Cup placement error in stirk chappel
Search found 94 matches
- Mon Oct 23, 2017 12:56 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: Exterior & Interior Error Reporting
- Replies: 14
- Views: 15449
- Wed Sep 20, 2017 8:48 am
- Forum: Haafingar
- Topic: Region Planning: Solitude Forest
- Replies: 6
- Views: 13385
Re: Region Planning: Solitude Forest
You may add some houses into forest of crazy people who somehow survive here. Like you remember that guy from game of thrones who lived north to wall with hell lot of women slaves?
- Tue Sep 19, 2017 11:19 am
- Forum: Haafingar
- Topic: Region Planning: Small Marsh Plains
- Replies: 5
- Views: 7348
Re: Region Planning: Small Marsh Plains
Maybe swamps will be on low lands that follow river? Like it kinda part of river but become swamp near coasts with constant, but small water level. Lands that more far from river coast still swamp, but there much less water.
- Tue Sep 19, 2017 11:15 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 370280
Re: Jiub's Projects
WOW THIS IS BRILLIANT O_O
- Sun Jul 16, 2017 8:17 am
- Forum: P:C Asset Development
- Topic: Imperial Settlement Tilesets
- Replies: 17
- Views: 16799
Re: Imperial Tilesets
Yeah, but it still kinda too remind me hr buildings from df and it contain also northen europe thematic, dunno. Maybe add more stone elements, different roof, add different windows add merlon to make it look more cyrodiilic?
- Sat Jul 15, 2017 11:15 pm
- Forum: P:C Asset Development
- Topic: Imperial Settlement Tilesets
- Replies: 17
- Views: 16799
Re: Imperial Tilesets
I like it! But looks a little bit too high-rock-ish imo
- Tue Jul 11, 2017 12:41 am
- Forum: County Anvil
- Topic: Design Notes: The City of Sutch
- Replies: 40
- Views: 56220
Re: Design Notes: The City of Sutch
His models looks very and very nice for me.
Not all... but some walls and towers with little edit can really may be used for north gold coast towns in my opinion
Not all... but some walls and towers with little edit can really may be used for north gold coast towns in my opinion
- Sun Jul 09, 2017 10:59 pm
- Forum: County Anvil
- Topic: Design Notes: The City of Sutch
- Replies: 40
- Views: 56220
Re: Design Notes: The City of Sutch
Discord is awesome, really, try it I tried to create sutch walls set but Infragris said that no need too much stuff in already huge data, and I agree with them... but I so wanna sutch unicle and pics with placeholder in upper post showed that anvil stuff not very goot fit in this situation... also, ...
- Thu Jun 15, 2017 10:43 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Map Discussion
https://imgur.com/tE0gKlo
Added major lore places, some my ideas and also some changes disscused in discord
Added major lore places, some my ideas and also some changes disscused in discord
- Sun Jun 11, 2017 6:56 pm
- Forum: HR High Rock Discussion
- Topic: Discord TL;DR
- Replies: 22
- Views: 32156
Re: Discord TL;DR
My Betony island plan. Small island, half of land fall into sea during warp of the west. Due to erosion, coast for a long time slowely falls into sea, but during warp there was really huge seastorm that broke a lot land with two fishman villages. Currently what remain is under control of Daggerfall ...
- Mon May 29, 2017 12:49 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 370280
Re: Jiub's Projects
Awesome to see you are back to work!
P:C really need new assets and your models is very cool
P:C really need new assets and your models is very cool
- Sun May 07, 2017 4:24 pm
- Forum: Cross-Project Coordination
- Topic: Post - Release priorities
- Replies: 7
- Views: 9730
Re: Post - Release priorities
So it good place to update current reliase without too many exterior-interior work
- Sun May 07, 2017 7:38 am
- Forum: Cross-Project Coordination
- Topic: Post - Release priorities
- Replies: 7
- Views: 9730
Re: Post - Release priorities
Are there village without npc in current relise of shotn? I heared this at least...
- Mon May 01, 2017 10:56 pm
- Forum: News
- Topic: Skyrim: Home of the Nords Playable Beta
- Replies: 6
- Views: 51160
Re: Skyrim: Home of the Nords Playable Beta
Don't stop! People of whole universe wait more!
- Fri Apr 21, 2017 5:22 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Map Discussion
Maybe change placement of moors to edge? Tulune kinds swampy regian and glenumbra in tes2 is most west region (most south in current high rock map). And illesian hills kinda innier region that not touch water.
