Search found 21 matches

by Texafornian
Mon Dec 04, 2017 9:43 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

https://docs.google.com/document/d/1MNDN0mia0VtP6QYtWQetPxmZp1oTa_Bc0wovV9TKMnc/edit?usp=sharing Here's a link to my latest dialogue/journal states. The scripts aren't included, but I can add them if needed. Anyone should be able to comment. Please do comment on anything and everything as I'd like t...
by Texafornian
Fri Nov 24, 2017 5:41 am
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 18
Views: 4168

Re: SHotN Oddities and Bugs

Reposting from Discord:

MWEdit and Enchanted Editor are both showing that Sky_Main.esp has had some dirty edits to some Bitter Coast Region and West Gash Region cells as well as the interior "Nchardahrk", for the past few internal updates.
by Texafornian
Sun Nov 05, 2017 9:02 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

I was hoping to post a draft of all dialogue, journal states, and scripts this weekend before I implement it all in an esp, but I've been swamped with other things yet again. In the meantime, I'd like to get some feedback on approaches I've been taking with this quest chain so I can update/remove th...
by Texafornian
Sun Oct 22, 2017 9:27 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Quick update: The alchemist quest's primary goal will be to steal Rianard's notes from his desk for an unnamed competitor. The player can optionally sabotage his latest concoction (guarded by Odjor) for a better reward.

Any more ideas about that secret entrance in the Sogat Dur-Gada hideout?
by Texafornian
Fri Sep 29, 2017 10:30 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 998

Re: Stirk Quest/Script Suggestions

I decided to overhaul a number of my scripts to fix some bugs/errors and improve performance, but I haven't touched the script IDs themselves. The attachment is a reupload of all scripts, including those that I haven't modified since the 5/17 post.
by Texafornian
Sat Sep 16, 2017 10:21 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

Sounds good, Yeti. Let me know if you ever want any scripting help since I'm the opposite: I can script something out fairly quickly, but it's the creative side that takes me a while. :D That alchemist burglary job could be placed between Bumbling Competition and Dilemma for Disarray as Boss Kanah w...
by Texafornian
Sat Sep 16, 2017 6:04 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)

I'm still working on this claim (dialogue always takes me longer than expected). I was thinking about adding some Personality + Speechcraft checks (and possibly an Intelligence check here or there) throughout almost all of the quests to highlight the "swindling/smooth-talking" aspects of the TG. For...
by Texafornian
Wed Sep 06, 2017 9:11 pm
Forum: SHotN Character's & Questing
Topic: Rentable Beds for KW [ESP]
Replies: 3
Views: 378

Rentable Beds for KW [ESP]

Here's an ESP that adds beds for rent in the Dancing Saber and Ruby Drake via the same mechanics found in vanilla/P:C. Full changelog is below: New Scripts: Sky_Pub_KW_Dancing_Saber Sky_Pub_KW_Ruby_Drake New Globals: Sky_Rent_KW_Dancing_Saber Sky_Rent_KW_Ruby_Drake New Objects: Sky_RentDoor_KW_Danci...
by Texafornian
Mon Aug 28, 2017 6:09 pm
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild

I was under the impression that Yeti's proposal for the Karthwasten TG quest chain replaced the other 4 TG quests in "Unclaimed". Most (if not all) of those other 4 quests are actually included in Yeti's post.
by Texafornian
Mon Aug 28, 2017 12:38 am
Forum: Claimed
Topic: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Replies: 28
Views: 3118

Re: Karthwasten Quests: Thieves Guild

I'd like to claim Quest One.
by Texafornian
Wed Aug 23, 2017 9:35 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 998

Re: Stirk Quest/Script Suggestions

Sounds good. This might be a job best left a lead dev and/or the future, but I'd be happy to dig through the .esp and convert some of the problematic script IDs to replace their dashes with underscores.
by Texafornian
Wed Aug 23, 2017 8:52 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 998

