Search found 213 matches

by spineinside
Mon Nov 11, 2019 12:52 pm
Forum: Claimed
Topic: Colovian Highlands - Rural Architecture[Spineinside]
Replies: 2
Views: 1345

Re: Colovian Highlands - Rural Architecture[Spineinside]

Progress here:

Image

Don't take it as a man input on the whole until the rest of colovian house/frotherss sets are clarified
by spineinside
Sun Nov 10, 2019 6:53 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
Replies: 9
Views: 1953

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

all cells back from guys (plus additional bottom GC and KP cells)
by spineinside
Thu Nov 07, 2019 8:05 pm
Forum: Claimed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 3
Views: 1951

Re: Falkheim (Sky_xHf_02) [spineinside]

update
by spineinside
Tue Nov 05, 2019 1:43 pm
Forum: Reviewing
Topic: Ancient Nord Coins[Spineinside]
Replies: 1
Views: 1101

Re: Ancient Nord Coins[Unclaimed]

Image

claiming
by spineinside
Thu Oct 31, 2019 5:57 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
Replies: 9
Views: 1953

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

Image

Got back all my northern cells from roerich.
Cut off all western CH border cells - C0da works on them (CH_06)
by spineinside
Thu Oct 31, 2019 5:28 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 8005

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

-112,-43 - the last missing cell of CH_01 border
by spineinside
Sat Oct 26, 2019 3:08 pm
Forum: Claimed
Topic: Colovian Highlands - Rural Architecture[Spineinside]
Replies: 2
Views: 1345

Re: Colovian Highlands - Rural Architecture[Spineinside]

Image

A quick shape based on Vanilla Com and Colony stuff from October 17th
by spineinside
Sun Oct 20, 2019 9:42 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
Replies: 9
Views: 1953

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

CH_01 cells changes:

Image

Included 3 GC cells on south
Included 2 KP cells on east
Excluded 3 CH cells on north (roerich has them)
by spineinside
Sat Oct 19, 2019 2:21 pm
Forum: Claimed
Topic: Skyrim crops (T_SkyFlora) [spineinside]
Replies: 1
Views: 4950

Re: Skyrim crops (T_SkyFlora) [unclaimed]

soo... claiming!
by spineinside
Wed Oct 09, 2019 10:58 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
Replies: 9
Views: 1953

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

This is my propositon of rock asset placement, dense, might be reduced
by spineinside
Mon Sep 30, 2019 9:49 pm
Forum: P:C Asset Development
Topic: Colivian Highlands Environment Assets ALPHA (Spineinside)
Replies: 1
Views: 2095

Colivian Highlands Environment Assets ALPHA (Spineinside)

Colivian Highlands Environment Assets in alpha state.

A huge probability that all assets included in this pack remain unchanged but will be expanded for some new variations based on them.
by spineinside
Mon Jul 29, 2019 6:48 am
Forum: Claimed
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 3
Views: 1951

Re: Falkheim (Sky_xHf_02) [spineinside]

Road sketched
Rock forms distributed
Detailing a bit here and a bit there
by spineinside
Sat Jun 29, 2019 5:12 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 82537

Re: Gold Coast Exterior: GC_01 [Spineinside] [Anvil]

Dropped Light radius of docks intensified DE Cusions replaced for RGA Laterns placement at light posts and at most of doors Some minor changes and adjustment to stuff I added before This Left: City entry area adjusting Better Gardens Better Mid Class Market The new Dibellan temple needs to be implem...
by spineinside
Mon Jun 24, 2019 5:39 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 82537

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming again just for some minor changes providing:

- cushions replacement
- final light posts/ laterns placement
by spineinside
Thu Jun 20, 2019 12:10 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 82537

Re: Gold Coast Exterior: GC_01 [spineinside] [Anvil]

Dropping 1. City terrain smoothed and matched to walkable static foundations level 2. The City entry area cleared from huge rocks 3. Containers all around the city except Upper Class area 4. Docks area cluttered 5. Junk sunk in a sea floor 6. Trial with gardens 7. Marina Market tents replaced and cl...
by spineinside
Sun May 19, 2019 8:43 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 82537

