Search found 65 matches

by Anumaril
Wed Jan 24, 2018 6:25 am
Forum: P:C Concept Art
Topic: Inspirational pictures
Replies: 66
Views: 63773

Re: Inspirational pictures

Depiction of Auri-El: http://www.rassouli.com/Artworks/Rassouli_Love_embrace.jpg Auri-El (Right) identifies the first of the Ehlnofey, Yfferath (Left): http://www.avatarfinearts.com/Rassouli-Gallery/Spiritual-art_files/Rassouli-Revealingth.jpg Depiction of Merid-Nunda: http://2.bp.blogspot.com/-orI...
by Anumaril
Sun Apr 16, 2017 5:54 am
Forum: County Kvatch
Topic: Kvatch Locations
Replies: 7
Views: 13839

Re: Kvatch Locations

Miscarcand The original interior "Sel Vanua" plays little significance in the overall tone of this ruin, though "Morimath", or: 'Darkened Home' may prove effective in hinting toward the fate of the Ayleid, which I feel should be at least hinted toward more and more as Province: ...
by Anumaril
Sun Apr 16, 2017 5:17 am
Forum: P:C Characters & Questing
Topic: Regularly Occurring NPCs
Replies: 1
Views: 5833

Regularly Occurring NPCs

I've a number of conceptual NPCs that may reoccur with each region released, either present in a dungeon or town dependent on quest offered, but I wanted to gauge interest regarding such an idea. Still writing these characters, but if you're familiar, think Dark Souls esque NPCs, who appear every fe...
by Anumaril
Sun Apr 16, 2017 4:48 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197847

Re: Cyrodiil Creatures

Love the Ur-Fjyron, perhaps gameplay regarding it may be mixed up with multiple Moth hives having to be destroyed to keep swarms from spawning; but I'm with R0 and Infragris on the Manticore, especially considering ESO has incorporated them with Craglorn already. As for the Rusalka, some alteration ...
by Anumaril
Tue Apr 11, 2017 9:56 pm
Forum: County Kvatch
Topic: Kvatch Locations
Replies: 7
Views: 13839

Re: Kvatch Locations

Some thoughts and proposals on the locations surrounding Kvatch: Miscarcand: Nearby Kvatch is the Ayleid ruin of Miscarcand, one of the few remaining examples of Ayleid surface structure in Post-Alessian Cyrodiil. Narrowly avoiding destruction during Emperor Gorieus' assault on Colovia thanks to Ris...
by Anumaril
Tue Jul 12, 2016 8:16 pm
Forum: P:C Lore
Topic: The Saints of Cyrod
Replies: 5
Views: 11155

Re: The Saints of Cyrod

Great work, as always, Infragris. Really love how you've differentiated the saints over their respective generations. Thought I'd throw one into the mix, as I specifically liked your treatment of Gorieus, the Wandering Emperor, in your Line of Emperors texts. Saint Goriea [Male, Swaddled in First Er...
by Anumaril
Wed Apr 13, 2016 12:03 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

I imagine the leader of such an organization would wear actual Ayleid equipment, perhaps even an Ayleid Crown. His lieutenants, on the other hand... It was my assumption that Ayleid Revivalism isn't some organization, but simply a growing subculture within Nibenay, especially among the elite. With ...
by Anumaril
Tue Apr 12, 2016 8:48 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

Imperial Terrorbone Helmet This design is really great, I love how it combines the avian aspect of the Ayleids with the color scheme of the Empire and their symbolism in the diamond carvings. I'd think it'd be perfect if utilized in locations where Ayleid Revivalism is making an impact. Reminds me ...
by Anumaril
Tue Apr 12, 2016 8:38 am
Forum: P:C Cyrodiil Discussion
Topic: Discussion on Imperial Legion
Replies: 5
Views: 9236

Re: Discussion on Imperial Legion

Personally, I think it a better option to have separate questlines for each Legion, with smaller questlines or side-quests for the lesser factions of the Legion. Once the player has tackled the main questlines of each Legion, the lines would intersect to one final, more grand questline where charact...
by Anumaril
Tue Apr 12, 2016 12:37 am
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 42628

Re: Culture and Society of the Nibenay

This kind of sober neoclassicism hasn't really appeared anywhere else in Tamriel yet, as far as I know. It could be an interesting source of inspiration, as long as we avoid blatant marukhati=fascist comparisons. And avoid using swastikas. Yeah, we should definitely strive not to present them as en...
by Anumaril
Mon Apr 11, 2016 6:06 pm
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

