Search found 202 matches

by spineinside
Mon Jul 29, 2019 6:48 am
Forum: Claimed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 2
Views: 328

Re: Falkheim (Sky_xHf_02) [spineinside]

Road sketched
Rock forms distributed
Detailing a bit here and a bit there
by spineinside
Sat Jun 29, 2019 5:12 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 67303

Re: Gold Coast Exterior: GC_01 [Spineinside] [Anvil]

Dropped Light radius of docks intensified DE Cusions replaced for RGA Laterns placement at light posts and at most of doors Some minor changes and adjustment to stuff I added before This Left: City entry area adjusting Better Gardens Better Mid Class Market The new Dibellan temple needs to be implem...
by spineinside
Mon Jun 24, 2019 5:39 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 67303

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming again just for some minor changes providing:

- cushions replacement
- final light posts/ laterns placement
by spineinside
Thu Jun 20, 2019 12:10 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 67303

Re: Gold Coast Exterior: GC_01 [spineinside] [Anvil]

Dropping 1. City terrain smoothed and matched to walkable static foundations level 2. The City entry area cleared from huge rocks 3. Containers all around the city except Upper Class area 4. Docks area cluttered 5. Junk sunk in a sea floor 6. Trial with gardens 7. Marina Market tents replaced and cl...
by spineinside
Sun May 19, 2019 8:43 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 67303

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming and taking care of docks
by spineinside
Sun Feb 10, 2019 8:04 pm
Forum: Claimed
Topic: White Plains Tundra Assets [spineinside]
Replies: 1
Views: 1823

Re: White Plains Tundra Assets [spineinside]

A little update with completly new assets (shurbs and terr textures only)

Container plants, dwarf mountain pine assets and some more rocky tundra terr textures are still in preparation

https://imgur.com/rvRaJgT

https://imgur.com/k1TxGz4
by spineinside
Wed Jan 16, 2019 1:10 am
Forum: Reviewing
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 3096

Re: Seaweed Assets [spineinside]

Northern Coast Assets (statics and terrain texture) 4 types of dried grass 4 hanging seaweeds (snw+regular) 1 seaweed cluster for sea bed 6 seaweed piles (snw+regular) 22 seaweed rocks (snw+regular) 8 dried seaweed rocks (snw+regular) meshes are not included in .esp file due to working on final asse...
by spineinside
Mon Jan 07, 2019 8:05 pm
Forum: Reviewing
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 3096

Re: Seaweed Assets [spineinside]

Update with snowy versions to BM snow
by spineinside
Sat Dec 22, 2018 2:56 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 4236

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

Finished Seppaki Area with meshes in the southern part of claim
by spineinside
Thu Dec 20, 2018 4:23 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 4236

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

... in case of my computer crashing (there's something off going on)

It's almost finished.

Needs dock meshes replacement, shrubs on the southern cliff and a better seafloor crack cluttering.
by spineinside
Sat Dec 15, 2018 12:05 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_05 [chef] [Sutch]
Replies: 19
Views: 4527

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

one cell lost and found
by spineinside
Fri Dec 14, 2018 10:42 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 4236

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

CLEAN - removed unnecessary info from wilderness cells around
by spineinside
Fri Dec 14, 2018 10:27 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 4236

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

Control file update including Detailed Seppaki and surroundings
by spineinside
Wed Sep 05, 2018 5:38 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_07 [Fürst Thal] [Reviewed]
Replies: 13
Views: 3810

Re: Gold Coast Exterior: GC_07 [Fürst Thal]

giving back your border cells
by spineinside
Sun Aug 19, 2018 10:46 am
Forum: Reviewing
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
Replies: 12
Views: 4394

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

- Persarines replaced with Bearclaw - Wrothgarian Grapes Removed - More bushes added to grass-only areas - Some small rock forms morphed - 8 empty overwriting cells cleared I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corn...
by spineinside
Tue Aug 14, 2018 7:08 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 5852

Re: Midkarth County (Sky_xRe_13) [spineinside]

Dark Gravel Replaced with T_Sky_TerrRoadDirtRE_01
Vicar Herbs replaced with other allowed flowers

There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now

Windmill doors added by Worsas (obligatory file to download!)
by spineinside
Sun Aug 12, 2018 9:02 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 5852

Re: Midkarth County (Sky_xRe_13) [spineinside]

- Haafinheim pines added
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw

if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.
by spineinside
Sat Aug 11, 2018 8:10 pm
Forum: Reviewing
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
Replies: 12
Views: 4394

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

- Persarines replaced with Bearclaw - Wrothgarian Grapes Removed - Unused elsewhere grass replaced for TerrGrassDirt_Re_01 - 1 Barrow added (right under Reachmen's village) - 1 Breton cave entry replaced for Sky regular one - Reachmen's village detailed - some levitating rocks fixed - grass inside r...
by spineinside
Thu Aug 09, 2018 6:46 pm
Forum: Completed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 20
Views: 9319

Re: Falkheim (Sky_xRe_02) [spineinside][Reviewed]

even more texture seams fixed
by spineinside
Sun Aug 05, 2018 11:19 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 5852

Re: Midkarth County (Sky_xRe_13) [Unclaimed]

claiming
by spineinside
Sun Aug 05, 2018 1:04 pm
Forum: Completed
Topic: Falkheim (Sky_xRe_02) [spineinside]
Replies: 20
Views: 9319

Re: Falkheim (Sky_xRe_02) [spineinside]

Opened for Review (esp not cleaned)
by spineinside
Fri Jul 06, 2018 5:10 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 4236

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

this is a wip file for archive purposes
by spineinside
Wed Jun 20, 2018 6:23 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_05 [chef] [Sutch]
Replies: 19
Views: 4527

Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]

6 neghbour cells excluded from a file to serve me well
by spineinside
Tue Apr 03, 2018 10:24 am
Forum: Completed
Topic: PC_N_Spices_01_??[Spineinside]
Replies: 3
Views: 3053

Re: PC_N_Spices_01_??[Spineinside]

sent to contribution tread
by spineinside
Sun Apr 01, 2018 6:15 pm
Forum: Completed
Topic: PC_N_Spices_01_??[Spineinside]
Replies: 3
Views: 3053

Re: PC_N_Spices_01_??

easy and fun, would like to claim
by spineinside
Sun Apr 01, 2018 2:22 pm
Forum: Completed
Topic: Cod resources [spineinside]
Replies: 5
Views: 3574

Re: Cod resources [spineinside]

Cod:
creature
2 containers
2 ingredients
2 inventory icons

I will post racks in a different zip

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