- Sun Mar 26, 2017 8:31 am
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Map Discussion
I guess dark green is moors, vut where Illesian hills?
Also maybe not bad idea divide orange region to 2 regions - wayrest had a little bit different climate.
Also maybe not bad idea divide orange region to 2 regions - wayrest had a little bit different climate.
- Tue Mar 14, 2017 1:24 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Map Discussion
We may see lists of all cities of daggerfall in uesp wiki and choose names you like
- Mon Mar 13, 2017 11:18 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Map Discussion
Looks like too many villages in some places... maybe instead glenumbra make tulune city?
- Fri Feb 24, 2017 12:11 pm
- Forum: Off Topic
- Topic: new news and relises
- Replies: 7
- Views: 16302
Re: new news and relises
Okay. Sorry, I make post just because year pass from when I create this theme
- Wed Feb 22, 2017 10:03 pm
- Forum: Off Topic
- Topic: new news and relises
- Replies: 7
- Views: 16302
Re: new news and relises
Don't want be annoying, but maybe really relise all content you got now as-is, and then update it with patches every 3-6 month as TR do? :D Because no one know about project, and a lot who know think it is dead, which is sad. And with new versions you will show that work in progress, because you don...
- Sat Feb 18, 2017 7:32 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Illiac Bay Concepts
Yess, this. Actually third one you add on your post before is close to that. But his map actually in original scale, it impoossible to fit all this stuff in tes3.
Actually I bad at painting maps but I tried to combine this maps in something that you can use
Actually I bad at painting maps but I tried to combine this maps in something that you can use
- Sat Feb 18, 2017 2:05 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 50
- Views: 50969
Re: Illiac Bay Concepts
Nice map! But I more like that one that Biboran made somewhere here (or on TR forums, don't remember) because of form of high rock province that more like follow that map of Tamriel of who TR and PT bace their work.
Also, is HR project still alive?
Also, is HR project still alive?
- Thu Dec 22, 2016 4:04 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
Sorry for not post so long. My computer is dead and I has no monies to fix it now. So there a 3dmax scene of my last edition of that, sorry I wasted your time
http://dropmefiles.com/SWWD9
Link only for 7 days, don't know how add files to forum. If link don't work I can made new.
http://dropmefiles.com/SWWD9
Link only for 7 days, don't know how add files to forum. If link don't work I can made new.
- Fri Nov 25, 2016 4:44 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
http://i.imgur.com/m7LJVbi.png Fix issues with scale you suggest. This will be ok? About textures: Okay, I try to seach for them in data myself :D For window glass I will use hd version of vanilla type glass but yellow, for grey parts imperial fort textures with maybe different colors, for other I ...
- Tue Nov 22, 2016 10:16 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
Update, made corner elemts test... hope they look ok http://i.imgur.com/ZqjKMO6.png About bottom: bottom part (foundation) is separate model, if you say about high of that you can do as high as you want in cs :D but I will made it less thick as you said About scale of entrance and window: I do all m...
- Sun Nov 20, 2016 6:13 am
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
Small update - fix roof as you said, fit all together to see how it looks.
http://i.imgur.com/azVBBVJ.png
About texturing and stuff... in vanilla morrowind models is very often a group of objects. I need detach parts on my models too? Now all models maded as single peace.
- Fri Nov 18, 2016 5:35 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
saint_jiub had more new concept
- Fri Nov 18, 2016 3:06 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
New update. Made small decoration tower and foundation separatly to more freedom in CS
Metallic stuff on roofs will made separatly too, I think.
http://i.imgur.com/mNGHIkJ.png
Metallic stuff on roofs will made separatly too, I think.
http://i.imgur.com/mNGHIkJ.png
- Tue Nov 15, 2016 9:27 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Re: Trying to model something
Yeah I edit some vanilla textures to dark-green but it can be my 3ds max too :) I will continue do skingard structures as I have time (I belive I will some :D ), at now without textures. Thanks! UPDATE! Update roof part, and made entrance model. Here screenshot without texture and smoothing groups h...
- Tue Nov 15, 2016 8:06 pm
- Forum: Modder Showcase
- Topic: Trying to model something
- Replies: 14
- Views: 15856
Trying to model something
This is not showcase at all, because I had zero skills, I create thread here because I can not in assets creation forum. But I trying to model something for P:C... this is an exterior window to Skingrad baced on Saint_Jiub concept... sadly, I has no textures so I use what I can find http://i.imgur.c...