Search found 95 matches

by ThomasRuz
Wed Sep 25, 2019 8:09 pm
Forum: Bretony
Topic: Sources on Camlorn
Replies: 0
Views: 116

Sources on Camlorn

As it turns out, not a lot of sources which describe something about Camlorn, so in this thread these sources are pooled together: Mystery of Talara: https://en.uesp.net/wiki/Lore:Mystery_of_Talara UESP page on Camlorn(pre-ESO/TESV/TESIV): https://en.uesp.net/w/index.php?title=Lore:Camlorn&oldid=575...
by ThomasRuz
Wed Sep 25, 2019 5:28 pm
Forum: HR Literature
Topic: Thomas-Gro-Ruz' Literature Library
Replies: 15
Views: 6338

Re: Thomas-Gro-Ruz' Literature Library

Lost Journal in the Warp Amidst all the chaos a journal floats still in mid-air. It seemingly being untouched by the lick of flame, nor the permeating corrosive fog. Judgement is imminent. The loud clanking and clashing of metal shrieks through the air, like thunder would be heard from a storm. Mor...
by ThomasRuz
Tue Sep 17, 2019 5:58 pm
Forum: HR Concept Art
Topic: ThomasRuz' High Rock Concept Art
Replies: 27
Views: 38882

Re: ThomasRuz' High Rock Concept Art

HR Urban beginning concept that I posted on Discord, but didn't post here

Image
by ThomasRuz
Sun Sep 08, 2019 9:09 am
Forum: Modder Showcase
Topic: Drathar's concept art showcase
Replies: 2
Views: 307

Re: Drathar's concept art showcase

Hi Drathar, First off, those are some wonderful concepts! I can definitely see most of those armours and environments work in our setting. I especially like the armour concepts of the first image, and the sixth resembles what I think for the Creag Coast design, aswell as the fifth being a nice inspi...
by ThomasRuz
Fri Sep 06, 2019 7:41 pm
Forum: HR Concept Art
Topic: ThomasRuz' High Rock Concept Art
Replies: 27
Views: 38882

Re: ThomasRuz' High Rock Concept Art

Spore guard enemy, part of animate fungus enemy type for High Rock (Malekna Forest) and Valenwood
by ThomasRuz
Mon Aug 26, 2019 5:54 pm
Forum: Unclaimed
Topic: [Terrain] Creag Coast/Northern Coast stackable cliffs
Replies: 2
Views: 2340

Re: [Terrain] Creag Coast/Northern Coast stackable cliffs

That really depends, I'm not very familiar with the Reach cliff set, but for the detail in the cliffs that I want to go for it might warrant a new set, it also won't only be for the Creag Coast but I aim for it to be used for the whole of the Northern coast as a whole. So it would be good to have so...
by ThomasRuz
Sat Aug 17, 2019 6:21 pm
Forum: P:C Asset Development
Topic: ThomasRuz's Italy trip images
Replies: 1
Views: 1200

Re: ThomasRuz's Italy trip images

Additional pics from Rome, including some from the colloseum and Vatican
by ThomasRuz
Thu Aug 15, 2019 8:26 pm
Forum: P:C Asset Development
Topic: ThomasRuz's Italy trip images
Replies: 1
Views: 1200

ThomasRuz's Italy trip images

Some pics I made in Italy, mostly pavement and doors
by ThomasRuz
Tue Jul 30, 2019 9:04 am
Forum: Western Reach
Topic: Jehanna overarching questline write-up
Replies: 1
Views: 1919

Re: Jehanna overarching questline write-up

Since on the discord, people were not content with the portrayal of Farrun as a minor vassal of Evermore, there have been some changes to the situation, as described below: New situations: Farrun becomes a major power inside of the Western Reach. Evermore loses military pressure on the eastern front...
by ThomasRuz
Mon Jul 22, 2019 8:22 am
Forum: Unclaimed
Topic: [Terrain] Creag Coast/Northern Coast stackable cliffs
Replies: 2
Views: 2340

[Terrain] Creag Coast/Northern Coast stackable cliffs

Stackable Cliffs for the Creag Coast/Northern Coast As the region will be largely comprised out of Cliffs, I would like those Cliffs to have modularity. These Cliffs then could be used throughout the northern coastline, in exteriors and interiors(sea caves). The main requirements are that they shoul...
by ThomasRuz
Mon Jul 22, 2019 8:15 am
Forum: HR Concept Art
Topic: ThomasRuz' High Rock Concept Art
Replies: 27
Views: 38882

Re: ThomasRuz' High Rock Concept Art

Rudimentary Creag Coast stackable Cliffs asset
by ThomasRuz
Mon Jul 22, 2019 7:22 am
Forum: HR Literature
Topic: Miraclestone's Dusty Bookshelf
Replies: 10
Views: 5029

Re: Miraclestone's Dusty Bookshelf

Minor corrections The Wayrest Bargain During the long Interregum of the Second Era, Tamriel was full of strife, ambition and conquest. In no place was this better exemplified than the court of the Illiac Bay, where the millennia old rival kingdoms continued their dance of words and swords to an inte...
by ThomasRuz
Mon Jul 22, 2019 7:10 am
Forum: HR Literature
Topic: Miraclestone's Dusty Bookshelf
Replies: 10
Views: 5029

Re: Miraclestone's Dusty Bookshelf

Minor corrections for Woodborne Vol. 2 Upon his homecoming, Ernand Darkworth was granted the station of Knight-Commander of the Knights of the Rose, and Marshal of Wayrest for his extensive service. With Darkworth's encouragement his surrogate son, Ormax, was proclaimed a hero as well. Darkworth use...
by ThomasRuz
Mon Jul 22, 2019 6:50 am
Forum: HR Literature
Topic: Miraclestone's Dusty Bookshelf
Replies: 10
Views: 5029