Re: Stirk Quest/Script Suggestions

Just checking in to see if there's anything I need to fix in the submissions in the original post.
by Texafornian
Mon May 22, 2017 6:45 pm
Forum: SHotN Playtesting & Error Reporting
Topic: Magicka wells don't provide blessing
Replies: 0
Views: 417

Magicka wells don't provide blessing

The magicka wells (Sky_iRe_DH_scampmesa07_mwell) currently let you know if you don't have enough gold for a donation, but they don't do anything if you do have the required amount. Suggested fixes: - The spell "Sky_iRe_DH_scampmesa07_bless" has to be changed from Self to Touch. - One of the new scri...
by Texafornian
Mon May 22, 2017 7:29 am
Forum: Completed
Topic: Karthwasten Quest: Aladoer (Sky_qRe-Kw02)
Replies: 6
Views: 1932

Re: Karthwasten Quest: Aladoer (Sky_qRe-Kw02)

I noticed that this quest is labeled as complete, but I'd like to add some feedback: - The player always opens the book (and thus "reads" it), regardless of whether it is intended or not. - No effects are applied to the player upon reading the Register. I've made some suggestions below. There's now ...
by Texafornian
Thu May 18, 2017 10:49 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 998

Re: Stirk Quest/Script Suggestions

Good to hear. I should have added that if you do decide to delete the three scripts for the PC_1-2 quest, all you have to additionally remove are three of the StartScript lines (_DwemerGear, _Silk, _WelkyndStone) in the "PC_Str_Dandre Aurilie"' Choice==3 dialogue results box under the "Atmospheric D...
by Texafornian
Wed May 17, 2017 10:38 pm
Forum: P:C Character's & Questing
Topic: Stirk Quest/Script Suggestions
Replies: 8
Views: 998

Stirk Quest/Script Suggestions

I took a look at Stirk's quests and associated scripts, and I have to say that they're a lot more creative and interesting than the typical Fetch X or Kill Y jobs. Here are some fixes/changes that I'd like to get some feedback on: Fixes Quest: PC_1-3_Selkies - Change the Journal "PC_Q1-3_Selkies" .....
by Texafornian
Sat May 13, 2017 6:54 am
Forum: SHotN Playtesting & Error Reporting
Topic: Kerlingroff Helmet lying on ground in Karthgad
Replies: 0
Views: 375

Kerlingroff Helmet lying on ground in Karthgad

RefID: sky_qre_kg1_helmet
Cell: Karthgad
Grid: -102 11
Coordinates: -829186 94590.4 3097.27
Model: meshes\Sky\a\Sky_A_Nord_Steel_HE_G.nif
by Texafornian
Wed May 03, 2017 10:07 pm
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 18
Views: 4168

Re: SHotN Oddities and Bugs

T_Com_Var_BottleBroken_03 The Reach, Lorchwuir Heath (-106,5) -862175 48569 1042 "Floating" T_Com_SetRuin_Rubble_04 The Reach, Lorchwuir Heath (-106,5) -862662 48678 1465 "Floating" light_com_lantern_01_256 The Reach, Lorchwuir Heath (-106,6) -862495 49158 1668 "Floating" T_Nor_Set_Wagon_01 Karthwas...
by Texafornian
Tue May 02, 2017 12:19 am
Forum: P:C Playtesting & Error Reporting
Topic: Exterior & Interior Error Reporting
Replies: 14
Views: 3342

Re: Exterior & Interior Error Reporting

This isn't a bug, but rather a question of consistency (forgive my nitpicking!): In vanilla, Seyda Neen has the "Census and Excise Office" that we all know and love, but Stirk introduces a "Census & Excise Office." I'd also like to add that this is exactly what the Gold Coast Region should have look...
by Texafornian
Wed Feb 22, 2017 11:14 pm
Forum: Off Topic
Topic: new news and relises
Replies: 8
Views: 2250

Re: new news and relises

I enjoyed seeing the weekly (?) screenshot updates on Reddit; that's how I found out about SHOTN before getting involved with TR. That public outreach might help a bit.

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