There's no need to get upset, we simply have differing opinions. From a stylistic perspective, I simply don't see them being popular in Cyrodiil, rather High Rock or northern Cyrodiil maybe. Besides, we already have the Studded Leather design that's been pointed out. We should expand on existing con...
by Anumaril
Mon Apr 11, 2016 5:22 pm
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

As for weird designs, let's leave most for Nibenese armor styles, which should have a lot of ceremonial aspect to them I believe. There, almost all bets are off and we could be much more creative. It would also create this bigger distinction, similar to Morrowind with native styles vs. foreign. I'd...
by Anumaril
Mon Apr 11, 2016 1:56 pm
Forum: P:C Concept Art
Topic: Culture and Society of the Nibenay
Replies: 32
Views: 42628

Re: Culture and Society of the Nibenay

Remnants of a Marukhati monastery. The ascetic Marukhati experimented with alternative systems of construction which defied traditional Nibenese culture, especially during the first Dragon Break. Modern Imperials consider these building blasphemous, and shun them. I love this, there definitely need...
by Anumaril
Sun Apr 10, 2016 12:04 pm
Forum: P:C Cyrodiil Discussion
Topic: The Redguard Armor
Replies: 23
Views: 19176

Re: The Redguard Armor

And once again, just a small plea of mine - different armours for different counties. At least with some slight texture edits, different colors, shields with insignias. You should be able to see that different guards have different affiliations to the regional power, even if they wear similar armor...
by Anumaril
Sun Apr 10, 2016 11:52 am
Forum: P:C Asset Development
Topic: Amulets, Belts and Rings
Replies: 89
Views: 62156

Re: Amulets, Belts and Rings

Mostly Nibenese stuff, might not be the easiest to make, but just wanted to share some ideas on their cultural style. Young snake skulls, likely covered in some form of dye or resin (I'm sure my jewelry-making knowledge is quite impressive). These I imagine to be popular among the Nibenese. [hsimg=]...
by Anumaril
Sun Apr 10, 2016 11:36 am
Forum: P:C Cyrodiil Discussion
Topic: Mages Guild Questline Idea
Replies: 17
Views: 14352

Re: Mages Guild Questline Idea

It's one thing to be a Necromancer, digging up corpses hurts nobody. Doing what the Worm Cult would, torturing victims so as to strengthen the soul, would certainly be illegal. Not on the grounds of necromancy, but other laws they'd clearly be breaking. How would being out in the open benefit a cult...
by Anumaril
Sun Apr 10, 2016 11:16 am
Forum: P:C Cyrodiil Discussion
Topic: Factions of Cyrodiil
Replies: 27
Views: 159173

Re: Factions of Cyrodiil

I'm actually not sure if the EEC should be joinable? They have a presence in Cyrodiil, but all of their activities happen in other provinces. If anything, they should just acknowledge your membership from Bloodmoon. I'd agree, though you'd certainly see their offices and warehouses along the Niben,...
by Anumaril
Sun Apr 10, 2016 10:33 am
Forum: P:C Cyrodiil Discussion
Topic: Mages Guild Questline Idea
Replies: 17
Views: 14352

Re: Mages Guild Questline Idea

Though I very much like this idea of expanding the background of the Worm Cult as they're seen in TES IV, given that the Temple Zero Society is linked to scholars and mages, I'd like to see some interaction with them throughout the Guild quests. Throwing around ideas here, but perhaps some involveme...
by Anumaril
Sun Apr 10, 2016 9:30 am
Forum: P:C Cyrodiil Discussion
Topic: Mages Guild Questline Idea
Replies: 17
Views: 14352

Re: Mages Guild Questline Idea

It's not only 'what happens next', but what's logical. What use would the Worm Cult have for the position of Arch-Mage? They assume power for a bit until they're found out, and lack the resources and numbers in defense against the rest of the Mages Guild, including your native Necromancers. What wou...
by Anumaril
Sun Apr 10, 2016 6:11 am
Forum: P:C Cyrodiil Discussion
Topic: Mages Guild Questline Idea
Replies: 17
Views: 14352

