Search found 96 matches

by Ted
Mon Oct 23, 2017 12:56 pm
Forum: P:C Playtesting & Error Reporting
Topic: Exterior & Interior Error Reporting
Replies: 14
Views: 3343

Re: Exterior & Interior Error Reporting

Cup placement error in stirk chappel
Image
by Ted
Wed Sep 20, 2017 8:48 am
Forum: Haafingar
Topic: Region Planning: Solitude Forest
Replies: 6
Views: 515

Re: Region Planning: Solitude Forest

You may add some houses into forest of crazy people who somehow survive here. Like you remember that guy from game of thrones who lived north to wall with hell lot of women slaves?
by Ted
Tue Sep 19, 2017 11:19 am
Forum: Haafingar
Topic: Region Planning: Small Marsh Plains
Replies: 5
Views: 394

Re: Region Planning: Small Marsh Plains

Maybe swamps will be on low lands that follow river? Like it kinda part of river but become swamp near coasts with constant, but small water level. Lands that more far from river coast still swamp, but there much less water.
by Ted
Tue Sep 19, 2017 11:15 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 29406

Re: Jiub's Projects

WOW THIS IS BRILLIANT O_O
by Ted
Sun Jul 16, 2017 8:17 am
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 2208

Re: Imperial Tilesets

Yeah, but it still kinda too remind me hr buildings from df and it contain also northen europe thematic, dunno. Maybe add more stone elements, different roof, add different windows add merlon to make it look more cyrodiilic?
by Ted
Sat Jul 15, 2017 11:15 pm
Forum: P:C Asset Development
Topic: Imperial Tilesets
Replies: 17
Views: 2208

Re: Imperial Tilesets

I like it! But looks a little bit too high-rock-ish imo
by Ted
Tue Jul 11, 2017 12:41 am
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 41
Views: 6873

Re: Design Notes: The City of Sutch

His models looks very and very nice for me.
Not all... but some walls and towers with little edit can really may be used for north gold coast towns in my opinion
by Ted
Sun Jul 09, 2017 10:59 pm
Forum: County Anvil
Topic: Design Notes: The City of Sutch
Replies: 41
Views: 6873

Re: Design Notes: The City of Sutch

Discord is awesome, really, try it I tried to create sutch walls set but Infragris said that no need too much stuff in already huge data, and I agree with them... but I so wanna sutch unicle and pics with placeholder in upper post showed that anvil stuff not very goot fit in this situation... also, ...
by Ted
Thu Jun 15, 2017 10:43 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Map Discussion

https://imgur.com/tE0gKlo
Added major lore places, some my ideas and also some changes disscused in discord
by Ted
Sun Jun 11, 2017 6:56 pm
Forum: HR High Rock Discussion
Topic: Discord TL;DR
Replies: 20
Views: 2798

Re: Discord TL;DR

My Betony island plan. Small island, half of land fall into sea during warp of the west. Due to erosion, coast for a long time slowely falls into sea, but during warp there was really huge seastorm that broke a lot land with two fishman villages. Currently what remain is under control of Daggerfall ...
by Ted
Mon May 29, 2017 12:49 pm
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 29406

Re: Jiub's Projects

Awesome to see you are back to work!
P:C really need new assets and your models is very cool :D
by Ted
Sun May 07, 2017 4:24 pm
Forum: Cross-Project Coordination
Topic: Post - Release priorities
Replies: 7
Views: 1279

Re: Post - Release priorities

So it good place to update current reliase without too many exterior-interior work :)
by Ted
Sun May 07, 2017 7:38 am
Forum: Cross-Project Coordination
Topic: Post - Release priorities
Replies: 7
Views: 1279

Re: Post - Release priorities

Are there village without npc in current relise of shotn? I heared this at least...
by Ted
Mon May 01, 2017 10:56 pm
Forum: News
Topic: Skyrim: Home of the Nords Playable Beta
Replies: 5
Views: 2494

Re: Skyrim: Home of the Nords Playable Beta

Don't stop! People of whole universe wait more!
by Ted
Fri Apr 21, 2017 5:22 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Map Discussion

Maybe change placement of moors to edge? Tulune kinds swampy regian and glenumbra in tes2 is most west region (most south in current high rock map). And illesian hills kinda innier region that not touch water.
by Ted
Sun Mar 26, 2017 8:31 am
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Map Discussion

