]
- Replies: 6
- Views: 2350
- Sun May 28, 2023 9:41 pm
- Forum: SHotN Characters & Questing
- Topic: Markarth Side Dark Brotherhood Questline
- Replies: 1
- Views: 2047
Re: Markarth Side Dark Brotherhood Questline
Since this is the first DB faction questline in PTR, it'd be helpful to first figure out the background and mechanics of the faction to get a stronger foundation. Vanilla doesn't provide much, but I think we should look to sources like "The Brothers of Darkness" which lay out some conclusi...
- Sat May 20, 2023 4:10 am
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe23_Barrow) [Moyglass][Reviewed]
- Replies: 9
- Views: 1853
- Sat May 20, 2023 1:16 am
- Forum: Completed
- Topic: The Reach: Fort Herax (Sky_iRe21_Fort) [christixn][Reviewed]
- Replies: 13
- Views: 4802
- Wed May 17, 2023 1:56 am
- Forum: Modder Showcase
- Topic: Nordfriesländer's Quester Showcase
- Replies: 9
- Views: 1249
Re: Nordfriesländer's Quester Showcase
Looks good. Promoted!
- Tue May 16, 2023 1:41 am
- Forum: Modder Showcase
- Topic: Nordfriesländer's Quester Showcase
- Replies: 9
- Views: 1249
Re: Nordfriesländer's Quester Showcase
Some more things: - "note?" topic doesn't check for whether the player has the note in their inventory. - "succeeded" topic needs to link to "favour" because right now the only way to get it to appear is to leave and reenter dialogue with Soren. - The Greeting 5 conditi...
- Wed May 10, 2023 1:45 am
- Forum: Modder Showcase
- Topic: Nordfriesländer's Quester Showcase
- Replies: 9
- Views: 1249
Re: Nordfriesländer's Quester Showcase
Almost there. - General note: TES3, PT, and TR all use American English spelling ("favor" instead of "favour"). You don't need to correct it here, just something to remember for the future. - Script "t_scvamp_dreams_sky" is dirty. - Script "Sky_qRe_DSW5_Soren_death...
- Wed May 10, 2023 1:19 am
- Forum: Completed
- Topic: MK02 A Broken Wheel [Ricketybob]
- Replies: 5
- Views: 1728
- Sun May 07, 2023 4:20 pm
- Forum: Modder Showcase
- Topic: Nordfriesländer's Quester Showcase
- Replies: 9
- Views: 1249
Re: Nordfriesländer's Quester Showcase
You've got a good handle on quest development. These critiques are mostly focused on learning Project Tamriel standards and conventions. Please fix the following and reupload: - Dirty dialogue to be cleaned: 11902278414830501420 in Greeting 5 ("BEGIN HOLD 1 - FALKREATH") - Good ID naming. ...
- Sun May 07, 2023 3:33 pm
- Forum: Modder Showcase
- Topic: Nordfriesländer's Quester Showcase
- Replies: 9
- Views: 1249
Re: Nordfriesländer's Quester Showcase
Welcome! I'll review this and provide some feedback.
- Fri May 05, 2023 9:58 pm
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe30_Barrow_1) [christixn][Reviewed]
- Replies: 10
- Views: 1851
- Sun Apr 30, 2023 3:03 pm
- Forum: Completed
- Topic: Markarth Cave (Sky_iRe_Mk02) [Fran][Reviewed]
- Replies: 17
- Views: 11636
- Wed Apr 19, 2023 10:16 pm
- Forum: Completed
- Topic: Reach Cave (Sky_iRe27_Cave_2) [roerich][Reviewed]
- Replies: 8
- Views: 3705
- Fri Apr 14, 2023 1:10 am
- Forum: Completed
- Topic: Fossortna Grotto (Sky_iRe15_Grotto) [Scamp][Reviewed]
- Replies: 5
- Views: 2953
- Fri Apr 14, 2023 1:08 am
- Forum: Completed
- Topic: Midkarth Cave (Sky_iRe_Mid25) [Fremennik][Reviewed]
- Replies: 5
- Views: 1564
- Wed Apr 12, 2023 1:31 am
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe31_Barrow_1) [Fran][Reviewed]
- Replies: 7
- Views: 1572
- Wed Apr 12, 2023 1:29 am
- Forum: Completed
- Topic: Reach Cave (Sky_iRe22_Cave_1) [Ataemus][Reviewed]
- Replies: 8
- Views: 4399
- Tue Apr 11, 2023 2:34 am
- Forum: Completed
- Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
- Replies: 6
- Views: 1608
- Sun Apr 02, 2023 4:39 pm
- Forum: SHotN Characters & Questing
- Topic: Beorinhal Fighter's guild Quests
- Replies: 3
- Views: 1447
Re: Beorinhal Fighter's guild Quests
Created a claim: viewtopic.php?p=20727
- Sun Apr 02, 2023 4:13 pm
- Forum: Unclaimed
- Topic: BEFG Beorinhal Fighters Guild [Unclaimed]
- Replies: 1
- Views: 1131
BEFG Beorinhal Fighters Guild [Unclaimed]
Sky_qRe_BEFG1_Journal - "Fighters Guild: The Steward's Stolen Sword": Lucina Sintav built up some debt while in town and had to pawn off her shield as collateral. She then stole the guildmaster's sword. The guildmaster wants the player to sort Lucina out. Player can talk to her (fight/bea...