Project Tamriel is a hosting platform for TES-III province projects, allowing you to participate in all of them via a single registration. All projects are housed under a single superforum, but given individualized subsections of their own.
From the rocky Gold Coast where yellow grasses grow from in between jagged, tumbling boulders, to the snowy retreats of the frigid Jerall Mountains, to the majestic, massive Imperial City which sits secure from the dangerous, thick jungles surrounding it, all the way south into the swampland poised between Elsweyr and Argonia, this is the land of Cyrodiil. The Imperial Province. The traditional, simple, hard working Colovians and the colourful, spiritual Nibenese stand under a single banner, uniting all of Tamriel with them.
Skyrim: Home of the Nords, also known as SHotN, is a project working on the province of Skyrim within the time frame and worldspace of The Elder Scrolls III: Morrowind.
You may be familiar with Skyrim as it is in Bethesda's 2011 game, The Elder Scrolls V: Skyrim. We are using a combination of our own ideas, lore from TES:III, the design of TES:V, and other TES-related sources to create a world that reflects our vision of the province.
Project Outreach is the cumulative effort of many talented modders to create and implement the province of Elsweyr into TES III: Morrowind. The land of the Khajiit will be portrayed in such a way as to both respect and abide by the lore of the Elder Scrolls series, but also to add our own unique, detailed touch to this land. Whether it be the lunar landscapes, sprawling cities, or the scattered ruins, Outreach will surely change your perspective on Elsweyr and it's inhabitants.
Home to Tamriel's oldest known structure, High Rock is often regarded as the province in which history began. Initially inhabited by mer, the arrival of men caused much conflict, and political unrest marred the varied landscape of this North-Western province. Spanning the eras, numerous alliances were formed, wars fought, and families dissolved; the men of High Rock, the Bretons, encountered enemies at all sides, and yet continued to war within their own borders, amongst themselves and with the Orcs at Orsinium. An end came during an event known as 'The Miracle Of Peace', or 'Warp In The West', when the races of High Rock were united, and this broken province transformed.
High Rock 427 joins the inhabitants of this now seemingly peaceful province, ten years after divine intervention metamorphosed it, in 3E 427, during the events of The Elder Scrolls III: Morrowind. Aiming to incorporate and build on lore found in previous Elder Scrolls games, High Rock 427 hopes to create an immersive and canonical representation of the Breton homeland.
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