Search found 242 matches

by spineinside
Fri Nov 27, 2020 1:58 am
Forum: Claimed
Topic: Colovian Highlands - Rural and Urban Architecture[Spineinside]
Replies: 4
Views: 2774

Re: Colovian Highlands - Rural and Urban Architecture[Spineinside]

WIP - mainly color scheme to reconsider and adjust
by spineinside
Sun Nov 15, 2020 7:28 pm
Forum: Reviewing
Topic: Birch trees + overhaul [spineinside]
Replies: 3
Views: 194

Re: Birch trees + overhaul [spineinside]

Version with loaded TD dependency (since we are allowed to do it)

I replaced 6 WG trees with meshes with proper names in their existing IDs
by spineinside
Sun Nov 15, 2020 6:49 pm
Forum: Reviewing
Topic: Birch trees + overhaul [spineinside]
Replies: 3
Views: 194

Re: Birch trees + overhaul [spineinside]

6 weird PC named assets are mesh replacements for existing birches (kept the naming so no need to deprecate existing IDs in data). Also, exterior creators should switch between proper birches to replace existing ones in HF and FF claims (because 6 replacements are green-leaf birches to keep the ID n...
by spineinside
Sat Nov 14, 2020 4:51 pm
Forum: Reviewing
Topic: Larch trees [spineinside]
Replies: 2
Views: 207

Re: Larch trees [spineinside]

3 color versions, snowy versions, other elements like logs, stumps and branches + esp ready to merge in data UPDATED (forgot to include bark texture) UPDATED - switched wood rings texture from 05(non-existing) to 04 UPDATED - Collision fixes spotted by chef UPDATED - fixes of my collision fixes for ...
by spineinside
Wed Nov 11, 2020 7:38 pm
Forum: SHotN General Discussion
Topic: Ingredients Listing
Replies: 0
Views: 107

Ingredients Listing

Google Sheet table with information about each ingredient that originally belongs to SHOTN Created for an easier access to the balance and counts of magical effects. https://docs.google.com/spreadsheets/d/1sDa5vgfNcE9dzgGzdQ2Kmef147xANKq3YLsc49eecxw/edit#gid=1669709922 Suggestion: Basing on how the ...
by spineinside
Wed Nov 04, 2020 11:02 pm
Forum: Reviewing
Topic: Blacknettle [spineinside]
Replies: 2
Views: 184

Re: Blacknettle [spineinside]

Image

EDIT: replaced meshes with versions compatible with Graphic Herbalism
by spineinside
Mon Oct 26, 2020 5:26 pm
Forum: Reviewing
Topic: Blacknettle [spineinside]
Replies: 2
Views: 184

Re: Blacknettle [unclaimed]

claiming
by spineinside
Sun Oct 11, 2020 5:30 pm
Forum: Unclaimed
Topic: Nord Hairs [unclaimed]
Replies: 0
Views: 128

Nord Hairs [unclaimed]

Nord Male Hair - included in Sky_Nord_Male_HairPack.rar Nord Female Hair - included in Sky_Nord_Female_HairPack.rar Nord Male Unique? Nord Female Unique? Can we keep this thread opened for anybody in desire to take a chance on hair updates? This is what I have so far: Nord male hair: https://cdn.dis...
by spineinside
Thu Oct 01, 2020 6:47 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Image

Entrances to barrows and caves in this claim. The sea cave is not really important as a seafloor should be overhauled later
by spineinside
Fri Aug 28, 2020 1:04 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Dirty, but updated:

Additional small crypt entrance at the doors of Dunbarrow

New barrow on the southern side of a hill on South - occupated by bandits/smugglers

1/2 of continent shores finished
by spineinside
Sun Jul 05, 2020 10:16 pm
Forum: Reviewing
Topic: Skyrim crops (T_SkyFlora) [spineinside]
Replies: 2
Views: 6926

Re: Skyrim crops (T_SkyFlora) [spineinside]

Image

Adding this file to Data Contribution 8 thread

EDIT: new rar file adapted to Graphic Herbalism
by spineinside
Thu Jun 04, 2020 10:49 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Checkpoint:

Riverbed decluttered
Reeds Added
Most of containers placed
Dunbarrow detailing
Modest entrance to Myrka barrow
by spineinside
Sun May 10, 2020 6:02 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Checkpoint:

All cells filled with forest trees and meshes + grass
Minor changes of the full claim
Undetailed Islands in the North
by spineinside
Fri Apr 24, 2020 11:41 am
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Checkpoint:

North-western Mountain slope detailed
River rocks trimmed
Bridge on the west entrance to Dunbarrow

Going to move for a few days on a very unstable machine so this is only to keep the progress safe, no big deal
by spineinside
Fri Apr 17, 2020 8:35 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

Checkpoint:

Forest density trim restored to more or less 5-10%
Ground textures applied to each cell
Roads established
Minor cluttering before forest placement on the west
by spineinside
Tue Apr 07, 2020 10:36 am
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

1. Dunbarrow layout changed
2. Forest trimmed around 35%

This version is mailny to test the experience of Solitude Forest after trimming
by spineinside
Mon Apr 06, 2020 8:02 pm
Forum: Completed
Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Replies: 17
Views: 1744

Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]

quick checkpoint:

1.restored roerich's version of dunbarrow before overhaul
2. HF_03 Border cells added
3. a cozy, part-time Lumberjack point
4. 2 tiles of a road texture to Haafingar added in the eastern border
by spineinside
Sat Mar 28, 2020 10:07 am
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 6236

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

UPDATED:

Fixes suggested by roerich + additional meshes!
by spineinside
Tue Mar 17, 2020 9:06 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 6236

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

Vertex painting included, balconies changed

I guess it's done
by spineinside
Sat Mar 14, 2020 10:02 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 6236

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

Included fixes from Discord and chef's esp file
by spineinside
Sat Mar 14, 2020 7:36 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 6236

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

FILE UPDATE:

Detatched Door Frame Rocks to a stand alone mesh

Added 2 recolors of MK Stairs
by spineinside
Fri Mar 13, 2020 9:26 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 6236

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

modular meshes + addons in the pack

1 material per mesh, all textures included

This pack contains NO Vertex Painted versions of files (in preparation)
by spineinside
Tue Feb 18, 2020 11:40 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3832

Re: Falkheim (Sky_xHf_02) [spineinside]

finished (dirty)
by spineinside
Sun Feb 16, 2020 10:57 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3832

Re: Falkheim (Sky_xHf_02) [spineinside]

Whale skeletons, Barnacles , coastal sounds and ice chunks left
by spineinside
Tue Feb 04, 2020 12:25 am
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3832

Re: Falkheim (Sky_xHf_02) [spineinside]

What's left:

Smugglers entrance
Coastal grass placement
A few barren areas to take care of
Barnacles, Icy Fungus Shell placement
Vabrecul Cave exterior detailing
Lights and sounds placement
Ice chunks placement
A few weathered/ broken statics to spice up
by spineinside
Sun Feb 02, 2020 9:27 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 11
Views: 3832

Re: Falkheim (Sky_xHf_02) [spineinside]

update

Main detailing of land and coastline (still in WIP)
Ruins - WIP
2 caves added - 1st specified for bandits or additional entrance to Vabrecul, 2nd specified for a very brutal villain or vampire

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