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming and taking care of docks
by spineinside
Sun Feb 10, 2019 8:04 pm
Forum: Claimed
Topic: White Plains Tundra Assets [spineinside]
Replies: 1
Views: 3345

Re: White Plains Tundra Assets [spineinside]

A little update with completly new assets (shurbs and terr textures only)

Container plants, dwarf mountain pine assets and some more rocky tundra terr textures are still in preparation

https://imgur.com/rvRaJgT

https://imgur.com/k1TxGz4
by spineinside
Wed Jan 16, 2019 1:10 am
Forum: Reviewing
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 6379

Re: Seaweed Assets [spineinside]

Northern Coast Assets (statics and terrain texture) 4 types of dried grass 4 hanging seaweeds (snw+regular) 1 seaweed cluster for sea bed 6 seaweed piles (snw+regular) 22 seaweed rocks (snw+regular) 8 dried seaweed rocks (snw+regular) meshes are not included in .esp file due to working on final asse...
by spineinside
Mon Jan 07, 2019 8:05 pm
Forum: Reviewing
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 6379

Re: Seaweed Assets [spineinside]

Update with snowy versions to BM snow
by spineinside
Sat Dec 22, 2018 2:56 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 6492

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

Finished Seppaki Area with meshes in the southern part of claim
by spineinside
Thu Dec 20, 2018 4:23 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 6492

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

... in case of my computer crashing (there's something off going on)

It's almost finished.

Needs dock meshes replacement, shrubs on the southern cliff and a better seafloor crack cluttering.
by spineinside
Sat Dec 15, 2018 12:05 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_05 [chef] [Sutch] [Reviewed]
Replies: 26
Views: 9448

Re: Gold Coast Exterior: GC_05 [roerich] [Sutch]

one cell lost and found
by spineinside
Fri Dec 14, 2018 10:42 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 6492

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

CLEAN - removed unnecessary info from wilderness cells around
by spineinside
Fri Dec 14, 2018 10:27 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
Replies: 17
Views: 6492

Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]

Control file update including Detailed Seppaki and surroundings
by spineinside
Wed Sep 05, 2018 5:38 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_07 [Fürst Thal] [Reviewed]
Replies: 13
Views: 6013

Re: Gold Coast Exterior: GC_07 [Fürst Thal]

giving back your border cells
by spineinside
Sun Aug 19, 2018 10:46 am
Forum: Completed
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
Replies: 13
Views: 6558

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

- Persarines replaced with Bearclaw - Wrothgarian Grapes Removed - More bushes added to grass-only areas - Some small rock forms morphed - 8 empty overwriting cells cleared I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corn...
by spineinside
Tue Aug 14, 2018 7:08 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 8883

Re: Midkarth County (Sky_xRe_13) [spineinside]

Dark Gravel Replaced with T_Sky_TerrRoadDirtRE_01
Vicar Herbs replaced with other allowed flowers

There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now

Windmill doors added by Worsas (obligatory file to download!)
by spineinside
Sun Aug 12, 2018 9:02 pm
Forum: Completed
Topic: Midkarth County (Sky_xRe_13) [spineinside]
Replies: 12
Views: 8883

Re: Midkarth County (Sky_xRe_13) [spineinside]

- Haafinheim pines added
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw

if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.
by spineinside
Sat Aug 11, 2018 8:10 pm
Forum: Completed
Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
Replies: 13
Views: 6558

Re: Vorndgad Forest (Sky_xRe_21) [spineinside]

- Persarines replaced with Bearclaw - Wrothgarian Grapes Removed - Unused elsewhere grass replaced for TerrGrassDirt_Re_01 - 1 Barrow added (right under Reachmen's village) - 1 Breton cave entry replaced for Sky regular one - Reachmen's village detailed - some levitating rocks fixed - grass inside r...

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