Re: Mages Guild Questline Idea

I like the idea behind this questline, however, regardless of player choice, I believe it should end the same way, with Traven becoming Arch-Mage (Or guaranteeing his future advancement, depending on the canon year it occurs). I'd think it a more intelligent move not for the Worm Cultists to take th...
by Anumaril
Sun Apr 10, 2016 5:32 am
Forum: P:C General Discussion
Topic: The Pocket Guide to the Empire, First Edition: Cyrodiil
Replies: 5
Views: 10524

Re: The Pocket Guide to the Empire, First Edition: Cyrodiil

Obscure provinces I think should most certainly be incorporated in some regard, especially Tatterdemalion and the islands conquered in Uriel V's expedition, such as Cathnoquey and Yneslea. All lend to making the history of Cyrodiil much more interesting, and anything to expand on past emperors like ...
by Anumaril
Sun Apr 10, 2016 4:57 am
Forum: P:C Cyrodiil Discussion
Topic: The Redguard Armor
Replies: 23
Views: 19176

Re: The Redguard Armor

I for one love these designs (granted a bias for having shared them) and the idea for more variety in guard armors, it serves to diversify the cities even further and create a greater sense of uniqueness in culture. I'd disagree with Worsas on it's genericness, as if anything, the HIGHLY Roman-influ...
by Anumaril
Sun Apr 10, 2016 3:53 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197847

Re: Cyrodiil Creatures

I agree with Infragris' proposal. Attack helicopters are a MUST for P:C.
by Anumaril
Sat Apr 09, 2016 6:09 am
Forum: P:C Cyrodiil Discussion
Topic: Regions of Cyrodiil
Replies: 11
Views: 15210

Re: Regions of Cyrodiil

The southern border, marked by the Brena River, is marshy and difficult to traverse. Small fix, but it's the Strid River to the south of Kvatch, unless the name has been changed. King Rislav and his guard began riding westward as fast as if they had been "kissed by wild Kynareth," as the ...
by Anumaril
Sat Apr 09, 2016 6:02 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76197

Re: Infragris' Workshop

Saint_Jiub wrote:The Head of the All-Muhks
As far as I know, it's supposed to be Clavicus Vile. At least, that's what the majority of people I've seen speaking about it have said. Apparently, Vile is the head and Barbas is the elephant-thing.
by Anumaril
Sat Apr 09, 2016 4:33 am
Forum: P:C Asset Development
Topic: Infragris' Workshop
Replies: 105
Views: 76197

Re: Infragris' Workshop

For the Daedra statues, I'd like to get away from the classical standing pose that the other statues all use. I picture them as old, bronzed shrines in an Indian or Japanese fashion, only approachable from the front, with ornate, brightly colored backdrops. I love that design and your idea behind t...
by Anumaril
Fri Apr 08, 2016 9:12 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

Colovian design, main inspiration being Kvatch. These images are largely of Slavic armor designs, if you liked them and wanted to find others. [hsimg=]https://s-media-cache-ak0.pinimg.com/236x/f9/48/2a/f9482a921472ed29e45927c1d5f9335f.jpg[/hsimg] [hsimg=]https://s-media-cache-ak0.pinimg.com/236x/e0/...
by Anumaril
Fri Apr 08, 2016 3:37 am
Forum: P:C Asset Development
Topic: Armors of Cyrodiil
Replies: 119
Views: 173562

Re: Armors of Cyrodiil

Perhaps for the Nibenese Battlemages, something along the lines of the Mananaut design can be used? I'm talking about the armor and robes, so just erase the space helmet in your mind. This (Especially the first) is one of my favorite TES designs, and I think it, or something inspired from it, would ...
by Anumaril
Fri Apr 08, 2016 12:55 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197847

Re: Cyrodiil Creatures

Well, it's Goblin-Ken, they should look somewhat similar. Main problem with them having one eye is that you want players to see something and say "Woah, what is that?", and be intrigued enough to head over to that cave, meet some ogres, and learn about them from lorebooks and such. I feel ...
by Anumaril
Fri Apr 08, 2016 12:27 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 197847

Re: Cyrodiil Creatures

Ogre Not sure how I feel about the one-eye thing, I feel it'd make them too similar to cyclops, which I'd choose to avoid. That image I shared is what I imagine them to look like: hulking humanoids, with relatable facial features similar to that of Orcs. I'm also a fan of those odd-looking feet, pe...

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