I guess dark green is moors, vut where Illesian hills?
Also maybe not bad idea divide orange region to 2 regions - wayrest had a little bit different climate.
by Ted
Tue Mar 14, 2017 1:24 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Map Discussion

We may see lists of all cities of daggerfall in uesp wiki and choose names you like
by Ted
Mon Mar 13, 2017 11:18 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Map Discussion

Looks like too many villages in some places... maybe instead glenumbra make tulune city?
by Ted
Fri Feb 24, 2017 12:11 pm
Forum: Off Topic
Topic: new news and relises
Replies: 8
Views: 2251

Re: new news and relises

Okay. Sorry, I make post just because year pass from when I create this theme :D
by Ted
Wed Feb 22, 2017 10:03 pm
Forum: Off Topic
Topic: new news and relises
Replies: 8
Views: 2251

Re: new news and relises

Don't want be annoying, but maybe really relise all content you got now as-is, and then update it with patches every 3-6 month as TR do? :D Because no one know about project, and a lot who know think it is dead, which is sad. And with new versions you will show that work in progress, because you don...
by Ted
Mon Feb 20, 2017 6:50 pm
Forum: HR High Rock Discussion
Topic: Wrothgarian mountains
Replies: 1
Views: 614

Re: Wrothgarian mountains

Wrothgaria, former capital of Worthgarian moutains become part of Kingdom of Orsinium after Warp of the West. http://www.uesp.net/wiki/Lore:Wrothgaria I think it should look like ruined breton town with orkish castle in center. On whole Moutian region probably can be tribes of orks who not like idea...
by Ted
Sat Feb 18, 2017 7:32 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Illiac Bay Concepts

Yess, this. Actually third one you add on your post before is close to that. But his map actually in original scale, it impoossible to fit all this stuff in tes3.

Actually I bad at painting maps but I tried to combine this maps in something that you can use
Image
by Ted
Sat Feb 18, 2017 2:05 pm
Forum: HR High Rock Discussion
Topic: Map Discussion
Replies: 50
Views: 6415

Re: Illiac Bay Concepts

Nice map! But I more like that one that Biboran made somewhere here (or on TR forums, don't remember) because of form of high rock province that more like follow that map of Tamriel of who TR and PT bace their work.

Also, is HR project still alive?
by Ted
Thu Dec 22, 2016 4:04 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

Sorry for not post so long. My computer is dead and I has no monies to fix it now. So there a 3dmax scene of my last edition of that, sorry I wasted your time
http://dropmefiles.com/SWWD9
Link only for 7 days, don't know how add files to forum. If link don't work I can made new.
by Ted
Fri Nov 25, 2016 4:44 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

http://i.imgur.com/m7LJVbi.png Fix issues with scale you suggest. This will be ok? About textures: Okay, I try to seach for them in data myself :D For window glass I will use hd version of vanilla type glass but yellow, for grey parts imperial fort textures with maybe different colors, for other I ...
by Ted
Tue Nov 22, 2016 10:16 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

Update, made corner elemts test... hope they look ok http://i.imgur.com/ZqjKMO6.png About bottom: bottom part (foundation) is separate model, if you say about high of that you can do as high as you want in cs :D but I will made it less thick as you said About scale of entrance and window: I do all m...
by Ted
Sun Nov 20, 2016 6:13 am
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

Small update - fix roof as you said, fit all together to see how it looks. http://i.imgur.com/azVBBVJ.png About texturing and stuff... in vanilla morrowind models is very often a group of objects. I need detach parts on my models too? Now all models maded as single peace.
by Ted
Fri Nov 18, 2016 5:35 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

saint_jiub had more new concept :D
by Ted
Fri Nov 18, 2016 3:06 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

New update. Made small decoration tower and foundation separatly to more freedom in CS :D
Metallic stuff on roofs will made separatly too, I think.
http://i.imgur.com/mNGHIkJ.png
by Ted
Tue Nov 15, 2016 9:27 pm
Forum: Modder Showcase
Topic: Trying to model something
Replies: 14
Views: 5352

Re: Trying to model something

Yeah I edit some vanilla textures to dark-green but it can be my 3ds max too :) I will continue do skingard structures as I have time (I belive I will some :D ), at now without textures. Thanks! UPDATE! Update roof part, and made entrance model. Here screenshot without texture and smoothing groups h...

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