Re: Miraclestone's Dusty Bookshelf

For Woodborne Vol. 1 I have made some corrections for the text (under the spoilers), look if they make sense, where they don't make sense keep the original, when the book is ready, add it to the HR Literature with [Book] <book title> One of High Rock's greatest villains came from our very own city, ...
by ThomasRuz
Thu Jul 18, 2019 10:27 am
Forum: Unclaimed
Topic: [Architecture] WR Rural set 1
Replies: 0
Views: 1093

[Architecture] WR Rural set 1

Asset request for new pieces for the WR rural building set, based on the concept art linked below: https://www.project-tamriel.com/download/file.php?id=2814&mode=view The pieces shown in the concept art are: Window small (As seen on A&B, and as an extra I would like to see a variant completely made ...
by ThomasRuz
Thu Jul 11, 2019 7:45 pm
Forum: HR High Rock Discussion
Topic: Malekna Forest (An Attempt at Organizing TLDR)
Replies: 7
Views: 3661

Re: Malekna Forest (An Attempt at Organizing TLDR)

Changing the name slightly might indeed be more beneficial. For now the name seems to have stuck for over a year, so comparatively there is not a big incentive to change it. The majority of the theme of the region is centered around King Dead Wolf Deer, and the Crypt of Hearts, I think that should r...
by ThomasRuz
Thu Jul 11, 2019 7:41 pm
Forum: HR Literature
Topic: Thomas-Gro-Ruz' Literature Library
Replies: 15
Views: 6338

Re: Thomas-Gro-Ruz' Literature Library

A letter to Magister Nilles To Nilles, 4th council member of the Evermore Magistrate. I write to you, because of a recent change of course of behaviour, when we were debating in the council last week. I do not know what has gotten into you Nilles, what fuelled your choices, your decisions, your mis...
by ThomasRuz
Thu Jul 04, 2019 12:15 pm
Forum: HR Concept Art
Topic: ThomasRuz' High Rock Concept Art
Replies: 27
Views: 38882

Re: ThomasRuz' High Rock Concept Art

Western Reach Rural set concept art
by ThomasRuz
Wed Jul 03, 2019 7:55 am
Forum: HR Asset Development
Topic: Siege Weapons
Replies: 4
Views: 2726

Re: Siege Weapons

Okay, that is good to know, if somebody could check the catapult we can also pack it in Tamriel Data
by ThomasRuz
Tue Jul 02, 2019 11:33 am
Forum: HR Asset Development
Topic: Aquashroom
Replies: 1
Views: 2089

Re: Aquashroom

This seems appropriate for caves close to, or part of the sealine
by ThomasRuz
Tue Jul 02, 2019 10:00 am
Forum: HR Asset Development
Topic: Bush 01
Replies: 1
Views: 1909

Re: Bush 01

Maybe somethign for the Wrothgar. Foothills?
by ThomasRuz
Tue Jul 02, 2019 10:00 am
Forum: HR Asset Development
Topic: Misc Plant
Replies: 1
Views: 1878

Re: Misc Plant

Like the flowers, probably best placed in Bretony, in Ravennia or some such
by ThomasRuz
Tue Jul 02, 2019 9:59 am
Forum: HR Asset Development
Topic: Ring Unique Quest Item
Replies: 1
Views: 1968

Re: Ring Unique Quest Item

Definitely a nice looking unique object, instead of a daedra this ring can maybe given as a reward for being involved with a vampire clan
by ThomasRuz
Tue Jul 02, 2019 9:57 am
Forum: HR Asset Development
Topic: Weaver
Replies: 1
Views: 1946

Re: Weaver

I think for this asset maybe more color-variants would be nice?
by ThomasRuz
Tue Jul 02, 2019 9:57 am
Forum: HR Asset Development
Topic: Plank Wall
Replies: 3
Views: 2938

Re: Plank Wall

From what I remember there was a criticism that the fences looked too modern, it's probably better to not include these
by ThomasRuz
Tue Jul 02, 2019 9:56 am
Forum: HR Asset Development
Topic: Carts
Replies: 3
Views: 1937

Re: Carts

Useful carts as decoration, and places to stash items, needs to be checked for inclusion and such
by ThomasRuz
Tue Jul 02, 2019 9:54 am
Forum: HR Asset Development
Topic: Siege Weapons
Replies: 4
Views: 2726

Re: Siege Weapons

A nice touch for battlefields and such, I think it's best if we only include one type of siege weapon, preferably trebuchets
by ThomasRuz
Tue Jul 02, 2019 9:53 am
Forum: HR Asset Development
Topic: Flowers
Replies: 4
Views: 1866

Re: Flowers

The flowers are definitely a nice touch for lush areas, probably Ravennia/Lesser Bretony/Wrothg. Foothills. We can probably best use them decoratively
by ThomasRuz
Wed Jun 26, 2019 9:00 pm
Forum: HR Concept Art
Topic: ThomasRuz' High Rock Concept Art
Replies: 27
Views: 38882

Re: ThomasRuz' High Rock Concept Art

Centaur Head

Image
by ThomasRuz
Tue Jun 25, 2019 4:48 pm
Forum: Western Reach
Topic: [Concept Art/Request] Western Reach Rural
Replies: 0
Views: 1202

[Concept Art/Request] Western Reach Rural

Introduction To be able to start, and give content to, the Western Reach in general, we need to decide on a somewhat definite idea or concept of the aesthetic of the rural house sets. We have already made quite some progress on the Discord, even having a model already available. However, because th...

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